Difference between revisions of "Glowing orange brain"
(Update for 0.15) |
(Updated for 0.15) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version015}} |
<!--monster-bot-begin--> | <!--monster-bot-begin--> | ||
{{monster | {{monster | ||
Line 37: | Line 37: | ||
==Useful Info== | ==Useful Info== | ||
− | '''Giant orange brains''' are dangerous [[evil]] casters which can summon brutal monsters, feed on your intellect, or confuse you. While not too intimidating | + | '''Giant orange brains''' are dangerous [[evil]] casters which can summon brutal monsters, feed on your intellect, or confuse you. While not too intimidating initially, they can create powerful reinforcements quickly and complicate almost any fight. They can be found in [[the Depths]], [[the Vaults]], and rarely in [[the Slime Pits]]. |
<!--spl-bot-begin--> | <!--spl-bot-begin--> | ||
Line 55: | Line 55: | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
*Use a source of [[clarity]] and try to kill them as quickly as possible to avoid a summoning spree. They aren't too durable, so a few high-powered [[Conjurations]] should take them out, but melee fighters may wish to lure them around a corner to avoid a dangerous charge into melee range. | *Use a source of [[clarity]] and try to kill them as quickly as possible to avoid a summoning spree. They aren't too durable, so a few high-powered [[Conjurations]] should take them out, but melee fighters may wish to lure them around a corner to avoid a dangerous charge into melee range. | ||
− | *[[ | + | *[[Airstrike]] works well, taking advantage of their low AC and flight. [[Bolt spells]] or other attacks that let you hit them even when they're hiding behind allies are also handy. |
− | * | + | *No matter how frightening their summoned allies are, remember that killing the summoner will eliminate all its summons. This may be a safer, faster escape route than fleeing on foot or trying to [[teleport]] away. |
==History== | ==History== | ||
Prior to [[0.14]], giant orange brains knew [[Confuse]] in place of [[Mass Confusion]]. | Prior to [[0.14]], giant orange brains knew [[Confuse]] in place of [[Mass Confusion]]. |
Revision as of 15:08, 13 January 2015
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
giant orange brain G | |
---|---|
HP | 39-70 |
HD | 10 |
XP | 713 |
Speed | 10 |
AC | 2 |
EV | 4 |
Will | 106
|
Resistances | rDrown, rWater, Asphyx |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | High |
Uses | Open doors |
Holiness | Natural |
Size | Medium |
Type | giant orange brain, giant orange brain |
Flags | Evil Levitate See invisible Warm-blooded Silence immune |
A huge wrinkled brain, floating just off the floor and glowing with mutagenic energies. Every now and then it seems to pulsate. |
Contents
Useful Info
Giant orange brains are dangerous evil casters which can summon brutal monsters, feed on your intellect, or confuse you. While not too intimidating initially, they can create powerful reinforcements quickly and complicate almost any fight. They can be found in the Depths, the Vaults, and rarely in the Slime Pits.
Spells
Spell set | |
---|---|
Slot1 | Brain Feed |
Slot2 | Cause Fear |
Slot3 | Shadow Creatures |
Slot4 | Mass Confusion |
Slot5 | Blink |
Slot6 | Teleport Self |
Tips & Tricks
- Use a source of clarity and try to kill them as quickly as possible to avoid a summoning spree. They aren't too durable, so a few high-powered Conjurations should take them out, but melee fighters may wish to lure them around a corner to avoid a dangerous charge into melee range.
- Airstrike works well, taking advantage of their low AC and flight. Bolt spells or other attacks that let you hit them even when they're hiding behind allies are also handy.
- No matter how frightening their summoned allies are, remember that killing the summoner will eliminate all its summons. This may be a safer, faster escape route than fleeing on foot or trying to teleport away.
History
Prior to 0.14, giant orange brains knew Confuse in place of Mass Confusion.