Difference between revisions of "Nagaraja"
(Updated to 0.16) |
(updated to 0.16, not changed) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version016}} |
{{list of | nagas}} | {{list of | nagas}} | ||
<!--monster-bot-begin--> | <!--monster-bot-begin--> |
Revision as of 00:48, 20 September 2015
For a list of all nagas, see list of nagas.
greater naga N | |
---|---|
HP | 60-102 |
HD | 15 |
XP | 1820 |
Speed | 10 (move: 140%) |
AC | 6 |
EV | 10 |
Will | 140 |
Attack1 | 27 (hit: plain) |
Attack2 | 7 (constrict: crush)
|
Resistances | rPois+ |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Large |
Type | naga, naga |
Flags | Fighter See invisible Speaks Warm-blooded |
A formidable naga that is skilled in both martial and magical arts.
“Then there have also come |
Useful Info
Greater nagas are the most powerful members of the naga race, and are found guarding the chamber of the serpentine rune of Zot. They are capable opponents in both melee and magic and have far more endurance than lesser nagas.
Spells
Spell set | ||
---|---|---|
Slot1 | Spit Poison (d22) | Natural flag |
Slot2 | Venom Bolt (3d19) | Wizard flag |
Slot3 | Iskenderun's Mystic Blast (3d19) | Wizard flag |
Slot4 | Haste | Wizard flag |
Slot5 | Poison Arrow (3d22) | Wizard flag |
Slot6 | Teleport Other | Wizard flag |
Slot7 | Teleport Self | Emergency flag, Wizard flag |
Tips & Tricks
Both of their combat spells are difficult to fully resist against; poison resistance will take the worst of the sting out of Poison Arrow, while high AC can somewhat reduce IMB. Deflect Missiles will give you a decent chance of avoiding their attacks entirely. In any case, try not to let more than one have line of fire to you at a time, and don't charge into the rune chamber.