Increasing Evocations skill results in the following:
- Increases the spell power of effects produced by most evoked items.
- Increases the success rate of scarves of invisibility and artefacts with evocable abilities (invisibility, blinking).
- Increases damage inflicted with magical staves.
For more details on how Evocations impacts an evocable, see that item's individual page.
When monsters wield weapons that are affected by Evocations, they are given skill equal to HD if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable invisibility or blink, they succeed 100% of the time, regardless of their effective skill.
In general, Evocations is an "emergency" tool that you can use many times. For melee characters, it is a ranged option that isn't affected by encumbrance. For magical characters, it is can damage enemies without using MP. Any character can make use of the various evocable effects, like summons and statuses. You won't have enough charges for every fight, but like most items in Crawl, use evocables early and often.
Many evocables are affected by the alternate items mechanic. For example, a single game can spawn either the wand of iceblast or the wand of roots, not both. This may change how much you want to use Evocations.
- Prior to 0.26, Evocations increased maximum MP.
- Prior to 0.19, Evocations improved Nemelex Xobeh's abilities
- In 0.17, all races had their Evocations aptitude decreased by one.
- Prior to 0.12, Evocations cost 80% as much XP to train; aptitudes were adjusted up by one to compensate.
- Prior to 0.11, Evocations had no impact on your max MP.
|Weapons||Short Blades • Long Blades • Ranged Weapons|
|Physical||Fighting • Armour • Dodging • Stealth • Shields|
|Magical||Spellcasting • Invocations • Evocations|
|Spell Schools||Air • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Poison • Summoning • Translocations • Transmutations|