Difference between revisions of "Necromancer (monster)"

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{{monster info|necromancer}}
{{monster
 
|name=necromancer
 
|glyph={{White|p}}
 
|tile=[[File:Necromancer.png]]
 
|flags={{Evil flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities={{Holy vulnerability}}
 
|max_chunks=3
 
|meat={{Clean corpse}}
 
|xp=616
 
|holiness={{Natural}}
 
|magic_resistance=60
 
|hp_range=27-54
 
|avg_hp=40
 
|armour_class=0
 
|evasion=13
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=6 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=10
 
|base_hp=2
 
|extra_hp=4
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|An evil wizard who is devoted to the practice of death magic, the mastery of unholy energies, and the raising of corpses into a parody of life.}}
 
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==Useful Info==
 
==Useful Info==
'''Necromancers''' are evil casters of [[Necromancy]] and [[Conjurations]], often found surrounded by [[derived undead]] minions. They usually appear in [[the Crypt]], the deeper portion of [[the Dungeon]], or in one particular [[Ice Cave]] ending along with an army of [[simulacrum (monster)|simulacra]].
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'''Necromancers''' are evil casters of [[Necromancy]] and [[Conjurations]], often found surrounded by [[derived undead]] minions. They usually appear in [[the Crypt]] and [[Vaults]], the deeper portion of [[the Dungeon]], or in one particular [[Ice Cave]] ending along with an army of [[simulacrum (monster)|simulacra]].
  
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{{monster spells|necromancer}}
==Spells==
 
{{Spellcaster4
 
|number=I
 
|slot1=[[Bolt of Cold]] (3d18)
 
|flags1={{Wizard slot flag}}
 
|slot2=[[Agony]]
 
|flags2={{Wizard slot flag}}
 
|slot3=[[Animate Dead]]
 
|flags3={{Wizard slot flag}}
 
|slot4=[[Simulacrum]]
 
|flags4={{Wizard slot flag}}
 
}}
 
{{Spellcaster5
 
|number=II
 
|slot1=[[Bolt of Fire]] (3d18)
 
|flags1={{Wizard slot flag}}
 
|slot2=[[Agony]]
 
|flags2={{Wizard slot flag}}
 
|slot3=[[Inner Flame]]
 
|flags3={{Wizard slot flag}}
 
|slot4=[[Invisibility]]
 
|flags4={{Emergency slot flag}}, {{Wizard slot flag}}
 
|slot5=[[Animate Dead]]
 
|flags5={{Wizard slot flag}}
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
*High [[magic resistance]] or a single rank of [[negative energy]] resistance will negate their [[Agony]] spell. While Necromancy might be their obvious strong suit, don't underestimate the punch of their various [[Bolt spells]].
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*Think of their [[Agony]] spell as somewhat like a single-target [[torment]]. Unlike torment, it requires line of effect and high [[willpower]] can negate it entirely; apart from that, you can take the sting out of it with [[negative energy resistance]], while a [[potion of lignification]] will render you entirely immune.
*Try not to create any high-level [[corpse]]s around them; they can animate a dead [[unique]] just as easily as you.
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*Watch out for the Bolt of Draining, which can pass through undead monsters harmlessly.
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==History==
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*Prior to [[0.27]], they could have one of two possible spell sets:
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**[[Bolt of Cold]] (3d18), [[Agony Range]], [[Bind Souls]], and [[Invisibility]]
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**[[Bolt of Fire]] (3d18), [[Agony Range]], [[Bind Souls]], and [[Invisibility]]
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*In [[0.19]], necromancers gained [[Bind Souls]].
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*Prior to [[0.17]], they were able to cast [[Animate Dead]], [[Inner Flame]], and [[Simulacrum]].
  
 
[[Category:Human]]
 
[[Category:Human]]

Latest revision as of 18:32, 28 April 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
necromancer pNecromancer.png
HP 26-54
HD 10
XP 614
Speed 10
AC 2
EV 13
Will 60
Attack1 6 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Evil
Speaks
Warm-blooded
An evil wizard who is devoted to the practice of death magic, the mastery of unholy energies, and the raising of corpses into a parody of life.

Useful Info

Necromancers are evil casters of Necromancy and Conjurations, often found surrounded by derived undead minions. They usually appear in the Crypt and Vaults, the deeper portion of the Dungeon, or in one particular Ice Cave ending along with an army of simulacra.

Spells

Spell set I
Slot1 Bolt of Draining (3d18) Wizard flag
Slot2 Agony Wizard flag
Slot3 Bind Souls Wizard flag
Slot4 Invisibility Emergency flag,
Wizard flag

Tips & Tricks

  • Think of their Agony spell as somewhat like a single-target torment. Unlike torment, it requires line of effect and high willpower can negate it entirely; apart from that, you can take the sting out of it with negative energy resistance, while a potion of lignification will render you entirely immune.
  • Watch out for the Bolt of Draining, which can pass through undead monsters harmlessly.

History