Difference between revisions of "Ring of protection"

From CrawlWiki
Jump to: navigation, search
Line 1: Line 1:
{{version025}}
+
{{version028}}
 
{{item
 
{{item
 
  |itemtype = Jewellery
 
  |itemtype = Jewellery
Line 5: Line 5:
 
  |cost = ?
 
  |cost = ?
 
}}
 
}}
{{flavour|A ring that either protects its wearer from harm or makes them more vulnerable to injury, depending on its degree of enchantment.}}
+
{{flavour|A ring that protects its wearer from harm.}}
  
A '''+4''' or '''-4 ring of protection''' affects the [[AC]] of the wearer. If the enchantment is negative, the [[ring]] is normally [[cursed]]. Even if you've identified rings of protection in general, you won't know if the enchantment is positive or negative until after you've put it on.
+
A '''+4 ring of protection''' boosts the [[AC]] of the wearer.  
  
 
==Desirability==
 
==Desirability==
Line 13: Line 13:
  
 
==History==
 
==History==
 +
*Prior to [[0.27]], oft [[curse]]d -4 rings of protection could generate.
 
*Prior to [[0.25]] enchantments were random values between 1 and 6 (positive and negative).
 
*Prior to [[0.25]] enchantments were random values between 1 and 6 (positive and negative).
  
 
{{jewellery}}
 
{{jewellery}}

Revision as of 01:22, 15 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of protection
Icon Ring of protection.png
A ring that protects its wearer from harm.

A +4 ring of protection boosts the AC of the wearer.

Desirability

All characters are going to want more AC, but sacrificing a ring slot for it may or may not be a good idea. Unlike most amulets, rings take effect immediately, so you can quickly switch between them at need. Rings of protection are more likely to be useful for characters with low AC; mechanically, there is a much larger difference between 5 and 9 AC compared to 25 and 29. In particular, characters that cannot wear some or all types of armour (spriggans, ogres, trolls, octopodes, felids) will appreciate having a ring of protection.

History

  • Prior to 0.27, oft cursed -4 rings of protection could generate.
  • Prior to 0.25 enchantments were random values between 1 and 6 (positive and negative).
Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry