Difference between revisions of "Force Lance"
(Force Lance instead of Iskenderuns Mystic Blast for monsters in 0.25) |
LunaeLumen (talk | contribs) (Update to 0.25) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version025}} |
+ | |||
+ | {{Flavour|Fires a shaft of concussive force. If the impact deals damage, it may knock the target back.}} | ||
+ | |||
+ | '''Force Lance''' is a monster-only spell which shoots a shaft of force at a single target, dealing moderate damage. Its range is short, but it can knock its target back up to two spaces and briefly stun it (4-9 [[aut]]s); if this movement would push a creature into impassable terrain ([[wall]]s, [[deep water]], or [[lava]]), it will instead deal an additional small amount of impact damage. These additional effects can only occur if the target took damage, and small targets are easier to knock back than large ones. Force Lance cannot move stationary monsters like [[statue]]s or [[oklob plant]]s. | ||
+ | |||
+ | ==Strategy== | ||
+ | While usually only a minor nuisance, melee-focused players should be wary of this spell when fighting monsters with powerful ranged or summoning abilities. In particular, the last floor of the [[Elven Halls]] may see you fighting [[deep elf knight]]s (who frequently have this spell) alongside [[deep elf demonologist]]s, [[deep elf annihilator|annihilators]], [[deep elf sorcerer|sorcerers]], [[deep elf elementalist|elementalists]], and [[deep elf high priest|high priests]], all of which can make powerful use of an extra two turns out of melee range. If you can't isolate them, try to engage from a position with your back against a wall - the extra damage is usually trivial compared to the lost time. | ||
+ | |||
+ | |||
+ | {{monsters with spell}} | ||
+ | |||
+ | ==History== | ||
{{Spell | {{Spell | ||
|name=Force Lance | |name=Force Lance | ||
Line 11: | Line 23: | ||
|spellnoise=5 | |spellnoise=5 | ||
}} | }} | ||
− | |||
{{AttackSpell | {{AttackSpell | ||
|name=Force Lance | |name=Force Lance | ||
Line 30: | Line 41: | ||
|dam_num = 2 | |dam_num = 2 | ||
|dam_denom = 6}} | |dam_denom = 6}} | ||
− | + | *Prior to [[0.25]], Force Lance was a level 4 [[Translocations]]/[[Conjurations]] spell available to players. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*Prior to [[0.16]], Force Lance was strictly a [[Conjurations]] spell, and it was less accurate and did not knock enemies back as effectively. | *Prior to [[0.16]], Force Lance was strictly a [[Conjurations]] spell, and it was less accurate and did not knock enemies back as effectively. | ||
*Prior to [[0.14]], Force Lance was a level 5 spell. | *Prior to [[0.14]], Force Lance was a level 5 spell. | ||
*Prior to [[0.13]], Force Lance was a level 2 spell in the [[book of Conjurations]] with less range and damage. | *Prior to [[0.13]], Force Lance was a level 2 spell in the [[book of Conjurations]] with less range and damage. | ||
*Force Lance was added in [[0.12]]. | *Force Lance was added in [[0.12]]. | ||
− | |||
− |
Revision as of 08:29, 6 September 2020
Fires a shaft of concussive force. If the impact deals damage, it may knock the target back. |
Force Lance is a monster-only spell which shoots a shaft of force at a single target, dealing moderate damage. Its range is short, but it can knock its target back up to two spaces and briefly stun it (4-9 auts); if this movement would push a creature into impassable terrain (walls, deep water, or lava), it will instead deal an additional small amount of impact damage. These additional effects can only occur if the target took damage, and small targets are easier to knock back than large ones. Force Lance cannot move stationary monsters like statues or oklob plants.
Strategy
While usually only a minor nuisance, melee-focused players should be wary of this spell when fighting monsters with powerful ranged or summoning abilities. In particular, the last floor of the Elven Halls may see you fighting deep elf knights (who frequently have this spell) alongside deep elf demonologists, annihilators, sorcerers, elementalists, and high priests, all of which can make powerful use of an extra two turns out of melee range. If you can't isolate them, try to engage from a position with your back against a wall - the extra damage is usually trivial compared to the lost time.
The following enemies cast Force Lance:
- e Deep elf knight (3d14 damage)
- v Polterguardian (3d14 damage)
- R Rakshasa (3d14 damage)
- N Salamander mystic (3d15 damage)
- * Wretched star (3d14 damage)
The following enemies may be able to cast Force Lance, depending on their spell set:
- & Pandemonium lord (3.4% chance)
History
Force Lance | |
---|---|
Level | 4 |
School1 | Translocation |
School2 | Conjuration |
Source(s) | |
Casting noise | 5 |
Spell noise | 5 |
Spell Details | |
---|---|
Damage Formula | 2d(6+Power/6) |
Max Damage | 2d(22.66) ~ 23.66 |
Max Power | 100 |
Range | 4 |
Targeting | Beam |
To-hit | 10+Power/7 |
Special | Can knock back and stun its target |
- Prior to 0.25, Force Lance was a level 4 Translocations/Conjurations spell available to players.
- Prior to 0.16, Force Lance was strictly a Conjurations spell, and it was less accurate and did not knock enemies back as effectively.
- Prior to 0.14, Force Lance was a level 5 spell.
- Prior to 0.13, Force Lance was a level 2 spell in the book of Conjurations with less range and damage.
- Force Lance was added in 0.12.