Difference between revisions of "User:Qqqqwe2"

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#REDIRECT [[Caustic shrike]]
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{{monster info|clockroach}}
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{{monster spells|clockroach}}
  
 
##Test
 
##Test

Revision as of 17:29, 30 January 2026

clockroach BClockroach.png
HP 7-15
HD 1
XP 37
Speed 12
AC 3
EV 10
Will 20
Attack1 4 (bite: plain)


Resistances None
Vulnerabilities Poison
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Little
Type clockroach, clockroach
Flags Warded
No skeleton
A common dungeon pest that combines the worst features of a scavenging insect and a looming deadline.

Time flows strangely around it, rewinding any injuries inflicted upon it unless the source of them is near enough to be caught up in its timestream.

Spells

Spell set I
Slot1 Sandblast (3d7) Magical flag
    1. Test

[[Media:[[File: == [[['''''test''''']]] == ]]]]


NEW ORB EGOS BECAUSE I WROTE THIS WHOLE THING AND THEN FORGOT IT WAS 0.34 SO I COULDNT PUBLISH IT YET

  • Energy - Increases spell failure rate, but has a chance to refund the entire MP cost of a spell, and always refunds on miscasts. Spell refund chance scales with evocations skill.
  • Guile - Reduces willpower of both the wielder and their targets, the latter of which scales with evocations.
  • Mayhem - May send enemies into a frenzy upon killing one of their allies.
  • Attunement - Acts as a second spell enhancer that copies any enhancers given by the magical staff the player is holding. Has a chance to restore 1-3 MP when attacking with a magical staff.
  • Mesmerism - When the wielder is damaged in melee, inflicts daze on all nearby enemies and goes on cooldown. Only recharges when not moving (similar to a barachi's hop). Daze duration, cooldown, and effect radius scale with evocations.
  • Pyromania - Enhances fire magic and may release a range-3 blast of fire centered on the player upon killing a monster through non-melee or ranged means (spells, wands, abilities). Trigger chance and damage scales with evocations.
  • Stardust - Upon spending MP for the first time in a battle, conjures several shooting stars around the player, which behave like foxfires but knock enemies back upon contact and can be shot through. The number of shooting stars created scales with the MP used, and the damage scales with evocations. Recharges after returning to full MP and spending a few turns out of sight from enemies.
  • Glass - May inflict the vitrify status upon enemies when damaging them, the chance of which scales with evocations.
  • Light - Surrounds the wielder with a 3-tile halo. Only available when starting as a monk or very rarely from vaults.