Difference between revisions of "Negative energy"

From CrawlWiki
Jump to: navigation, search
(should put that in the main article too)
m (Negative Energy Resistance: Redirected link)
Line 20: Line 20:
 
*[[Pearl dragon armour]]: rN+
 
*[[Pearl dragon armour]]: rN+
 
*[[Amulet of warding]]: rN+
 
*[[Amulet of warding]]: rN+
*Armour of [[ego|positive energy]]: rN+
+
*Armour of [[positive energy]]: rN+
 
*[[Staff of death]]: rN+
 
*[[Staff of death]]: rN+
 
*[[Ring of life protection]]: rN+
 
*[[Ring of life protection]]: rN+

Revision as of 15:34, 18 January 2013

Negative energy is one of the most common elemental forces you will encounter as you explore the Dungeon. Both players and monsters can take advantage of negative energy through spells or specially branded weapons, though some monsters also possess innate negative energy abilities.

Negative Energy Damage

The effects of negative energy damage are far more complicated than most other elemental types, simply because each source functions in a very different way. For instance, the pain brand and Pain spell simply deal damage to the target. Agony cuts the target's current HP in half. Bolt of Draining, the draining brand, and other draining attacks deal damage and also reduce your character's XP or a monster's HD. Weapons of vampiricism utilize negative energy to steal HP, even if they don't deal any extra damage. Even defenses against these abilities varies from source to source: some can be negated with high magic resistance, some by a single rank of negative energy resistance, and some require three to be fully stopped.

Torment is similar in some ways to negative energy, but is much harder to protect against and is capable of wreaking havoc on unprepared characters. See its own article for more details.

Negative Energy Sources

It is relatively easy for characters to gain access to sources of negative energy damage. Most character types can benefit from common Draining-branded weapons, which deal additional negative energy damage on top of their normal physical damage and also permanently weaken the target (but cause them to be worth less XP). Other less common negative energy weapon brands include pain (deals tremendous negative energy damage based on your Necromancy skill) and vampiricism (gives half the damage you deal back to you as healing).

Zapping a wand of draining allows almost any character to inflict negative energy damage at range, softening up threats from a distance or killing them outright. The additional draining effect makes this a fantastic choice against overwhelming natural monsters such as hydras or most dragons.

The Necromancy school is also available to necromancers or any character with Spellcasting capabilities and an appropriate book. This school offers an extremely diverse variety of uses, such as healing, direct damage, and undead creation/destruction.

Any character that worships a good god should avoid using most forms of negative energy, as these gods are offended by it.

Negative Energy Resistance

The negative energy resistance intrinsic (also known as life protection or rN+) significantly reduces or completely negates the effects of negative energy attacks you receive. Those attacks and effects which aren't fully negated with a single rank are reduced by 33.3% per rank. All sources of negative energy resistance stack, and there are a number of sources:

See Also

List of negative energy resistant monsters