Difference between revisions of "Sticks to Snakes"

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{{Spell
 
{{Spell
 
|name=Sticks to Snakes
 
|name=Sticks to Snakes
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{{Flavour|This spell uses wooden missiles (arrows or javelins) in the caster's grasp as raw material for a powerful transmutation.}}
 
{{Flavour|This spell uses wooden missiles (arrows or javelins) in the caster's grasp as raw material for a powerful transmutation.}}
  
'''Sticks to Snakes''' is a level 2 [[Transmutations]] spell which turns a wielded (w '''or''' Ctrl + Left mouse click) wooden item into a poisonous [[list of snakes|snake]]. [[Transmuter]]s begin with this spell in their starting [[spellbook]] and can use it to turn [[arrow]]s and [[javelin]]s into useful [[poison]]ous allies early on.
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'''Sticks to Snakes''' is a level 2 [[Transmutations]] spell which turns a wielded (w '''or''' Ctrl + Left mouse click) [[arrow]] or [[javelin]] into a poisonous [[list of snakes|snake]]. [[Transmuter]]s begin with this spell in their starting [[spellbook]].
  
 
This spell can create one or more of the following monsters:
 
This spell can create one or more of the following monsters:
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These summons can attack outside of the player's [[line of sight]], and follow him up or down [[stairs]].
 
These summons can attack outside of the player's [[line of sight]], and follow him up or down [[stairs]].
  
Certain [[brand]]s can affect the outcome of this spell: [[silver]] or [[steel]] items are entirely unusable. Using a stack of ammunition will often give you multiple snakes (up to [[Transmutations]]/4), sometimes more than the number of missiles used. Items that you've placed a {!D} [[Inscriptions|inscription]] on will also not work until you've removed the inscription (though this is an excellent way to ensure you don't destroy a useful item).
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Certain [[brand]]s can affect the outcome of this spell: [[silver]] or [[steel]] items are entirely unusable. Using a stack of ammunition gives 1 + [[spell power]] / 15 snakes, up to 7. Items that you've placed a {!D} [[Inscriptions|inscription]] on will also not work until you've removed the inscription (though this is an excellent way to ensure you don't destroy a useful item).
  
 
While [[felid]]s can't normally wield weapons, they can wield arrows as a special case specifically for this spell. However, they need to use the [[wield|'w' command]] to do this; as of version [[0.12.0]], neither the "swap weapons" (`) command nor Tiles' point-and-click will handle arrows properly for felids.
 
While [[felid]]s can't normally wield weapons, they can wield arrows as a special case specifically for this spell. However, they need to use the [[wield|'w' command]] to do this; as of version [[0.12.0]], neither the "swap weapons" (`) command nor Tiles' point-and-click will handle arrows properly for felids.

Revision as of 11:03, 15 April 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.
Sticks to snakes.png Sticks to Snakes
Level 2
School1 Transmutation
Source(s)
Casting noise 2
Spell noise 0
This spell uses wooden missiles (arrows or javelins) in the caster's grasp as raw material for a powerful transmutation.

Sticks to Snakes is a level 2 Transmutations spell which turns a wielded (w or Ctrl + Left mouse click) arrow or javelin into a poisonous snake. Transmuters begin with this spell in their starting spellbook.

This spell can create one or more of the following monsters:

S Ball python.png Ball python

S Adder.png Adder

S Water moccasin.png Water moccasin

These summons can attack outside of the player's line of sight, and follow him up or down stairs.

Certain brands can affect the outcome of this spell: silver or steel items are entirely unusable. Using a stack of ammunition gives 1 + spell power / 15 snakes, up to 7. Items that you've placed a {!D} inscription on will also not work until you've removed the inscription (though this is an excellent way to ensure you don't destroy a useful item).

While felids can't normally wield weapons, they can wield arrows as a special case specifically for this spell. However, they need to use the 'w' command to do this; as of version 0.12.0, neither the "swap weapons" (`) command nor Tiles' point-and-click will handle arrows properly for felids.

Tips & Tricks

  • Inscribe wanted ammo with !D to prevent accidentally turning it into a snake.

History

Prior 0.14, this spell worked on melee weapons, like clubs and polearms and could create black mambas or even anacondas, making it much more useful for non-felids.