Difference between revisions of "Reaper"
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− | {{ | + | {{version021}} |
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{{monster | {{monster | ||
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|species=reaper | |species=reaper | ||
}} | }} | ||
− | {{Flavour|A skeletal form wielding a giant scythe.<br> | + | {{Flavour|A skeletal form wielding a giant scythe, ceaselessly harvesting the souls of the living. |
− | <br> | + | |
− | + | ---- | |
+ | |||
+ | “All our times have come. | ||
+ | <br>Here but now they're gone. | ||
+ | <br>Seasons don't fear the reaper, | ||
+ | <br>Nor do the wind, the sun or the rain. | ||
+ | <br>We can be like they are. | ||
+ | <br>Come on baby, don't fear the reaper.” | ||
+ | |||
+ | -Buck Dharma, Blue Öyster Cult, “(Don't Fear) The Reaper”. 1976.}} | ||
<!--monster-bot-end--> | <!--monster-bot-end--> | ||
==Useful Info== | ==Useful Info== | ||
− | '''Reapers''' are [[tier-2 demon]]s armed with randomly [[brand]]ed [[scythe]]s. They lack magic, but have decent lasting power and their [[reaching]] melee attacks can deal heavy damage, especially if their scythes are branded with something brutal. They can normally be found in [[the Abyss]], [[Pandemonium]], and the [[Hell]]s (most often in [[the Iron City of Dis]]), but they also appear on occasion as the result of [[Necromancy]] [[miscast effect#Necromancy|miscast effects]] or [[list of mummies|mummy]] [[death curse]]s. Some monsters can also summon them through the [[Summon Greater Demon]] spell. | + | '''Reapers''' are [[tier-2 demon]]s armed with randomly [[brand]]ed [[scythe]]s. They lack magic, but have decent lasting power and their [[reaching]] melee attacks can deal heavy damage, especially if their scythes are branded with something brutal. They can normally be found in [[the Abyss]], [[Pandemonium]], and the [[Hell]]s (most often in [[the Iron City of Dis]] and [[Tartarus]]), but they also appear on occasion as the result of [[Necromancy]] [[miscast effect#Necromancy|miscast effects]] or [[list of mummies|mummy]] [[death curse]]s. Some monsters can also summon them through the [[Summon Greater Demon]] spell. |
==Tips & Tricks== | ==Tips & Tricks== |
Revision as of 03:23, 21 March 2018
reaper 2 | |
---|---|
HP | 53-97 |
HD | 14 |
XP | 1484 |
Speed | 10 |
AC | 15 |
EV | 10 |
Will | 100 |
Attack1 | 45 (hit: plain)
|
Resistances | rC+, rPois+, rN+++, rTorm, rRot |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Starting equipment Open doors |
Holiness | Demonic |
Size | Medium |
Type | reaper, reaper |
Flags | Fighter See invisible Speaks |
A skeletal form wielding a giant scythe, ceaselessly harvesting the souls of the living.
“All our times have come.
-Buck Dharma, Blue Öyster Cult, “(Don't Fear) The Reaper”. 1976. |
Useful Info
Reapers are tier-2 demons armed with randomly branded scythes. They lack magic, but have decent lasting power and their reaching melee attacks can deal heavy damage, especially if their scythes are branded with something brutal. They can normally be found in the Abyss, Pandemonium, and the Hells (most often in the Iron City of Dis and Tartarus), but they also appear on occasion as the result of Necromancy miscast effects or mummy death curses. Some monsters can also summon them through the Summon Greater Demon spell.
Tips & Tricks
- Their reaching attacks hit even harder than stone giants, and they have similar lasting power. Respect them, particularly if you encounter them early (e.g. through a Necromancy miscast).
- While melee fighters shouldn't have much trouble with them on their own, they can be devastating when allowed to attack from the back row while you deal with more immediate opponents. Be especially careful if their weapon brand suddenly turns out to be chaos or distortion.
- Tiles players (and those who read monster descriptions) should beware: no matter how undead this monster looks/sounds, it is not. Dispel Undead will have no effect.
- 0.21 articles
- Hit type
- Plain flavour
- Cold resistance
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Starting equipment
- Open doors
- Demonic holiness
- Medium monsters
- Fighter
- See invisible
- Speaking monster
- Monsters
- Demon