Difference between revisions of "Sticks to Snakes"
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{{Spell | {{Spell | ||
|name=Sticks to Snakes | |name=Sticks to Snakes | ||
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{{Flavour|This spell uses wooden missiles (arrows or javelins) in the caster's grasp as raw material for a powerful transmutation.}} | {{Flavour|This spell uses wooden missiles (arrows or javelins) in the caster's grasp as raw material for a powerful transmutation.}} | ||
− | '''Sticks to Snakes''' is a level 2 [[Transmutations]] spell which turns a wielded (w '''or''' Ctrl + Left mouse click) | + | '''Sticks to Snakes''' is a level 2 [[Transmutations]] spell which turns a wielded (w '''or''' Ctrl + Left mouse click) [[arrow]] or [[javelin]] into a poisonous [[list of snakes|snake]]. [[Transmuter]]s begin with this spell in their starting [[spellbook]]. |
This spell can create one or more of the following monsters: | This spell can create one or more of the following monsters: | ||
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These summons can attack outside of the player's [[line of sight]], and follow him up or down [[stairs]]. | These summons can attack outside of the player's [[line of sight]], and follow him up or down [[stairs]]. | ||
− | Certain [[brand]]s can affect the outcome of this spell: [[silver]] or [[steel]] items are entirely unusable. Using a stack of ammunition | + | Certain [[brand]]s can affect the outcome of this spell: [[silver]] or [[steel]] items are entirely unusable. Using a stack of ammunition gives 1 + [[spell power]] / 15 snakes, up to 7. Items that you've placed a {!D} [[Inscriptions|inscription]] on will also not work until you've removed the inscription (though this is an excellent way to ensure you don't destroy a useful item). |
While [[felid]]s can't normally wield weapons, they can wield arrows as a special case specifically for this spell. However, they need to use the [[wield|'w' command]] to do this; as of version [[0.12.0]], neither the "swap weapons" (`) command nor Tiles' point-and-click will handle arrows properly for felids. | While [[felid]]s can't normally wield weapons, they can wield arrows as a special case specifically for this spell. However, they need to use the [[wield|'w' command]] to do this; as of version [[0.12.0]], neither the "swap weapons" (`) command nor Tiles' point-and-click will handle arrows properly for felids. |
Revision as of 11:03, 15 April 2015
Sticks to Snakes | |
---|---|
Level | 2 |
School1 | Transmutation |
Source(s) | |
Casting noise | 2 |
Spell noise | 0 |
This spell uses wooden missiles (arrows or javelins) in the caster's grasp as raw material for a powerful transmutation. |
Sticks to Snakes is a level 2 Transmutations spell which turns a wielded (w or Ctrl + Left mouse click) arrow or javelin into a poisonous snake. Transmuters begin with this spell in their starting spellbook.
This spell can create one or more of the following monsters:
S Adder
These summons can attack outside of the player's line of sight, and follow him up or down stairs.
Certain brands can affect the outcome of this spell: silver or steel items are entirely unusable. Using a stack of ammunition gives 1 + spell power / 15 snakes, up to 7. Items that you've placed a {!D} inscription on will also not work until you've removed the inscription (though this is an excellent way to ensure you don't destroy a useful item).
While felids can't normally wield weapons, they can wield arrows as a special case specifically for this spell. However, they need to use the 'w' command to do this; as of version 0.12.0, neither the "swap weapons" (`) command nor Tiles' point-and-click will handle arrows properly for felids.
Tips & Tricks
- Inscribe wanted ammo with !D to prevent accidentally turning it into a snake.
History
Prior 0.14, this spell worked on melee weapons, like clubs and polearms and could create black mambas or even anacondas, making it much more useful for non-felids.