Difference between revisions of "Large abomination"
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==Useful Info== | ==Useful Info== | ||
− | '''Large abominations''' are enormous piles of roughly connected humanoid body parts, animated by necromantic and [[demonic]] forces. Because of the random approach to their creation, they have variable capabilities, with speed, [[AC]], [[EV]], and [[HP]] being different for each abomination. Even so, they always deal significant damage in melee, much more than [[small abomination]]s are capable of, and the fact that they may have above average speed can make them difficult to escape. They are commonly found in [[the Abyss]], and some monsters may create them if they have access to sufficient corpses and the [[Twisted Resurrection]] spell. Large Abominations do not heal naturally, instead they regain hitpoints by fusing with [[crawling corpse]]s and [[macabre mass]]es<ref>{{source ref|0. | + | '''Large abominations''' are enormous piles of roughly connected humanoid body parts, animated by necromantic and [[demonic]] forces. Because of the random approach to their creation, they have variable capabilities, with speed, [[AC]], [[EV]], and [[HP]] being different for each abomination. Even so, they always deal significant damage in melee, much more than [[small abomination]]s are capable of, and the fact that they may have above-average speed can make them difficult to escape. They are commonly found in [[the Abyss]], and some monsters may create them if they have access to sufficient corpses and the [[Twisted Resurrection]] spell. Large Abominations do not heal naturally, instead they regain hitpoints by fusing with [[crawling corpse]]s and [[macabre mass]]es<ref>{{source ref|0.26.1|mon-abil.cc|266}}</ref>. |
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *One stat that isn't randomized is their [[ | + | *One stat that isn't randomized is their [[willpower]]. Unfortunately, at 100, it is moderately high: don't expect wands to do much if you haven't trained [[Evocation]]s. Similarly, those using [[Hexes]] at lower-than-average spell power may find they have some trouble affecting large abominations as well. |
==Alternate Tiles== | ==Alternate Tiles== |
Revision as of 00:03, 7 June 2021
large abomination X | |
---|---|
HP | 32-66 |
HD | 11 |
XP | 719 |
Speed | 10 |
AC | 11 |
EV | 6 |
Will | 100 |
Attack1 | 32 (hit: plain)
|
Resistances | rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | Holy Silver |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Undead |
Size | Large |
Type | small abomination, large abomination |
Flags | Evil Unbreathing |
A hideous conglomeration of mangled body parts, possessed and altered in ways that challenge sanity. Each varies in speed, strength, or resilience by the nature of whatever unfortunates were used to make it. |
Useful Info
Large abominations are enormous piles of roughly connected humanoid body parts, animated by necromantic and demonic forces. Because of the random approach to their creation, they have variable capabilities, with speed, AC, EV, and HP being different for each abomination. Even so, they always deal significant damage in melee, much more than small abominations are capable of, and the fact that they may have above-average speed can make them difficult to escape. They are commonly found in the Abyss, and some monsters may create them if they have access to sufficient corpses and the Twisted Resurrection spell. Large Abominations do not heal naturally, instead they regain hitpoints by fusing with crawling corpses and macabre masses[1].
Tips & Tricks
- One stat that isn't randomized is their willpower. Unfortunately, at 100, it is moderately high: don't expect wands to do much if you haven't trained Evocations. Similarly, those using Hexes at lower-than-average spell power may find they have some trouble affecting large abominations as well.
Alternate Tiles
Being haphazard collections of random body parts, large abominations can take many forms:
In console, they can be any manner of colors. Neither the alternate tiles nor colors indicate anything about their stats.
History
- Prior to 0.16, you could create your own Abominations by the means of the Necromancy spell Twisted Resurrection.
- Prior to 0.14, Abominations could heal naturally.
References
- ↑ mon-abil.cc:266 (0.26.1)
- 0.26 articles
- Hit type
- Plain flavour
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Silver vulnerability
- Brainless intelligence
- Uses nothing
- Undead holiness
- Asphyxiation resistance
- Large monsters
- Evil
- Evil monsters
- Unbreathing monsters
- Monsters