Difference between revisions of "Beast talisman"
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'''Combat Bonuses''' | '''Combat Bonuses''' | ||
− | * '''[[Unarmed Combat]]:''' | + | * '''[[Unarmed Combat]]:''' 3 base damage (no boost). |
− | * '''[[Slaying]] Bonus:''' adds <code>1 + ( | + | * '''[[Slaying]] Bonus:''' adds <code>1 + (7/10 * Shapeshifting)</code> [[slaying]] (1-7 slay) to melee combat, rounded in a weighted fashion. Applies even when using a [[weapon]]. Slaying increases damage and accuracy. <!-- [https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/transform.cc#L973 transform.cc]) --> |
'''Restrictions''' | '''Restrictions''' | ||
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Beast Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]]. | Beast Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]]. | ||
− | Beast Form has no minimum [[Shapeshifting]] skill. It has a maximum skill of | + | Beast Form has no minimum [[Shapeshifting]] skill. It has a maximum skill of 10; further skill has no further impact. |
==Strategy== | ==Strategy== | ||
− | If you haven't found or [[Felid|can't]] [[Octopode|use]] any auxiliary armor pieces yet, then Beast Form is a free +1 slaying | + | If you haven't found or [[Felid|can't]] [[Octopode|use]] any auxiliary armor pieces yet, then Beast Form is a free +1.7 slaying. That's a net positive for ''every'' character - no Shapeshifting skill required. Generally, 1 slaying is worse than 2 [[AC]], so good enough armour should take priority over this form. |
It is essential for [[Shapeshifter]] starts; your base fists are stronger than the plain [[short sword]]s, [[whip]]s, and [[mace]]s you'll find on the dungeon. [[Brand]]ed weapons can perform better, though. For example, if you find a [[dagger]] of [[venom]] on D:2, then don't hesitate to switch. Weapon or not, Beast Form is still a buff. | It is essential for [[Shapeshifter]] starts; your base fists are stronger than the plain [[short sword]]s, [[whip]]s, and [[mace]]s you'll find on the dungeon. [[Brand]]ed weapons can perform better, though. For example, if you find a [[dagger]] of [[venom]] on D:2, then don't hesitate to switch. Weapon or not, Beast Form is still a buff. |
Revision as of 09:42, 12 July 2023
Transforms the user into a monstrous, furry were-beast, limbs pulsing with ferocious energy. Shapeshifting skill increases the killing power provided. While transformed, any gloves, cloaks, headgear and boots are melded. |
A beast talisman is a talisman that changes you into Beast Form, a wild, hulking form that grants bonuses to melee.
Shapeshifters start with this item, and start the game in Beast Form.
Useful Info
When eVoked, a beast talisman turns you into Beast Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
Beast Form has the following effects:
Combat Bonuses
- Unarmed Combat: 3 base damage (no boost).
- Slaying Bonus: adds
1 + (7/10 * Shapeshifting)
slaying (1-7 slay) to melee combat, rounded in a weighted fashion. Applies even when using a weapon. Slaying increases damage and accuracy.
Restrictions
- Melded Gear: All armour except for body armour and shields. (This includes helmets/hats, cloaks, gloves, and boots/bardings.)
Beast Form does not block any mutations, does not change your size, and gives no innate bonus to HP / AC.
Beast Form has no minimum Shapeshifting skill. It has a maximum skill of 10; further skill has no further impact.
Strategy
If you haven't found or can't use any auxiliary armor pieces yet, then Beast Form is a free +1.7 slaying. That's a net positive for every character - no Shapeshifting skill required. Generally, 1 slaying is worse than 2 AC, so good enough armour should take priority over this form.
It is essential for Shapeshifter starts; your base fists are stronger than the plain short swords, whips, and maces you'll find on the dungeon. Branded weapons can perform better, though. For example, if you find a dagger of venom on D:2, then don't hesitate to switch. Weapon or not, Beast Form is still a buff.
Note that training the Shapeshifting skill in the early-game is a poor choice, even for Shapeshifters:
- Shapeshifting skill gives you < 0.5 slay per level.
- Unarmed Combat skill gives +1 base damage per level (which is more damage), better accuracy, and speeds up your attacks.
History
- Will be introduced in trunk, in the transformation overhaul. Beast Form is similar in function to Beastly Appendage.