Difference between revisions of "Ghost moth"
(upd 0.25, ring of sustain attributes as obsolete removed) |
m (→Tips & Tricks) |
||
| (22 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
| − | {{ | + | {{version033}} |
{{list of | arthropods}} | {{list of | arthropods}} | ||
{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
| − | '''Ghost moths''' are speedy, [[invisible]] monsters with | + | '''Ghost moths''' are speedy, [[invisible]] monsters with a [[mana]]-draining gaze and surprisingly hurtful melee attacks. If you can't see invisible, you'll "feel you are being watched by something" whenever a ghost moth tries to drain your MP. They can be found in the [[Spider's Nest]] (particularly in Spider:4), rarely in [[the Realm of Zot]], and in a special "eye of draining" [[Pandemonium]] rune [[vault]]. |
| + | |||
| + | A ghost moth's [[Draining Gaze|gaze]] causes you to lose 0-19 MP, weighted towards the average. Since moths cast Draining Gaze on 50% of their actions,<ref>{{source ref|0.32.1|mon-spell.h|712}}<br>Monsters cast spells, if valid, at a X/200 chance.</ref> and as the gaze takes up no time, they can rapidly drain your MP. | ||
{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
| − | * | + | *The loss of MP is ''very'' fast. Even if you're not a spellcaster, be wary that some [[god]] abilities require MP to invoke. |
| − | *Ghost moths are | + | *Ghost moths are a good reason to keep a source of [[see invisible]] around. When fighting an invisible enemy you can't see - even if you detect their location - you get harsh penalties to [[accuracy]], [[EV]], and [[SH]]. If you receive the message "You feel you are being watched by something," swap to a source of see invisible immediately. Keep in mind they fly faster than most characters run, so escaping without items is not an option. |
| − | * | + | *Ghost moths themselves cannot see invisible. If you are invisible, ghost moths can't drain your MP. |
| + | *If you're a caster, the following can work (depending on the character): | ||
| + | **Damage-over-time effects. [[Freezing Cloud]], despite their cold resistance, can kill if the moth spends enough time in the cloud. [[Sticky Flame]] is usually too weak to kill in 1 cast, but it does negate their invisibility. | ||
| + | **[[Ally]] users typically have a way to deal with ghost moths. Summoners can use [[Summon Cactus Giant]], which, despite lacking SInv, can deal lots of damage through spines - just get the giant to stand in the way of the moth. Forgecraft users can use [[Forge Blazeheart Golem]] in a similar way, while [[Hoarfrost Cannonade]] can SInv and deal significant chip damage. For Necromancers, [[Death Channel]]'s spectres can see invisible, and can be easily accessed if you worship [[Kiku]]. | ||
| + | **Failing that, [[evocable]]s are good MP-less ways of dealing damage. Even at 0 Evocations, using 4 charges of a [[lightning rod]] will take a huge chunk of the moth's HP. With good Evocations training, a [[condenser vane]], [[tin of tremorstones]], or attack [[wand]]s can kill / finish off a moth. | ||
| + | *Ghost moths make for great [[Yredelemnul]] souls. When Draining Gaze hits a monster, it inflicts [[antimagic]], which is brutally effective against spellcasters. | ||
| + | |||
| + | ==History== | ||
| + | *Prior to [[0.33]], ghost moths' melee attacks inflicted [[stat drain]]. | ||
| + | *Prior to [[0.31]], ghost moths would heal themselves when draining MP. | ||
| + | *Prior [[0.28]], ghost moths' melee attacks could inflict strong poison, making stat drain less likely. | ||
| + | *Prior to [[0.16]], ghost moths could drain for 5-17 MP. | ||
| + | |||
| + | ==References== | ||
| + | <references/> | ||
Latest revision as of 11:41, 16 November 2025
For a list of all arthropods, see list of arthropods.
| ghost moth y | |
|---|---|
| HP | 47-96 |
| HD | 13 |
| XP | 1201 |
| Speed | 12 |
| AC | 8 |
| EV | 10 |
| Will | 100 |
| Attack1 | 24 (hit: plain) |
| Attack2 | 18 (hit: plain) |
| Attack3 | 18 (sting: plain) |
| Resistances | rC+ rPois+ |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Animal |
| Uses | Uses nothing |
| Holiness | Natural |
| Size | Large |
| Type | moth, ghost moth |
| Flags | Flying Invisible No skeleton Web immune |
| A vile interdimensional predator that feeds on the life force of living beings. It resembles an enormous, spiny moth.
“Always in focus |
Useful Info
Ghost moths are speedy, invisible monsters with a mana-draining gaze and surprisingly hurtful melee attacks. If you can't see invisible, you'll "feel you are being watched by something" whenever a ghost moth tries to drain your MP. They can be found in the Spider's Nest (particularly in Spider:4), rarely in the Realm of Zot, and in a special "eye of draining" Pandemonium rune vault.
A ghost moth's gaze causes you to lose 0-19 MP, weighted towards the average. Since moths cast Draining Gaze on 50% of their actions,[1] and as the gaze takes up no time, they can rapidly drain your MP.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Draining Gaze | Magical flag, Instant flag |
Tips & Tricks
- The loss of MP is very fast. Even if you're not a spellcaster, be wary that some god abilities require MP to invoke.
- Ghost moths are a good reason to keep a source of see invisible around. When fighting an invisible enemy you can't see - even if you detect their location - you get harsh penalties to accuracy, EV, and SH. If you receive the message "You feel you are being watched by something," swap to a source of see invisible immediately. Keep in mind they fly faster than most characters run, so escaping without items is not an option.
- Ghost moths themselves cannot see invisible. If you are invisible, ghost moths can't drain your MP.
- If you're a caster, the following can work (depending on the character):
- Damage-over-time effects. Freezing Cloud, despite their cold resistance, can kill if the moth spends enough time in the cloud. Sticky Flame is usually too weak to kill in 1 cast, but it does negate their invisibility.
- Ally users typically have a way to deal with ghost moths. Summoners can use Summon Cactus Giant, which, despite lacking SInv, can deal lots of damage through spines - just get the giant to stand in the way of the moth. Forgecraft users can use Forge Blazeheart Golem in a similar way, while Hoarfrost Cannonade can SInv and deal significant chip damage. For Necromancers, Death Channel's spectres can see invisible, and can be easily accessed if you worship Kiku.
- Failing that, evocables are good MP-less ways of dealing damage. Even at 0 Evocations, using 4 charges of a lightning rod will take a huge chunk of the moth's HP. With good Evocations training, a condenser vane, tin of tremorstones, or attack wands can kill / finish off a moth.
- Ghost moths make for great Yredelemnul souls. When Draining Gaze hits a monster, it inflicts antimagic, which is brutally effective against spellcasters.
History
- Prior to 0.33, ghost moths' melee attacks inflicted stat drain.
- Prior to 0.31, ghost moths would heal themselves when draining MP.
- Prior 0.28, ghost moths' melee attacks could inflict strong poison, making stat drain less likely.
- Prior to 0.16, ghost moths could drain for 5-17 MP.
References
- ↑ mon-spell.h:712 (0.32.1)
Monsters cast spells, if valid, at a X/200 chance.