Difference between revisions of "Shadowghast"

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''This page is about the [[List of monsters|monster]]. For the card, see [[Shadow card]]''
 
''This page is about the [[List of monsters|monster]]. For the card, see [[Shadow card]]''
 
{{monster info}}
 
{{monster info}}
  
 
==Useful Info==
 
==Useful Info==
'''Shadows''' are [[undead]] creatures capable of becoming briefly [[invisible]] and increasing their movement speed. If they attack while invisible, they automatically hit you with a [[stabbing]] attack that deals 250% normal damage. They can be found in the middle floors of the [[Dungeon]], as well as [[the Swamp]], [[the Crypt]] and the [[Hell]]s (particularly [[Tartarus]]). They also show up as the result of some [[death curse]]s. Wielding a [[lantern of shadows]] will generate neutral shadows around you based on your [[Evocations]] skill.
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'''Shadows''' are [[undead]] creatures which can briefly become [[invisible]]. They can be found in the middle floors of the [[Dungeon]]
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When a shadow is invisible and not [[backlit]], it gains a boost to movement speed (14.2 [[Movement#Monster Speed|speed]]). Also, if the target cannot [[see invisible]], an invisible shadow deals 2.5x damage, never misses, and reveals itself.
  
 
{{monster spells}}
 
{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Shadows can deal extreme amounts of damage, considering how early in the game you encounter them. If you see one approaching, pop on a [[ring of see invisible]] immediately if you have on available. If not, hitting the thing with [[Corona]] will prevent it from going invisible. If no source of negating their invisibility is available, hit them hard and fast while you can still see them.
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*Shadows are fast-moving enemies that can deal extreme amounts of damage (35 dmg/hit), who also go invisible. Very strong for the places they apppear in.
**Two notables method for negating invisibility that do not work are [[Sticky Flame]] (shadows are insubstantial) and fighting in [[shallow water]] (they levitate).
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*Being able to negate their invisibility is an obvious benefit. If you don't have see invisible already, pop on a [[ring of see invisible]] (if you have one).
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**Note that shadows are immune to [[Sticky Flame]] (they are [[insubstantial]]) and aren't revealed from [[shallow water]] (they fly).
  
 
==History==
 
==History==
Prior to [[0.13]], shadows were unable to go invisible, and damaged your [[strength]] when they attacked.
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{{CBA|0.32|shadows will be renamed to '''shadowghasts'''.}}
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*Prior to [[0.19]], players would summon [[neutral]] shadows when wielding a [[lantern of shadows]].
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*Prior to [[0.13]], shadows were unable to go invisible, and damaged your [[strength]] when they attacked.

Latest revision as of 17:33, 30 August 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

This page is about the monster. For the card, see Shadow card

shadowghast WShadowghast.png
HP 15-32
HD 6
XP 217
Speed 10
AC 7
EV 10
Will 40
Attack1 14 (hit: shadow stab)


Resistances rC+++
rPois+++
rDrown
rMiasma
rN+++
rTorm
rSticky
Vulnerabilities Holy
Habitat Land
Intelligence Animal
Uses Open doors
Holiness Undead
Size Small
Type wraith, shadowghast
Flags Evil
See invisible
Flying
Unbreathing
Insubstantial
A wisp of unliving shadow, slipping in and out of the darkness of the dungeon. It moves swiftly and silently from one pool of shade to another, striking unerringly from the blind spots of those who cannot see it.

“Between the idea
And the reality
Between the motion
And the act
Falls the Shadow
For thine is the Kingdom

Between the conception
And the creation
Between the emotion
And the response
Falls the Shadow
Life is very long”
-T.S. Eliot, “The Hollow Men”. 1925.

Useful Info

Shadows are undead creatures which can briefly become invisible. They can be found in the middle floors of the Dungeon

When a shadow is invisible and not backlit, it gains a boost to movement speed (14.2 speed). Also, if the target cannot see invisible, an invisible shadow deals 2.5x damage, never misses, and reveals itself.

Spells

Spell set I
Slot1 Invisibility Natural flag

Tips & Tricks

  • Shadows are fast-moving enemies that can deal extreme amounts of damage (35 dmg/hit), who also go invisible. Very strong for the places they apppear in.
  • Being able to negate their invisibility is an obvious benefit. If you don't have see invisible already, pop on a ring of see invisible (if you have one).

History

  • In 0.32, shadows will be renamed to shadowghasts.
  • Prior to 0.19, players would summon neutral shadows when wielding a lantern of shadows.
  • Prior to 0.13, shadows were unable to go invisible, and damaged your strength when they attacked.