Difference between revisions of "Merfolk siren"

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Revision as of 20:52, 24 March 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.

For a list of merfolk monsters, see List of merfolk

siren mMerfolk siren.png
HP 31-51
HD 9
XP 471
Speed 10 (swim: 60%)
AC 4
EV 12
Will 60
Attack1 19 (hit: plain)


Resistances rDrown, rWater
Vulnerabilities None
Habitat Amphibious
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type merfolk, merfolk
Flags Speaks
Warm-blooded
A beguiling merfolk whose voice can mesmerize listeners.

“Row'd on, in reach of an erected voice,
The Sirens soon took note, without our noise,
Tuned those sweet accents that made charms so strong,
And these learn'd numbers made the Sirens' song:
‘Come here, thou worthy of a world of praise,
That dost so high the Grecian glory raise,
Ulysses! stay thy ship, and that song hear
That none past ever but it bent his ear,
But left him ravish'd, and instructed more
By us, than any ever heard before.
For we know all things whatsoever were
In wide Troy labour'd; whatsoever there
The Grecians and the Trojans both sustain'd
By those high issues that the Gods ordain'd.
And whatsoever all the earth can show
T' inform a knowledge of desert, we know.’”
-Homer, _The Odyssey_, XII, 268-82.
trans. George Chapman, 1857.

Useful Info

Sirens are aquatic creatures with the head and upper body of a female humanoid and the tail of a fish. Their singing will mesmerize you, preventing you from moving away. Sirens are commonly found in the Shoals.

Spells

Spell set
Slot1 Siren Song Natural flag, No silent flag

Tips & Tricks

  • High magic resistance will let you ignore a mermaid's song. The spell can also be broken early by killing or confusing the mermaid, using a scroll of noise, or wielding a lantern of shadows to reduce your LOS so you can't see the mermaid anymore.
  • Although random blinks and teleports can also break mesmerism if you manage to leave LOS, you cannot willingly make controlled blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.
  • Fortunately, sirens will still try to close into melee with you. Unless you're in extreme danger, all you really have to do is wait for them to get close enough for you to hit them (though they often have polearms, allowing them to poke at you from a distance).

History

Prior to 0.16, they were called mermaids. The monsters previously known as sirens were renamed to merfolk avatars.