Difference between revisions of "Bad mutations"
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− | Here is a list of all the '''bad mutations''' you can acquire. Although some may have | + | {{version030}} |
− | + | Here is a list of all the '''bad mutations''' you can ''acquire''. Although some may have situational uses, they are at best mixed blessings. Regardless, "bad mutation" is a technical term used by the game, not a qualitative judgement. Any of these can be acquired through any [[mutation#Bad_mutations|source of bad mutations]]. | |
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− | === | + | ==Offensive== |
− | + | ===Berserk=== | |
− | {{ | + | {{:Berserk (mutation)}} |
− | === | + | ==Defensive== |
− | + | ===Deformed Body=== | |
+ | {{:Deformed}} | ||
− | === | + | ===Screaming=== |
− | + | {{:Scream}} | |
− | {{ | ||
− | === | + | ===Teleportitis=== |
− | + | {{:Teleport (mutation)}} | |
− | {{ | ||
− | === | + | ===Heat Vulnerability=== |
− | + | {{:Heat Vulnerability}} | |
− | {{ | ||
− | === | + | ===Cold Vulnerability=== |
− | + | {{:Cold Vulnerability}} | |
− | {{ | ||
− | = | + | ==Consumable usage== |
− | === | + | ===No Unsafe Scrolls=== |
− | + | {{:No Unsafe Scrolls}} | |
− | {{ | ||
− | === | + | ===No Unsafe Potions=== |
− | + | {{:No Unsafe Potions}} | |
− | {{ | ||
− | + | ===No Potion Heal=== | |
− | === | + | {{:No Potion Heal}} |
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− | {{ | ||
− | + | ==General== | |
− | === | + | ===Deterioration=== |
− | + | {{:Deterioration}} | |
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− | === | ||
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− | {{ | ||
− | + | ===Devolution=== | |
− | === | + | {{:Devolution}} |
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− | {{ | ||
− | === | + | ===Frail=== |
− | + | {{:Frail}} | |
− | {{ | ||
− | = | + | ===Low MP=== |
− | === | + | {{:Low MP}} |
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− | {{ | ||
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===Reduced Attributes=== | ===Reduced Attributes=== | ||
− | + | {{:Reduced Attributes}} | |
− | {{ | + | |
− | === | + | ===Inhibited Regeneration=== |
− | + | {{:Inhibited Regeneration}} | |
− | {{ | + | |
− | === | + | ===Subdued Magic=== |
− | + | {{:Subdued Magic}} | |
− | {{ | + | |
+ | ==See Also== | ||
+ | *[[Good mutations]] | ||
+ | *[[Demonspawn mutations]] | ||
+ | *[[Jiyva mutations]] | ||
− | = | + | ==History== |
− | + | *In [[0.30]], [[Heat Vulnerability|Heat]] and [[Cold Vulnerability]] became regular mutations. | |
− | + | *In [[0.29]], [[No Unsafe Potions]] became a regular mutation. Many mutations were increased/reduced to 2 levels. | |
− | + | *In [[0.28]], [[Devolution]] was introduced. | |
− | + | *In [[0.27]], [[Blurry Vision]] was replaced with [[No Unsafe Scrolls]]. | |
− | + | *Prior to [[0.22]], [[MP-Powered Wands]] was different and considered a bad mutation. | |
− | + | *Prior to [[0.20]], the Inhibited Regeneration mutation had 3 ranks. | |
− | + | *Prior to [[0.17]], the [[Forlorn]] mutation was available. | |
+ | *Prior to [[0.15]], the Slow/Fast metabolism mutations were available as random mutations. | ||
+ | *Prior to [[0.14]] the Slow Movement mutation occurred randomly and levels 1 and 2 of the Slow Healing mutation cut natural regeneration by 33% and 66% respectively, regardless of enemy presence. | ||
+ | *Prior to [[0.13]], [[Reduced Attributes]] could be acquired up to 14 times, giving you -1 per rank. | ||
− | |||
[[Category:Mutations]] | [[Category:Mutations]] | ||
+ | [[Category:Bad Mutations]] | ||
[[Category:List]] | [[Category:List]] |
Latest revision as of 01:38, 10 July 2023
Here is a list of all the bad mutations you can acquire. Although some may have situational uses, they are at best mixed blessings. Regardless, "bad mutation" is a technical term used by the game, not a qualitative judgement. Any of these can be acquired through any source of bad mutations.
Offensive
Berserk
Rank | Effect | Flavor |
1 | 3% chance of berserking each time you attack in melee. | You tend to lose your temper in combat. |
3 | Chance increased to 9%. | You have an uncontrollable temper. |
Often referred to as "berserkitis". Stacks additively with items of *Rage or wrath. Species Notes: Formicids are exempt, because their stasis prevents berserk. | ||
Defensive
Deformed Body
Rank | Effect | Flavor |
1 | Reduces body armour base AC by half. | Armour fits poorly on your strangely shaped body. |
Does not stack with Jiyva's Pseudopods mutation. | ||
Species notes: Nagas and Armataurs start with this mutation. | ||
Screaming
Rank | Effect | Flavor |
1 | Chance to shout when enemies enter line of sight (same noise as tt). | You occasionally shout uncontrollably at your foes. |
2 | Greater chance for louder shouts. | You sometimes yell uncontrollably at your foes. |
3 | Greatest chance for loudest shouts. | You frequently scream uncontrollably at your foes. |
Teleportitis
Rank | Effect | Flavor |
1 | You are sometimes teleported next to a monster. | You are occasionally teleported next to monsters. |
2 | More frequent teleportation. | You are often teleported next to monsters. |
Species Notes: Formicids can not teleport and thus can not get this mutation. | ||
Heat Vulnerability
Rank | Effect | Flavor |
1 | rF- | You are vulnerable to heat. |
2 | rF-- | You are very vulnerable to heat. |
3 | rF--- | You are extremely vulnerable to heat. |
Qazlal may give you this mutation as a punishment. | ||
Cold Vulnerability
Rank | Effect | Flavor |
1 | rC- | You are vulnerable to cold. |
2 | rC-- | You are very vulnerable to cold. |
3 | rC--- | You are extremely vulnerable to cold. |
Qazlal may give you this mutation as a punishment. | ||
Consumable usage
No Unsafe Scrolls
Rank | Effect | Flavor |
1 | Taking damage has 1% chance to give -Scroll (which prevents reading scrolls). | You occasionally lose the ability to read scrolls when taking damage. |
2 | Chance increased to 3%. | You sometimes lose the ability to read scrolls when taking damage. |
Note that -Scroll cannot be cancelled. | ||
No Unsafe Potions
Rank | Effect | Flavor |
1 | Taking damage has a 1% chance to give -Potion (which prevents drinking potions). | You occasionally lose the ability to drink potions when taking damage. |
2 | Chance increased to 3%. | You sometimes lose the ability to drink potions when taking damage. |
No Potion Heal
Rank | Effect | Flavor |
1 | Potions heal 50% of what they would normally. | Potions are less effective at restoring your health. |
2 | Potions do not restore any HP. | Potions cannot restore your health. |
Includes potion of curing, potion of heal wounds, and potion of ambrosia. | ||
Species information: Vine Stalkers start at rank 2. | ||
General
Deterioration
Rank | Effect | Flavor |
1 | A small chance for stat loss whenever you take damage. | Your body sometimes deteriorates on taking damage. |
2 | Increased chance for stat loss. | Your body often deteriorates on taking damage. |
Devolution
Rank | Effect | Flavor |
1 | Gain further malmutations until trait expires. | You have hidden genetic defects. |
2 | Same as previous level, though lasts longer. | You have terrible hidden genetic defects. |
Triggers about every 1/4 XL's worth of XP, providing another bad mutation. Every two activations it reduces its level by one. | ||
Frail
Rank | Effect | Flavor |
1 | Max HP -10% | You are frail. |
2 | Max HP -20% | You are very frail. |
3 | Max HP -30% | You are extremely frail. |
Low MP
Rank | Effect | Flavor |
1 | Max MP -10% | Your magical capacity is low. |
2 | Max MP -20% | Your magical capacity is very low. |
3 | Max MP -30% | Your magical capacity is extremely low. |
Reduced Attributes
Rank | Effect | Flavor |
1 | -2 to STR, INT or DEX | You are weak You are dopey. You are clumsy. |
2 | -4 to STR, INT or DEX | You are very weak You are very dopey. You are very clumsy. |
While it's possible to gain this mutation multiple times, each attribute is limited to 2 ranks. | ||
Inhibited Regeneration
Rank | Effect | Flavor |
1 | No regular HP regeneration when monsters are in line of sight. | You do not regenerate when monsters are visible. |
Jiyva's regen and Trog's Hand function normally, though all other external regeneration sources fail. | ||
Species Notes:
Ghouls start at rank 1. | ||
Subdued Magic
Rank | Effect | Flavor |
1 | Spell Power-, Spell Success+ | Your spells are a little easier to cast, but a little less powerful. |
2 | Spell Power--, Spell Success++ | Your spells are easier to cast, but less powerful. |
3 | Spell Power---, Spell Success+++ | Your spells are much easier to cast, but much less powerful. |
Each level gives -20% (additively stacked, then multiplied) to raw spellpower and -2% (additive) to raw spell failure rate. Generally, the impact will be less than -20% power and -2% failure, respectively. | ||
See Also
History
- In 0.30, Heat and Cold Vulnerability became regular mutations.
- In 0.29, No Unsafe Potions became a regular mutation. Many mutations were increased/reduced to 2 levels.
- In 0.28, Devolution was introduced.
- In 0.27, Blurry Vision was replaced with No Unsafe Scrolls.
- Prior to 0.22, MP-Powered Wands was different and considered a bad mutation.
- Prior to 0.20, the Inhibited Regeneration mutation had 3 ranks.
- Prior to 0.17, the Forlorn mutation was available.
- Prior to 0.15, the Slow/Fast metabolism mutations were available as random mutations.
- Prior to 0.14 the Slow Movement mutation occurred randomly and levels 1 and 2 of the Slow Healing mutation cut natural regeneration by 33% and 66% respectively, regardless of enemy presence.
- Prior to 0.13, Reduced Attributes could be acquired up to 14 times, giving you -1 per rank.