Difference between revisions of "Demonspawn blood saint"
(Update for 0.15) |
m |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{version028}} |
{{list of | demonspawn}} | {{list of | demonspawn}} | ||
− | + | {{monster info}} | |
− | {{monster | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Useful Info== | ==Useful Info== | ||
− | ''' | + | '''Demonspawn blood saints''' are demonspawn who can cast semi-random conjurations and empower nearby allies. They can be found in the [[Pandemonium]]. |
− | + | {{monster spells}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==History== | ==History== | ||
− | Blood saints were added in [[0.14]]. | + | *Prior to [[0.28]], demonspawns with the blood saint class could have any base (monstrous, gelid, infernal, or torturous), instead of all of them being infernal. |
+ | *Prior to [[0.19]], blood saint's [[Legendary Destruction]] had six possible magical effects: [[Orb of Electrocution]], [[Lehudib's Crystal Spear]], [[Orb of Destruction]], [[Ghostly Fireball]], [[Fireball]], and [[Flash Freeze]]. The caster randomly conjured only one of those effects at a time instead of two. | ||
+ | *In [[0.19]], blood saints got [[Call of Chaos]]. | ||
+ | *Prior to [[0.17]], they could temporally heal themselves and nearby allies with [[Ephemeral Infusion]]. Also, each casting of [[Legendary Destruction]] injured them for 10 HP. | ||
+ | *Blood saints were added in [[0.14]]. | ||
[[Category:Demonspawn]] | [[Category:Demonspawn]] |
Latest revision as of 16:05, 30 April 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
For a list of all demonspawn, see list of demonspawn.
demonspawn blood saint 6 | |
---|---|
HP | 61-124 |
HD | 15 |
XP | 1108 |
Speed | 10 |
AC | 6 |
EV | 12 |
Will | 60 |
Attack1 | 20 (hit: fire)
|
Resistances | rF+++ rTorm rMiasma |
Vulnerabilities | Holy Silver |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | demonspawn, demonspawn |
Flags | Evil Speaks Warm-blooded |
A half-mortal, half-demonic creature, radiating an intense heat. It weaves powerful and unpredictable spells of devastation. |
Useful Info
Demonspawn blood saints are demonspawn who can cast semi-random conjurations and empower nearby allies. They can be found in the Pandemonium.
Spells
Spell set I | ||
---|---|---|
Slot1 | Legendary Destruction (3d19 / 3d21 / 3d25) | Priest flag |
Slot2 | Call of Chaos | Priest flag |
History
- Prior to 0.28, demonspawns with the blood saint class could have any base (monstrous, gelid, infernal, or torturous), instead of all of them being infernal.
- Prior to 0.19, blood saint's Legendary Destruction had six possible magical effects: Orb of Electrocution, Lehudib's Crystal Spear, Orb of Destruction, Ghostly Fireball, Fireball, and Flash Freeze. The caster randomly conjured only one of those effects at a time instead of two.
- In 0.19, blood saints got Call of Chaos.
- Prior to 0.17, they could temporally heal themselves and nearby allies with Ephemeral Infusion. Also, each casting of Legendary Destruction injured them for 10 HP.
- Blood saints were added in 0.14.
Categories:
- 0.28 articles
- Hit type
- Fire flavour
- Fire resistance
- Fire resistance 3
- Torment resistance
- Miasma resistance
- Holy vulnerability
- Silver vulnerability
- Human intelligence
- Weapons armour
- Starting equipment
- Open doors
- Natural holiness
- Medium monsters
- Evil
- Evil monsters
- Speaking monster
- Warm-blooded
- Monsters
- Spellcaster
- Demonspawn