Difference between revisions of "Spatial maelstrom"
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==Useful Info== | ==Useful Info== | ||
− | '''Spatial maelstroms''' are a more advanced form of | + | '''Spatial maelstroms''' are a more advanced form of [[spatial vortex]], no longer [[confused]] and capable of creating new spatial vortices by consuming [[wall]]s and converting their matter into chaos (this randomly affects adjacent walls, and always affects walls they move into). Their better-than-[[spriggan]] speed, wall destruction, and rapid [[distortion]] hits make them high-profile threats within the branch, and almost impossible to escape on foot. They only appear in [[the Abyss]] and Abyss-themed [[Ziggurat]] floors - any other [[branch]] will quickly expel maelstroms back to the Abyss, even when generated via [[Lugonu]]'s Corruption ability. |
==Tips & Tricks== | ==Tips & Tricks== | ||
− | * | + | *Spatial vortices are surprisingly rare in the Abyss outside of one exit vault and one rune vault. As such, seeing multiple spatial vortices wandering around might indicate the presence of a maelstrom beyond your field of vision, and is therefore your cue to consider going a different direction. |
− | * | + | *Their distortion attacks can chew through your [[HP]] rapidly, send you into the more dangerous levels of the Abyss, or suddenly [[teleport]] you into unknown and potentially occupied terrain at low health. This, paired with their breeding habits and their speed, makes them top-priority threats; feel free to use consumables or heavy magic. |
− | *If possible, try to lure them into wide open areas | + | *If possible, try to lure them into wide open areas to reduce the number of spatial vortices they can produce. More often than not, however, you won't find them until they've already devoured a section of the Abyss. |
==History== | ==History== | ||
Spatial maelstroms were added in [[0.12]]. | Spatial maelstroms were added in [[0.12]]. |
Latest revision as of 10:48, 28 January 2016
Version 0.17: This article may not be up to date for the latest stable release of Crawl.
For a list of all vortices, see list of vortices.
spatial maelstrom v | |
---|---|
HP | 49-100 |
HD | 10 |
XP | 759 |
Speed | 16 |
AC | 0 |
EV | 5 |
Will | Immune |
Attack1 | 20 (hit: distort) |
Attack2 | 20 (hit: distort)
|
Resistances | rF++ rC++ rElec rPois+++ rDrown rMiasma rN+++ rTorm rSticky |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Giant |
Type | spatial maelstrom, spatial maelstrom |
Flags | Flying Unbreathing Batty Insubstantial |
A malevolent rift in reality, dissolving all terrain it passes by into swirling vortices. |
Useful Info
Spatial maelstroms are a more advanced form of spatial vortex, no longer confused and capable of creating new spatial vortices by consuming walls and converting their matter into chaos (this randomly affects adjacent walls, and always affects walls they move into). Their better-than-spriggan speed, wall destruction, and rapid distortion hits make them high-profile threats within the branch, and almost impossible to escape on foot. They only appear in the Abyss and Abyss-themed Ziggurat floors - any other branch will quickly expel maelstroms back to the Abyss, even when generated via Lugonu's Corruption ability.
Tips & Tricks
- Spatial vortices are surprisingly rare in the Abyss outside of one exit vault and one rune vault. As such, seeing multiple spatial vortices wandering around might indicate the presence of a maelstrom beyond your field of vision, and is therefore your cue to consider going a different direction.
- Their distortion attacks can chew through your HP rapidly, send you into the more dangerous levels of the Abyss, or suddenly teleport you into unknown and potentially occupied terrain at low health. This, paired with their breeding habits and their speed, makes them top-priority threats; feel free to use consumables or heavy magic.
- If possible, try to lure them into wide open areas to reduce the number of spatial vortices they can produce. More often than not, however, you won't find them until they've already devoured a section of the Abyss.
History
Spatial maelstroms were added in 0.12.
Categories:
- 0.17 articles
- Hit type
- Distort flavour
- Fire resistance
- Fire resistance 2
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Sticky flame resistance
- Brainless intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Giant monsters
- Flying
- Unbreathing monsters
- Batty
- Insubstantial monsters
- Monsters