Difference between revisions of "Elixir card"

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{{flavour|The card depicts a smug smile formed out of nine chalices.}}
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{{flavour|The card depicts a smug smile formed out of nine chalices.
The Elixir card increases the player's HP or MP rapidly for a few turns. At power level 2, both will be fully restored over 10 turns.
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Drawing this card rapidly restores the user's health and magic.}}
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The Elixir card increases the player's HP and MP rapidly for a few turns. The duration of the effect is <code>3 * power_level + 1d3</code> turns.
  
 
The Elixir card could be found in the following [[Decks|decks]] over the past several versions.
 
The Elixir card could be found in the following [[Decks|decks]] over the past several versions.
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==History==
 
==History==
The Elixir was one of the 23 cards to be kept in the deck simplification of [[0.19]], but most of the decks were removed.
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*Prior to [[0.27]], the card restored MP ''or'' HP independently until at high power levels. Also, the card could heal allies.
 
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*The Elixir was one of the 23 cards to be kept in the deck simplification of [[0.19]], but most of the decks were removed.
Prior to [[0.14]], the HP or MP would be restored instantly.
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*Prior to [[0.14]], the HP or MP would be restored instantly.
  
 
==See also==
 
==See also==

Latest revision as of 22:30, 17 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
The card depicts a smug smile formed out of nine chalices.

Drawing this card rapidly restores the user's health and magic.

The Elixir card increases the player's HP and MP rapidly for a few turns. The duration of the effect is 3 * power_level + 1d3 turns.

The Elixir card could be found in the following decks over the past several versions.

0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18 0.19 and beyond

Changes
Defence
War

Changes
Defence
War

Changes
Defence
War

Changes
Defence
War

Changes
Defence
Escape
War

Changes
Defence
Escape
War

Changes
Defence
Escape
War

Changes
Defence
Escape
War

Escape

History

  • Prior to 0.27, the card restored MP or HP independently until at high power levels. Also, the card could heal allies.
  • The Elixir was one of the 23 cards to be kept in the deck simplification of 0.19, but most of the decks were removed.
  • Prior to 0.14, the HP or MP would be restored instantly.

See also

Decks Nemelex's Cards
Deck of destruction Degeneration The Orb Pain The Storm Vitriol Wild Magic
Deck of escape The Cloud The ElixirExile The Tomb Velocity
Deck of summoning The Dance The Elements The Illusion The Swarm The Pentagram The Rangers
Deck of punishment Swine TormentWraith Wrath