Difference between revisions of "Force Lance"

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(Force Lance instead of Iskenderuns Mystic Blast for monsters in 0.25)
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{{Flavour|Fires a shaft of concussive force. If the impact deals damage, it may knock the target back.}}
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'''Force Lance''' is a monster-only spell which shoots a shaft of force at a single target, dealing moderate damage. Its range is short, but it can knock its target back up to two spaces and briefly stun it (4-9 [[aut]]s); if this movement would push a creature into impassable terrain ([[wall]]s, [[deep water]], or [[lava]]), it will instead deal an additional small amount of impact damage. These additional effects can only occur if the target took damage, and small targets are easier to knock back than large ones. Force Lance cannot move stationary monsters like [[statue]]s or [[oklob plant]]s.
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==Strategy==
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While usually only a minor nuisance, melee-focused players should be wary of this spell when fighting monsters with powerful ranged or summoning abilities. In particular, the last floor of the [[Elven Halls]] may see you fighting [[deep elf knight]]s (who frequently have this spell) alongside [[deep elf demonologist]]s, [[deep elf annihilator|annihilators]], [[deep elf sorcerer|sorcerers]], [[deep elf elementalist|elementalists]], and [[deep elf high priest|high priests]], all of which can make powerful use of an extra two turns out of melee range. If you can't isolate them, try to engage from a position with your back against a wall - the extra damage is usually trivial compared to the lost time.
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{{monsters with spell}}
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==History==
 
{{Spell
 
{{Spell
 
|name=Force Lance
 
|name=Force Lance
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|spellnoise=5
 
|spellnoise=5
 
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{{Flavour|This spell fires a shaft of concussive force which can send its target hurtling backwards if the impact is not nullified by their defenses.}}
 
 
{{AttackSpell
 
{{AttackSpell
 
|name=Force Lance
 
|name=Force Lance
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|dam_num = 2
 
|dam_num = 2
 
|dam_denom = 6}}
 
|dam_denom = 6}}
 
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*Prior to [[0.25]], Force Lance was a level 4 [[Translocations]]/[[Conjurations]] spell available to players.
'''Force Lance''' is a level 4 [[Conjurations]]/[[Translocations]] spell which shoots a shaft of force at a single target, dealing damage on par with [[Iskenderun's Mystic Blast]]. Its range is short, but it can knock its target back up to two spaces and briefly stun it (4-9 [[aut]]s); if this movement would push a creature into impassable terrain ([[wall]]s, [[deep water]], or [[lava]]), it will instead deal an additional small amount of impact damage. These additional effects can only occur if the target took damage, and small monsters are easier to knock back than large ones. Force Lance cannot move stationary monsters like [[statue]]s or [[oklob plant]]s.
 
 
 
==Tips & Tricks==
 
*Although you can simply cast Force Lance directly at the target, aiming your spell beyond it and to the left or right will allow you to direct where your opponent is shoved. If you'd like to force your opponent back when he's got a [[wall]] directly behind him, this can be very helpful.
 
*The push-back and stun effects allow you to kite opponents even if you aren't playing a fast character. However, these effects are not especially reliable (especially against armoured or larger opponents) and the spell can miss; don't think it makes you invincible when fighting melee opponents.
 
*Be careful before using this spell against ranged attackers; you generally don't want to create space between yourself and a [[centaur warrior]]. Only use this against those sorts of enemies if there's a wall or monster behind them to hold them in place.
 
*While you ''can'' do a little extra damage by repeatedly bouncing an enemy off of a wall, this extra damage is fairly negligible; another spell may be more efficient at dealing rapid damage.
 
*If you create a bank of hazardous [[cloud]]s (such as with [[Conjure Flame]], [[Freezing Cloud]], or a [[wand of clouds]]), you can keep bouncing your enemies back into the clouds until they expire.
 
*Unfortunately, you can't use this spell to push monsters into [[lava]] or [[deep water]].
 
 
 
==Monster version==
 
The monster version of Force Lance is functionally identical to the player version.
 
{{monsters with spell}}
 
 
 
==History==
 
*In [[0.25]], Force Lance will be removed from the list of spells available to players. A lot of monsters that had the IMB spell will get Force Lance instead.
 
 
*Prior to [[0.16]], Force Lance was strictly a [[Conjurations]] spell, and it was less accurate and did not knock enemies back as effectively.
 
*Prior to [[0.16]], Force Lance was strictly a [[Conjurations]] spell, and it was less accurate and did not knock enemies back as effectively.
 
*Prior to [[0.14]], Force Lance was a level 5 spell.
 
*Prior to [[0.14]], Force Lance was a level 5 spell.
 
*Prior to [[0.13]], Force Lance was a level 2 spell in the [[book of Conjurations]] with less range and damage.
 
*Prior to [[0.13]], Force Lance was a level 2 spell in the [[book of Conjurations]] with less range and damage.
 
*Force Lance was added in [[0.12]].
 
*Force Lance was added in [[0.12]].
 
[[Category:Crystal Ball Articles]]
 

Revision as of 08:29, 6 September 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Fires a shaft of concussive force. If the impact deals damage, it may knock the target back.

Force Lance is a monster-only spell which shoots a shaft of force at a single target, dealing moderate damage. Its range is short, but it can knock its target back up to two spaces and briefly stun it (4-9 auts); if this movement would push a creature into impassable terrain (walls, deep water, or lava), it will instead deal an additional small amount of impact damage. These additional effects can only occur if the target took damage, and small targets are easier to knock back than large ones. Force Lance cannot move stationary monsters like statues or oklob plants.

Strategy

While usually only a minor nuisance, melee-focused players should be wary of this spell when fighting monsters with powerful ranged or summoning abilities. In particular, the last floor of the Elven Halls may see you fighting deep elf knights (who frequently have this spell) alongside deep elf demonologists, annihilators, sorcerers, elementalists, and high priests, all of which can make powerful use of an extra two turns out of melee range. If you can't isolate them, try to engage from a position with your back against a wall - the extra damage is usually trivial compared to the lost time.


The following enemies cast Force Lance:

The following enemies may be able to cast Force Lance, depending on their spell set:

History

Force lance.png Force Lance
Level 4
School1 Translocation
School2 Conjuration
Source(s)
Casting noise 5
Spell noise 5
Spell Details
Damage Formula 2d(6+Power/6)
Max Damage 2d(22.66) ~ 23.66
Max Power 100
Range 4
Targeting Beam
To-hit 10+Power/7
Special Can knock back and stun its target
  • Prior to 0.25, Force Lance was a level 4 Translocations/Conjurations spell available to players.
  • Prior to 0.16, Force Lance was strictly a Conjurations spell, and it was less accurate and did not knock enemies back as effectively.
  • Prior to 0.14, Force Lance was a level 5 spell.
  • Prior to 0.13, Force Lance was a level 2 spell in the book of Conjurations with less range and damage.
  • Force Lance was added in 0.12.