Difference between revisions of "Balrug"
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==History== | ==History== | ||
− | + | *Prior to [[0.10]], they were tier-1 demons. | |
+ | *Balrugs knew Teleport Self between [[0.6]] and [[0.10]]. | ||
[[Category:Demon]] | [[Category:Demon]] |
Revision as of 12:00, 25 July 2020
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
balrug 2 | |
---|---|
HP | 50-103 |
HD | 14 |
XP | 1661 |
Speed | 12 |
AC | 5 |
EV | 12 |
Will | 160 |
Attack1 | 25 (hit: fire)
|
Resistances | rF+++ rPois+ rMiasma rN+++ rTorm |
Vulnerabilities | Cold Holy |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Demonic |
Size | Large |
Type | balrug, balrug |
Flags | Fighter See invisible Flying |
A huge and very powerful demon, wreathed in fire and shadows. |
Useful Info
Balrugs are brutish tier-2 demons, often armed with branded demon whips and capable of casting powerful Fire Magic. Even when unarmed, they still deal significant fire damage (14-27 HP) per hit.
Spells
Spell set I | ||
---|---|---|
Slot1 | Bolt of Fire (3d23) | Magical flag |
Slot2 | Fireball (3d23) | Magical flag |
Slot3 | Pyre Arrow (2d14*) | Magical flag |
Slot4 | Smiting (7-17) | Magical flag |
Tips & Tricks
- The more fire resistance you have when facing them, the better.
- Balrugs are vulnerable to cold. Any decent Ice Elementalist or Conjurer shouldn't have much difficulty with them. Other characters can take advantage of their mediocre EV to zap them with a wand of iceblast.
- Although huge, they are still faster than most characters.
- Maces & Flails specialists will probably want to take a look at their weaponry, as demon whips are among the best weapons in the game.
Trivia
The balrug is almost identical to the balrog, a fiery whip-wielding demon from J.R.R. Tolkien's Lord of the Rings novels.
History
Categories:
- 0.25 articles
- Hit type
- Fire flavour
- Fire resistance
- Fire resistance 3
- Poison resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Cold vulnerability
- Holy vulnerability
- Human intelligence
- Weapons armour
- Starting equipment
- Open doors
- Demonic holiness
- Large monsters
- Fighter
- See invisible
- Flying
- Monsters
- Spellcaster
- Demon