Difference between revisions of "Dryad"
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|glyph={{LightGreen|R}} | |glyph={{LightGreen|R}} | ||
|tile=[[File:Dryad.png]] | |tile=[[File:Dryad.png]] | ||
− | |flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}} | + | |flags={{Actual spells flag}}<br>{{No poly flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}} |
|resistances=None | |resistances=None | ||
|vulnerabilities={{Fire vulnerability}} | |vulnerabilities={{Fire vulnerability}} | ||
|max_chunks=3 | |max_chunks=3 | ||
|meat={{Contaminated corpse}} | |meat={{Contaminated corpse}} | ||
− | |xp= | + | |xp=352 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
− | |magic_resistance= | + | |magic_resistance=74 |
− | |hp_range= | + | |hp_range=38-66 |
− | |avg_hp= | + | |avg_hp=52 |
|armour_class=6 | |armour_class=6 | ||
|evasion=12 | |evasion=12 | ||
Line 25: | Line 25: | ||
|attack3= | |attack3= | ||
|attack4= | |attack4= | ||
− | |hit_dice= | + | |hit_dice=8 |
|base_hp=4 | |base_hp=4 | ||
− | |extra_hp= | + | |extra_hp=5 |
|fixed_hp=0 | |fixed_hp=0 | ||
|intelligence={{Normal intelligence}} | |intelligence={{Normal intelligence}} | ||
Line 53: | Line 53: | ||
|slot4=[[Awaken Forest]] | |slot4=[[Awaken Forest]] | ||
|slot5=[[Awaken Forest]] | |slot5=[[Awaken Forest]] | ||
− | |slot6=[[Minor Healing]] ( | + | |slot6=[[Minor Healing]] (2d4) |
}} | }} | ||
{{clear}} | {{clear}} |
Revision as of 00:11, 8 April 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
dryad R | |
---|---|
HP | 38-66 |
HD | 8 |
XP | 352 |
Speed | 10 |
AC | 6 |
EV | 12 |
Will | 74 |
Attack1 | 10 (hit: plain)
|
Resistances | None |
Vulnerabilities | Fire |
Habitat | Land |
Intelligence | Normal |
Uses | Uses nothing |
Holiness | Natural |
Size | Medium |
Type | dryad, dryad |
Flags | Actual spells No poly Speaks Spellcaster Warm-blooded |
A spirit of nature, bound to the forest in which it resides. It is capable of calling upon the trees to defend against incursions.
• Roy Quixote: Wait, what's my beef with clean energy again? |
Contents
Useful Info
Dryads are aggressive tree spirits which seek to tear apart any who desecrate the woods they live in. Although almost harmless physically, they can awaken the trees of the forest to batter you, and the vines they generate will drag you into the woods if you try to escape.
Spells
Spell set | |
---|---|
Slot1 | Awaken Vines |
Slot2 | Awaken Vines |
Slot3 | none |
Slot4 | Awaken Forest |
Slot5 | Awaken Forest |
Slot6 | Minor Healing (2d4) |
Tips & Tricks
- Much like the walls of the Slime Pits, trees affected by Awaken Forest can deal a surprising amount of damage if you don't try to avoid them. As there's no way to resist this damage, your best bet is to fight a dryad in the middle of a large clearing. If no such clearing is readily available, feel free to make one.
- A dryad's vines will all die the moment you kill the dryad itself. Since she also summons them very rapidly, it's better to focus on killing the dryad than on clearing the vines. Don't simply Tab your way through combat, as you'll often wind up ignoring the dryad to kill the vines instead.
- You can summon your own dryad, complete with a hefty chunk of woodland terrain, through use of the Summon Forest spell.