Difference between revisions of "Tengu reaver"

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{{version013}}
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{{version031}}
 
{{list of | tengu}}
 
{{list of | tengu}}
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{{monster info}}
{{monster
 
|name=tengu reaver
 
|glyph={{LightMagenta|Q}}
 
|tile=[[File:Tengu reaver.png]]
 
|flags={{Actual spells flag}}<br>{{Fighter flag}}<br>{{Hybrid flag}}<br>{{Levitate flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}}
 
|resistances={{Drown resistance}}
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Clean corpse}}
 
|xp=2058
 
|holiness={{Natural}}
 
|magic_resistance=68
 
|hp_range=66-106
 
|avg_hp=86
 
|armour_class=2
 
|evasion=17
 
|habitat=Land
 
|speed= 10 (move: 90%)
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=27 ({{Hit type}}: {{Plain flavour}})
 
|attack2=11 ({{Peck type}}: {{Plain flavour}})
 
|attack3=11 ({{Claw type}}: {{Plain flavour}})
 
|attack4=
 
|hit_dice=17
 
|base_hp=3
 
|extra_hp=4
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=tengu
 
|species=tengu
 
}}
 
{{Flavour|An elite, ferocious tengu highly skilled with both steel and spells.}}
 
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==Useful Info==
 
==Useful Info==
'''Tengu reavers''' are one of the more dangerous [[list of tengu|tengu]] opponents you can encounter. They are competent swordsmen and capable [[Conjurations]]-users which usually pelt you with powerful elemental spells after calling up a [[battlesphere]]. They can be found in the deepest levels of [[the Dungeon]] and [[the Vaults]]. If you see them in any other place, [[Sojobo]] could be near.
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'''Tengu reavers''' are the most dangerous [[list of tengu|tengu]] opponents you can encounter. They are competent swordsmen and capable [[Conjurations]]-users which usually pelt you with powerful [[bolt spells]], while you will find your own ranged attacks failing to hit due to their [[Repel Missiles|repulsion]]. They can be found in [[the Vaults]] and [[Depths]], and are often found in the company of [[Sojobo]].
  
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{{monster spells}}
==Spells==
 
{{Spellcaster
 
|number=I
 
|slot1=[[Bolt of Magma]] (3d26)
 
|slot2=''none''
 
|slot3=[[Iskenderun's Battlesphere]]
 
|slot4=[[Fireball]] (3d27)
 
|slot5=[[Iskenderun's Battlesphere]]
 
|slot6=''none''
 
}}
 
{{Spellcaster
 
|number=II
 
|slot1=[[Lightning Bolt]] (3d22)
 
|slot2=[[Lightning Bolt]] (3d22)
 
|slot3=[[Iskenderun's Battlesphere]]
 
|slot4=[[Freezing Cloud]] (2d27)
 
|slot5=[[Iskenderun's Battlesphere]]
 
|slot6=''none''
 
}}
 
{{clear}}
 
{{Spellcaster
 
|number=III
 
|slot1=[[Venom Bolt]] (3d21)
 
|slot2=[[Corrosive Bolt]] (3d21)
 
|slot3=[[Iskenderun's Battlesphere]]
 
|slot4=[[Poisonous Cloud]] (3d11)
 
|slot5=[[Iskenderun's Battlesphere]]
 
|slot6=''none''
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
*Luring them into a narrow hallway will disable the support their battlespheres provide. Also, the battlesphere will die the moment you take out the reaver which summoned it, so you should generally avoid wasting attacks on it.
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*They can cast high damage spells of the 6 "main" elements. Unless you're resistant to everything, don't expect to get out of the fight unscathed. A 3d26 damage spell might not seem like a lot, but 1-2 good rolls can quickly turn things sour.
*They're capable of casting magic of any element, so unless you're resistant to everything, don't expect to get out of the fight unscathed. Fortunately, they're not resistant to any of their own spells; don't be surprised if they kill themselves while trying to blast you with area of effect spells in melee.
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*They have low [[willpower]] for where they are found, so all sorts of [[Hexes]] and hex [[wand]]s can work well.
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*Repel Missiles can be [[dispel|dispelled]]. This isn't very useful for the [[wand of quicksilver]], but [[Yara's Violent Unravelling]] never misses and can damage the target and any adjacent foes.
  
 
==History==
 
==History==
Tengu reavers were added in [[0.13]].
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*Prior to [[0.31]], tengu reavers had fast movement but did not have Repel Missiles.
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*Prior to [[0.27]], tengu reavers could have one of three possible spell sets:
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**[[Bolt of Magma]] (3d26), [[Fireball]] (3d27), and [[Iskenderun's Battlesphere]]
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**[[Venom Bolt]] (3d21), [[Poisonous Cloud]] (3d11), [[Corrosive Bolt]] (3d21), and [[Iskenderun's Battlesphere]]
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**[[Freezing Cloud]] (2d27), [[Lightning Bolt]] (3d22), and [[Iskenderun's Battlesphere]]
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*Tengu reavers were added in [[0.13]].

Latest revision as of 11:53, 9 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

For a list of all tengu, see list of tengu.

tengu reaver QTengu reaver.png
HP 56-114
HD 17
XP 2067
Speed 10
AC 8
EV 16
Will 60
Attack1 27 (hit: plain)
Attack2 11 (peck: plain)
Attack3 11 (claw: plain)
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type tengu, tengu
Flags Fighter
See invisible
Flying
Speaks
Warm-blooded
An elite, ferocious tengu highly skilled with both steel and spells.

Useful Info

Tengu reavers are the most dangerous tengu opponents you can encounter. They are competent swordsmen and capable Conjurations-users which usually pelt you with powerful bolt spells, while you will find your own ranged attacks failing to hit due to their repulsion. They can be found in the Vaults and Depths, and are often found in the company of Sojobo.

Spells

Spell set I
Slot1 Venom Bolt (3d21) Wizard flag
Slot2 Bolt of Fire (3d26) Wizard flag
Slot3 Bolt of Cold (3d26) Wizard flag
Slot4 Corrosive Bolt (3d24) Wizard flag
Slot5 Lightning Bolt (3d22) Wizard flag

Tips & Tricks

  • They can cast high damage spells of the 6 "main" elements. Unless you're resistant to everything, don't expect to get out of the fight unscathed. A 3d26 damage spell might not seem like a lot, but 1-2 good rolls can quickly turn things sour.
  • They have low willpower for where they are found, so all sorts of Hexes and hex wands can work well.
  • Repel Missiles can be dispelled. This isn't very useful for the wand of quicksilver, but Yara's Violent Unravelling never misses and can damage the target and any adjacent foes.

History