Difference between revisions of "Revenant"

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{{monster info}}
{{monster
 
|name=revenant
 
|glyph={{Cyan|L}}
 
|tile=[[File:Revenant.png]]
 
|flags={{Actual spells flag}}<br>{{Evil flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}
 
|resistances={{Cold resistance 2}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}
 
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=1926
 
|holiness={{Undead}}
 
|magic_resistance=Immune
 
|hp_range=66-98
 
|avg_hp=82
 
|armour_class=8
 
|evasion=12
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Open doors}}
 
|attack1=26 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=18
 
|base_hp=3
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=revenant
 
|species=revenant
 
}}
 
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{{Flavour|A skeletal form wreathed in cold blue fire standing astride this life and the next. Echoes of the lingering dead flicker within its ghostly flames.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Revenants''' are powerful [[undead]] beings which wield ghostly fire, creating [[cloud]]s which occasionally spawn short-lived [[spectral thing]]s and launching potent [[Ghostly Fireball]]s. Both of these attacks deal partially-irresistible [[negative energy]] damage, and the fireballs ignore half of your [[AC]] ''and'' heal any undead they strike. On top of all that, they can mangle undead players with [[Dispel Undead]] and attempt to escape when near death by [[blink]]ing to safety. Revenants can be found in [[the Crypt]] and Crypt-themed [[Ziggurat]] floors.
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'''Revenants''' are skeletal [[undead]] beings which wield ghostly fire, creating [[cloud]]s which occasionally spawn short-lived [[spectral thing]]s and launching potent [[Ghostly Fireball]]s. Both of these attacks deal pure [[negative energy]] damage, and do no harm to the undead. On top of all that, Revenants can mangle undead players with [[Dispel Undead Range]] and attempt to escape when near death by [[blink]]ing to safety. Revenants can be found in [[the Crypt]] and Crypt-themed [[Ziggurat]] floors.
 
 
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==Spells==
 
 
 
{{Spellcaster
 
|number=
 
|slot1=[[Ghostly Fireball]] (3d23)
 
|slot2=[[Ghostly Flames]]
 
|slot3=''none''
 
|slot4=[[Dispel Undead]] (3d27)
 
|slot5=''none''
 
|slot6=[[Blink Away]]
 
}}
 
{{clear}}
 
  
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{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*It's worth noting that the spectral things will push their way past revenants, allowing them to tank hits on the revenant's behalf while the latter can hurl fireballs from behind, healing the blocker and damaging the player in the process. Consequently, it is often best to fight them outside of corridors, so as to avoid getting pinned by a tide of spectrals with no hope of reaching the revenant.
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*[[Negative energy]] resistance will soften the impact of their spells and minimize the amount of [[draining]] you'll sustain from their summons. If you have it available, pile it on.
*Even if the spectral things aren't capable of dealing much damage, they can [[drain]] the unprepared quickly if you allow them to swarm you.
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*Undead characters can be torn apart with frightening speed if you give a revenant a clear line of effect. Kill them fast, or summon allies to hide behind.
*[[Bolt spells]] or [[smite]]-targeted spells will make it much easier to take down a revenant in spite of its allies. Even better, as they're skeletal, you can hit them with [[Lee's Rapid Deconstruction]] no matter how many summoned allies they have blocking you.
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*It's worth noting that the spectral things will push their way past revenants, allowing them to tank hits on the revenant's behalf while the latter can continue to hurl fireballs from behind. Consequently, it is often best to fight them outside of corridors, so as to avoid getting pinned down by a tide of ghosts with no hope of reaching their creator.
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*[[Bolt spells]] or [[smite]]-targeted spells will make it much easier to take down a revenant in spite of its allies (though [[cold]], [[negative energy]], and [[poison]] spells won't make a dent against them). Even better, their skeletal nature means you can hit them with [[Lee's Rapid Deconstruction]] no matter how many summoned allies they have blocking you.
  
 
==History==
 
==History==
 
Revenants were added in [[0.13]].
 
Revenants were added in [[0.13]].

Latest revision as of 07:41, 10 June 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
revenant zRevenant.png
HP 53-108
HD 18
XP 1923
Speed 10
AC 8
EV 12
Will Immune
Attack1 26 (hit: plain)


Resistances rC++
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Open doors
Holiness Undead
Size Medium
Type revenant, revenant
Flags Evil
See invisible
Unbreathing
Speaks
A skeletal form wreathed in cold blue fire, standing astride this life and the next. Echoes of the lingering dead flicker within its ghostly flames.

Useful Info

Revenants are skeletal undead beings which wield ghostly fire, creating clouds which occasionally spawn short-lived spectral things and launching potent Ghostly Fireballs. Both of these attacks deal pure negative energy damage, and do no harm to the undead. On top of all that, Revenants can mangle undead players with Dispel Undead Range and attempt to escape when near death by blinking to safety. Revenants can be found in the Crypt and Crypt-themed Ziggurat floors.

Spells

Spell set I
Slot1 Ghostly Fireball (3d22) Wizard flag
Slot2 Spectral Cloud Wizard flag
Slot3 Dispel Undead Range (3d27) Wizard flag
Slot4 Blink Away Emergency flag,
Wizard flag

Tips & Tricks

  • Negative energy resistance will soften the impact of their spells and minimize the amount of draining you'll sustain from their summons. If you have it available, pile it on.
  • Undead characters can be torn apart with frightening speed if you give a revenant a clear line of effect. Kill them fast, or summon allies to hide behind.
  • It's worth noting that the spectral things will push their way past revenants, allowing them to tank hits on the revenant's behalf while the latter can continue to hurl fireballs from behind. Consequently, it is often best to fight them outside of corridors, so as to avoid getting pinned down by a tide of ghosts with no hope of reaching their creator.
  • Bolt spells or smite-targeted spells will make it much easier to take down a revenant in spite of its allies (though cold, negative energy, and poison spells won't make a dent against them). Even better, their skeletal nature means you can hit them with Lee's Rapid Deconstruction no matter how many summoned allies they have blocking you.

History

Revenants were added in 0.13.