Difference between revisions of "Amulet"

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{{flavour|A talisman to be worn as jewellery around the neck, charged with arcane powers of unknown provenance.
 
{{flavour|A talisman to be worn as jewellery around the neck, charged with arcane powers of unknown provenance.
 
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*[[File:Amulet of the acrobat.png]] '''[[Amulet of the acrobat]]''': Increases [[EV]] by 15, but only while you are moving or waiting.
 
*[[File:Amulet of the acrobat.png]] '''[[Amulet of the acrobat]]''': Increases [[EV]] by 15, but only while you are moving or waiting.
*[[File:Amulet of chemistry.png]] '''[[Amulet of chemistry]]''': Increases power with [[Alchemy]] spells and restores MP when you quaff a potion.
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*[[File:Amulet of chemistry.png]] '''[[Amulet of chemistry]]''': Increases power with [[Alchemy]] spells and restores [[MP]] when you quaff a potion.
 
*[[File:Amulet of dissipation.png]] '''[[Amulet of dissipation]]''': Negative status effects expire twice as quickly.
 
*[[File:Amulet of dissipation.png]] '''[[Amulet of dissipation]]''': Negative status effects expire twice as quickly.
 
*[[File:Amulet of faith.png]] '''[[Amulet of faith]]''': Increases [[piety]] gain by 25% and gift drop rate by 33%, but causes you to lose 33% of your piety when unequipped.
 
*[[File:Amulet of faith.png]] '''[[Amulet of faith]]''': Increases [[piety]] gain by 25% and gift drop rate by 33%, but causes you to lose 33% of your piety when unequipped.

Latest revision as of 00:06, 7 March 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
A talisman to be worn as jewellery around the neck, charged with arcane powers of unknown provenance.

“Gringoire put out his hand for the little bag, but she drew back. 'Do not touch it! It is an amulet, and either you will do mischief to the charm, or it will hurt you.'”
-Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831.

An amulet is a type of jewellery. Regardless of species, all characters may wear only one amulet at a time. Some amulets require attunement to the wearer to begin functioning, but all amulets require 5 turns to put on or take off to discourage swapping mid-battle.

There are nine base types of amulets:

Random artefact amulets use one of these base types, but contain additonal properties. However, a few unrand amulets don't have a base type.

Obsolete Amulets

History

  • In 0.34, amulets of chemistry, dissipation and wildshape were added.
  • Prior to 0.26, equipping an amulet required only 0.5 turns instead of 5 turns. Also, amulets of the acrobat and reflection required attunement to the wearer to begin functioning.
Image
Standard Amulet amethyst.png Amulet beryl.png Amulet blue.png Amulet bone.png Amulet brass.png Amulet bronze.png
Amulet cabochon.pngAmulet cameo.png Amulet citrine.png Amulet copper.png Amulet diamond.png Amulet emerald.png
Amulet filigree.png Amulet fluorescent.png Amulet garnet.png Amulet golden.png Amulet jade.png Amulet jasper.png
Amulet lapis lazuli.png Amulet malachite.png Amulet pearl.png Amulet peridot.png Amulet platinum.png Amulet ruby.png
Amulet sapphire.png Amulet silver.png Amulet soapstone.png Amulet steel.png Amulet zirconium.png
Artefact Amulet azure.png Amulet cluster.png Amulet drop.png Amulet knot.png
Amulet scarab.png Amulet skull.png Amulet spider.png Amulet sun.png
Jewellery
Amulets AcrobatChemistryDissapationFaithGuardian spiritMagic regenerationReflectionRegenerationWildshape
Rings DexterityEvasionFlightIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry