Difference between revisions of "Animal skin"

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{{armour
 
{{armour
 
  |name = Animal skin
 
  |name = Animal skin
 
  |cost = ?
 
  |cost = ?
|weight = 10.0
 
 
  |AC = 2
 
  |AC = 2
|SV = N/A 
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  |EV = 0
  |EV = +0
 
 
  |maxenc = +2
 
  |maxenc = +2
 
  |weartime = 3
 
  |weartime = 3
|skill = Dodging
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  |size = All
  |size = All except giant
 
|acquirement = ?
 
|GDR = 0%
 
 
}}
 
}}
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{{flavour|A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh.
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----
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"He killed the noble Mudjokivis.<br>
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Of the skin he made him mittens,<br>
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Made them with the fur side inside,<br>
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Made them with the skin side outside.<br>
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He, to get the warm side inside,<br>
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Put the inside skin side outside;<br>
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He, to get the cold side outside,<br>
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Put the warm side fur side inside.<br>
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That's why he put the fur side inside,
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Why he put the skin side outside,<br>
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Why he turned them inside outside.<br>
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-Anonymous, in Wells' _A Parody Anthology_, p. 120. 1904.}}
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An '''animal skin''' is a body armour that is functionally identical to a [[robe]], with 2 base AC and no encumbrance.
  
{{flavour|A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh.}}
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Unlike robes, animal skins are not normally generated with [[ego]]s outside of a few special vaults, such as in [[Ice cave]]s.
  
An '''animal skin''' is a piece of armour that is functionally identical to a robe: 2 base AC, no EV penalty. It takes 3 turns to wear or remove. Several monsters ([[sheep]], [[yak]], [[death yak]]) leave these when butchered. While animal skins are not very exciting, a few other high level monsters leave special hides, which can be enchanted into magical armour.
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==Desirability==
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This item exists as flavour for [[Berserker]]s and some enemies (such as [[spriggan berserker]]s) where a robe would be less thematic.
  
If your character begins with animal skin for armor, you may want to consider switching to a robe as soon as possible because it may have enchantments and/or a useful [[ego]]. Animal skins are not normally generated with egos outside of a few special vaults, including some [[ice cave]]s.
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Berserkers, as melee-focused characters with high [[strength]], should switch to a heavier armour almost immediately. For other characters, there's usually better options available. A +2 animal skin is better than a +0 robe, at least.
  
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
! || Image
 
! || Image
 
|-
 
|-
| '''Mundane''' || [[Image:Animal skin 1.png]]
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| '''Mundane''' || [[Image:Animal skin1.png]]
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|-
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| '''Magical''' || [[Image:Animal skin2.png]]
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|-
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| '''Artifact''' || [[Image:Animal skin3.png]]
 
|-
 
|-
| '''Magical/Artifact''' || [[Image:Animal skin 2.png]]
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! || [[Unrandart]] Animal Skin
 
|-
 
|-
| '''[[Unrandarts#+4_Skin_of_Zhor|Skin of Zhor]]''' || [[Image:Skin of zhor.png]]
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| '''The [[Skin of Zhor]]''' || [[Image:Skin of zhor.png]]
 
|}
 
|}
  
<!--- This is here to force the category line to not run into the sidebar. -->
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==History==
<br><br><br><br><br><br>
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*Prior to [[0.12]], several monsters ([[sheep]], [[yak]], [[death yak]]) could leave these when [[food|butchered]].
  
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{{armours}}
 
[[Category:Body armour]]
 
[[Category:Body armour]]

Latest revision as of 02:23, 23 October 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Name Animal skin
Size to wear All
Armour Class 2
Encumbrance rating 0
Maximum Enchantment +2
Grants nothing
Time to Wear 5


A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh.

"He killed the noble Mudjokivis.
Of the skin he made him mittens,
Made them with the fur side inside,
Made them with the skin side outside.
He, to get the warm side inside,
Put the inside skin side outside;
He, to get the cold side outside,
Put the warm side fur side inside.
That's why he put the fur side inside, Why he put the skin side outside,
Why he turned them inside outside.
-Anonymous, in Wells' _A Parody Anthology_, p. 120. 1904.

An animal skin is a body armour that is functionally identical to a robe, with 2 base AC and no encumbrance.

Unlike robes, animal skins are not normally generated with egos outside of a few special vaults, such as in Ice caves.

Desirability

This item exists as flavour for Berserkers and some enemies (such as spriggan berserkers) where a robe would be less thematic.

Berserkers, as melee-focused characters with high strength, should switch to a heavier armour almost immediately. For other characters, there's usually better options available. A +2 animal skin is better than a +0 robe, at least.

Image
Mundane Animal skin1.png
Magical Animal skin2.png
Artifact Animal skin3.png
Unrandart Animal Skin
The Skin of Zhor Skin of zhor.png

History

Armour
Body Armour Leather armourRing mailScale mailChain mailPlate armourCrystal plate armour

RobeAnimal skinTroll leather armourSteam dragon scalesAcid dragon scales
Swamp dragon scalesQuicksilver dragon scalesFire dragon scalesIce dragon scales
Pearl dragon scalesShadow dragon scalesStorm dragon scalesGolden dragon scales

Miscellaneous HatHelmetCloakScarfGlovesBootsBarding
Shields BucklerKite shieldTower shieldOrb