Difference between revisions of "Air elemental"
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==Tips & Tricks== | ==Tips & Tricks== | ||
*Even one turn of paralysis can be deadly if it happens when you're standing next to a pack of monsters. At least retreat to a corridor when encountering air elementals, and try to limit their lines of fire. | *Even one turn of paralysis can be deadly if it happens when you're standing next to a pack of monsters. At least retreat to a corridor when encountering air elementals, and try to limit their lines of fire. | ||
− | *Stunning Burst pierces through enemies. This means that air elementals can fire through [[earth elemental]]s or other air elementals. | + | *Stunning Burst pierces through enemies. This means that air elementals can fire through elec-immune monsters, such as [[earth elemental]]s or other air elementals. |
==History== | ==History== |
Revision as of 00:35, 18 June 2023
Version 0.27: This article may not be up to date for the latest stable release of Crawl.
For a list of all elementals, see list of elementals.
air elemental E | |
---|---|
HP | 21-44 |
HD | 6 |
XP | 222 |
Speed | 25 |
AC | 2 |
EV | 18 |
Will | Immune |
Attack1 | 15 (hit: plain)
|
Resistances | rElec+++ rPois+++ rDrown rMiasma rN+++ rTorm rSticky |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Large |
Type | elemental, air elemental |
Flags | See invisible Flying Insubstantial |
A spirit drawn from the elemental plane of air. It exists in this world as a lightning-spitting spirit, stunning foes with its crackling bursts. |
Contents
Useful Info
Air elementals are beings of animated wind. Fast and evasive, they are capable of dealing moderate physical damage. More threatening is their Stunning Burst, which can cause a 1-turn paralysis. Stunning Burst ignores willpower, though it can be evaded, and rElec has a 50% chance to prevent the paralysis.
Monsters can summon them using the Summon Air Elementals spell, and sometimes they will be found following spriggan air mages. Otherwise, you typically find them in the Elven Halls, the Abyss, the Cloud Mages' Chambers, and certain air- or wind-themed vaults.
You can also summon them yourself by invoking Qazlal's Elemental Force when storm clouds or clouds of smoke are visible.
Spells
Spell set I | ||
---|---|---|
Slot1 | Stunning Burst (2d11) | Natural flag |
Tips & Tricks
- Even one turn of paralysis can be deadly if it happens when you're standing next to a pack of monsters. At least retreat to a corridor when encountering air elementals, and try to limit their lines of fire.
- Stunning Burst pierces through enemies. This means that air elementals can fire through elec-immune monsters, such as earth elementals or other air elementals.
History
- Prior to 0.27, air elementals had Vortex (a lesser version of Tornado) instead of Stunning Burst, and were resistant to the Tornado spell.
- Prior to 0.22, air elementals had wind resistance instead of tornado resistance; notably, this also gave them immunity to Airstrike.
- Prior to 0.21, air elementals did not have Vortex.
- Prior to 0.17, air elementals could dissipate, effectively submerging themselves in air, only to reform a few turns later.
Categories:
- 0.27 articles
- Hit type
- Plain flavour
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Sticky flame resistance
- Brainless intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Large monsters
- See invisible
- Flying
- Insubstantial monsters
- Monsters
- Spellcaster