Difference between revisions of "Ball lightning"
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==Useful Info== | ==Useful Info== | ||
− | '''Ball lightning''' is a weather phenomenon normally unheard of in subterranean [[Dungeon]]s. It is attracted to the enemies of its conjurer and explodes on contact, dealing 3d20 [[electricity]] damage to everything within a | + | '''Ball lightning''' is a weather phenomenon normally unheard of in subterranean [[Dungeon]]s. It is attracted to the enemies of its conjurer and explodes on contact, dealing 3d20 [[electricity]] damage to everything within a 2-3 tile radius. They are almost exclusively created by [[Conjure Ball Lightning]], though a few [[vault]]s have ball lightnings in them. |
==Tips & Tricks== | ==Tips & Tricks== | ||
*Electricity resistance renders it a whole lot less terrifying. | *Electricity resistance renders it a whole lot less terrifying. | ||
*Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. it is immune to all forms of elemental damage but any character can throw a [[stone]] or cast [[Magic Dart]]. | *Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. it is immune to all forms of elemental damage but any character can throw a [[stone]] or cast [[Magic Dart]]. | ||
− | *Ball lightning is [[Conjurations|conjured]] into existence, not [[ | + | *Ball lightning is [[Conjurations|conjured]] into existence, not [[summon]]ed. Effects like [[Abjuration]] and [[Okawaru]]'s ally prevention won't affect it. |
==History== | ==History== | ||
*Prior to [[0.27]], it had resistance to [[Tornado]]. | *Prior to [[0.27]], it had resistance to [[Tornado]]. | ||
+ | *Prior to [[0.26]], all ball lightning dealt 3d20 damage, instead of being dependent on [[spell power]]. | ||
*Prior to [[0.22]], it had wind resistance instead of tornado resistance. | *Prior to [[0.22]], it had wind resistance instead of tornado resistance. | ||
*Prior to [[0.14]], ball lightnings were permanently confused and would move erratically. | *Prior to [[0.14]], ball lightnings were permanently confused and would move erratically. |
Revision as of 17:18, 19 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
ball lightning * | |
---|---|
HP | 1-2 |
HD | 1 |
XP | 4 |
Speed | 20 |
AC | 0 |
EV | 10 |
Will | Immune |
Attack1 | 5 (hit: plain)
|
Resistances | rF+++ rC+++ rElec+++ rPois+++ rDrown rMiasma rN+++ rTorm rSticky |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Little |
Type | ball lightning, ball lightning |
Flags | Flying Unbreathing Insubstantial Conjured |
A huge, swift sphere of coruscating electrical energy. It will explode at the slightest disturbance. |
Useful Info
Ball lightning is a weather phenomenon normally unheard of in subterranean Dungeons. It is attracted to the enemies of its conjurer and explodes on contact, dealing 3d20 electricity damage to everything within a 2-3 tile radius. They are almost exclusively created by Conjure Ball Lightning, though a few vaults have ball lightnings in them.
Tips & Tricks
- Electricity resistance renders it a whole lot less terrifying.
- Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. it is immune to all forms of elemental damage but any character can throw a stone or cast Magic Dart.
- Ball lightning is conjured into existence, not summoned. Effects like Abjuration and Okawaru's ally prevention won't affect it.
History
Categories:
- 0.30 articles
- Hit type
- Plain flavour
- Fire resistance
- Fire resistance 3
- Cold resistance
- Cold resistance 3
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Sticky flame resistance
- Brainless intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Little monsters
- Flying
- Unbreathing monsters
- Insubstantial monsters
- Conjured
- Monsters