Difference between revisions of "Haunt"
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Revision as of 05:10, 21 December 2012
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|---|---|
| Level | 7 |
| School1 | Summoning |
| School2 | Necromancy |
| Source(s) | |
| Casting noise | 6 |
| Spell noise | 0 |
| This spell calls wraiths and ghosts to haunt the caster's target. Calling on the undead exacts a toll on the caster's health, however. |
Haunt is a level 7 Necromancy/Summoning spell, which uses smite-targeting to summon 2 to 9 high level phantasms near an enemy. Each cast of Haunt makes the caster sick; as such, it is best reserved for undead spellcasters or those in lich form (who are immune to such sickness). Alternatively, worshippers of Kikubaaqudgha have a chance to avoid being diseased. If you worship a good god, all the creatures summoned will be hostile.
Spell power dictates the number of monsters created. The composition of the horde is random with the following weightings:
- W
Wraith (40% chance) - W
Freezing wraith (16%) - W
Phantasmal warrior (12%) - W
Shadow wraith (8%) - p
Phantom (8%) - p
Flayed ghost (8%) - p
Hungry ghost (8%)
Strategy
- One of Haunt's downsides is that it requires a target, which can make it difficult to conjure up an army of phantasms before engaging a dangerous enemy. For this purpose, it may be useful to maintain a cheap summoning spell like Summon Butterflies to provide you with a target.
- Haunt is one of the better spells for dealing with mummies and absorbing their death curses.
- You can use a ring of sustain abilities to avoid stat loss from sickness, but the use of a ring slot for this may be a waste.
- Haunt is a popular spell for the late game; this wiki's Mummy Wizard and Deep Elf Air Elementalist/Summoner/Necromancer guides are based around obtaining the ability to reliably cast Haunt multiple times in rapid succession.