Difference between revisions of "Bunyip"
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==Useful Info== | ==Useful Info== | ||
− | '''Bunyips''' | + | '''Bunyips''' are fast-moving, slow-attacking monsters found in [[the Swamp]]. While they can do gruesome damage in melee, they must rest for around 2 turns after each set of attacks. |
{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
+ | *A very dangerous enemy. With a maximum of 120 damage, bunyips can one-shot many characters entering Swamp. Avoiding them is tricky; the watery terrain makes it difficult for any non-[[Merfolk]] to escape. | ||
+ | **[[Flight]] and a [[potion of haste]] allow most species to move at the same speed as a bunyip. [[Passage of Golubria]] (or a [[scroll of blinking]], in an emergency) can give you some space. | ||
+ | **Think of bunyips as good practice for fighting any [[juggernaut]]s you might see later on -- they share the same speed and attack mechanics, and even the same maximum damage. | ||
+ | *Due to their exceptionally slow attack speed, bunyips often won't follow or attack you if you take some stairs to a different floor. | ||
+ | *Bunyips have only moderate [[willpower]] for this stage of the game. [[Hexes]] or hex [[wand]]s can prove useful, and a [[scroll of fear]] is likely to work. Unfortunately, their resistance to [[poison]] makes [[curare]] [[dart]]s ineffective. | ||
+ | *You can use [[Fulminant Prism]] or [[Summoning]] spells in order to force the bunyip to attack, causing it to waste turns. This can be combined with damage over time effects like [[Freezing Cloud]] or a [[wand of roots]] to kill it from a distance. | ||
==Trivia== | ==Trivia== |
Latest revision as of 02:26, 23 July 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
bunyip x | |
---|---|
HP | 52-107 |
HD | 12 |
XP | 1233 |
Speed | 15 (Atk: 450%) |
AC | 6 |
EV | 10 |
Will | 60 |
Attack1 | 40 (claw: plain) |
Attack2 | 40 (claw: plain) |
Attack3 | 40 (claw: plain) |
Resistances | rPois+ rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Large |
Type | bunyip, bunyip |
Flags | Warm-blooded |
A flesh-eating beast that uses its five long limbs interchangeably. It moves with alarming speed, but must pause to reorganize itself after each attack. Its distinctive screams carry far and wide. |
Useful Info
Bunyips are fast-moving, slow-attacking monsters found in the Swamp. While they can do gruesome damage in melee, they must rest for around 2 turns after each set of attacks.
Spells
Spell set I | ||
---|---|---|
Slot1 | Warning Cry | Vocal flag, Breath flag |
Tips & Tricks
- A very dangerous enemy. With a maximum of 120 damage, bunyips can one-shot many characters entering Swamp. Avoiding them is tricky; the watery terrain makes it difficult for any non-Merfolk to escape.
- Flight and a potion of haste allow most species to move at the same speed as a bunyip. Passage of Golubria (or a scroll of blinking, in an emergency) can give you some space.
- Think of bunyips as good practice for fighting any juggernauts you might see later on -- they share the same speed and attack mechanics, and even the same maximum damage.
- Due to their exceptionally slow attack speed, bunyips often won't follow or attack you if you take some stairs to a different floor.
- Bunyips have only moderate willpower for this stage of the game. Hexes or hex wands can prove useful, and a scroll of fear is likely to work. Unfortunately, their resistance to poison makes curare darts ineffective.
- You can use Fulminant Prism or Summoning spells in order to force the bunyip to attack, causing it to waste turns. This can be combined with damage over time effects like Freezing Cloud or a wand of roots to kill it from a distance.
Trivia
Bunyips are creatures from Australian Aboriginal mythology.
History
Bunyips were added in 0.26.