Difference between revisions of "Death knight"

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(updated to 0.18, not changed (saw it in 0.18.1))
(Update to 0.34)
 
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''This page is about the monster. For the obsolete background see [[Death Knight (background)]].''
 
''This page is about the monster. For the obsolete background see [[Death Knight (background)]].''
 
{{monster info|death knight}}
 
{{monster info|death knight}}
  
 
==Useful Info==
 
==Useful Info==
'''Death knights''' are followers of [[Yredelemnul]]. As with [[deep dwarf death knight]]s before them, they use his invocations to animate the dead, drain life, and partially reflect damage inflicted on them. They are occasionally found in the [[Crypt]] and its [[vault]]s, most notably in its branch ends. Outside of said vaults and branch ends, there is a 66.66% chance for them to have a band of 3-4 of Yred's gifts:
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'''Death knights''' are human followers of [[Yredelemnul]]. They can cast [[Agony]] and hurl umbral torchlights. Small circle of [[Aura#Umbra|umbra]] surrounds them as well. They spawn in [[the Vaults]], as well as [[the Crypt]] - usually with undead like [[freezing wraith]]s, [[phantasmal warrior]]s, and [[flayed ghost]]s.
  
{|class = "wikitable" style="text-align: center;"
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As followers of Yredelemnul, death knights are unaffected by [[umbra]]'s accuracy penalty. As humans, they are not vulnerable to [[holy wrath]].
|-
 
|colspan="6"|First spawn
 
|-
 
|style="text-align: left;"|{{Monsterlink|Ghoul}}||33.3%
 
|style="text-align: left;"|{{Monsterlink|Flayed ghost}}||66.6%
 
|}
 
  
{|class = "wikitable" style="text-align: center;"
+
{{monster spells|Death knight}}
|-
 
|colspan="4"|Following spawns
 
|-
 
|style="text-align: left;"|{{Monsterlink|Wraith}}||29.41%
 
|style="text-align: left;"|{{Monsterlink|Freezing wraith}}||35.29%
 
|-
 
|style="text-align: left;"|{{Monsterlink|Phantasmal warrior}}||17.65%
 
|style="text-align: left;"|{{Monsterlink|Skeletal warrior}}||17.65%
 
|-
 
|}
 
 
 
{{monster spells|death knight}}
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
* As always with Injury Mirror, it is a good idea to avoid potential self-harm and delay direct or long-lasting attacks (examples of the latter being [[poison]] and [[cloud]]s) until after the status ends. Regularly checking in tiles for the status icon or in console with '''x''' over the monster is important to avoid significant damage.
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*Agony is basically [[torment]], so it hurts a lot. A [[potion of lignification]] gives immunity to this spell. Having high [[willpower]] reduces the chance of it affecting you.
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*[[Hurl Torchlight]] may [[Might|empower]] Death knight's undead allies as well as damage you, possibly making it dangerous. However followers of [[Yred]] and undead species are immune to its damage.
  
 
==History==
 
==History==
Prior to [[0.17]], death knights could cast [[Drain Life]] and [[Animate Dead]] instead of Agony and Haunt.
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*In [[0.34]] Death knights received higher HD/AC/HP/EV and [[Injury Mirror]] was replaced with [[Hurl Torchlight]], spell similar to one of [[Yred]]'s abilities. Small umbra surrounding them was added as well. They can no longer be met in late dungeon but mostly in [[the Vaults]]. Bands and equipment probability were also adjusted.
 
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*Prior to [[0.18]], death knights could cast [[Haunt]], and could not be found in the Dungeon.
Death knights replaced [[deep dwarf death knight]]s in [[0.15]].
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*Prior to [[0.17]], death knights could cast [[Drain Life]] and [[Animate Dead]] instead of Agony and Haunt.
 +
*Death knights replaced [[deep dwarf death knight]]s in [[0.15]].
  
 
[[Category:Human]]
 
[[Category:Human]]

Latest revision as of 21:30, 13 May 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

This page is about the monster. For the obsolete background see Death Knight (background).

death knight pDeath knight.png
HP 55-112
HD 14
XP 1023
Speed 10
AC 14
EV 11
Will 80
Attack1 32 (hit: plain)


Resistances None
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Fighter
Evil
Speaks
Warm-blooded
A warrior-priest of Yredelemnul, chanting fearful supplications to its dark god.

Useful Info

Death knights are human followers of Yredelemnul. They can cast Agony and hurl umbral torchlights. Small circle of umbra surrounds them as well. They spawn in the Vaults, as well as the Crypt - usually with undead like freezing wraiths, phantasmal warriors, and flayed ghosts.

As followers of Yredelemnul, death knights are unaffected by umbra's accuracy penalty. As humans, they are not vulnerable to holy wrath.

Spells

Spell set I
Slot1 Agony Priest flag
Slot2 Hurl Torchlight (3d19) Priest flag

Tips & Tricks

  • Agony is basically torment, so it hurts a lot. A potion of lignification gives immunity to this spell. Having high willpower reduces the chance of it affecting you.
  • Hurl Torchlight may empower Death knight's undead allies as well as damage you, possibly making it dangerous. However followers of Yred and undead species are immune to its damage.

History

  • In 0.34 Death knights received higher HD/AC/HP/EV and Injury Mirror was replaced with Hurl Torchlight, spell similar to one of Yred's abilities. Small umbra surrounding them was added as well. They can no longer be met in late dungeon but mostly in the Vaults. Bands and equipment probability were also adjusted.
  • Prior to 0.18, death knights could cast Haunt, and could not be found in the Dungeon.
  • Prior to 0.17, death knights could cast Drain Life and Animate Dead instead of Agony and Haunt.
  • Death knights replaced deep dwarf death knights in 0.15.