Difference between revisions of "Shadowghast"

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''This page is about the [[List of monsters|monster]]. For the card, see [[Deck of battle#Shadow card|Shadow card]]''
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{{monster info}}
<!--monster-bot-begin-->
 
{{monster
 
|name=shadow
 
|glyph={{Magenta|W}}
 
|tile=[[File:Shadow.png]]
 
|flags={{Evil flag}}<br>{{Insubstantial flag}}<br>{{Levitate flag}}<br>{{See invisible flag}}
 
|resistances={{Cold resistance 3}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance}}, <br>{{Constriction resistance}}, {{Drown resistance}}, <br>{{Water resistance}}
 
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=219
 
|holiness={{Undead}}
 
|magic_resistance=40
 
|hp_range=15-35
 
|avg_hp=25
 
|armour_class=7
 
|evasion=10
 
|habitat=Land
 
|speed= 10
 
|size={{small}}
 
|item_use={{Open doors}}
 
|attack1=14 ({{Hit type}}: {{Shadow stab flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=6
 
|base_hp=2
 
|extra_hp=4
 
|fixed_hp=0
 
|intelligence={{Animal intelligence}}
 
|genus=wraith
 
|species=shadow
 
}}
 
{{Flavour|A wisp of unliving shadow, slipping in and out of the darkness of the dungeon. It moves swiftly and silently from one pool of shade to another, striking unerringly from the blind spots of those who cannot see it.
 
----
 
“Between the idea<br>
 
And the reality<br>
 
Between the motion<br>
 
And the act<br>
 
Falls the Shadow<br>
 
For thine is the Kingdom<br>
 
<br>
 
Between the conception<br>
 
And the creation<br>
 
Between the emotion<br>
 
And the response<br>
 
Falls the Shadow<br>
 
Life is very long”<br>
 
-T.S. Eliot, “The Hollow Men”. 1925.}}
 
<!--monster-bot-end-->
 
  
 
==Useful Info==
 
==Useful Info==
'''Shadows''' are [[undead]] creatures capable of becoming briefly [[invisible]] and increasing their movement speed. If they attack while invisible, they automatically hit you with a [[stabbing]] attack that deals 250% normal damage. They can be found in the middle floors of the [[Dungeon]], as well as [[the Crypt]] and the [[Hell]]s (particularly [[Tartarus]]). They also show up as the result of some [[death curse]]s. Wielding a [[lantern of shadows]] will generate neutral shadows around you based on your [[Evocations]] skill.
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'''Shadowghasts''' are [[undead]] creatures which can briefly become [[invisible]]. They can be found in the middle floors of the [[Dungeon]]
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When a shadowghast is invisible and not [[backlit]], it gains a boost to movement speed (14.2 [[Movement#Monster Speed|speed]]). Also, if the target cannot [[see invisible]], an invisible shadowghast deals 2.5x damage, never misses, and reveals itself.
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{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Shadows can deal extreme amounts of damage, considering how early in the game you encounter them. If you see one approaching, pop on a [[ring of see invisible]] immediately if you have on available. If not, hitting the thing with [[Corona]] will prevent it from going invisible. If no source of negating their invisibility is available, hit them hard and fast while you can still see them.
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*Shadowghasts are fast-moving enemies that can deal extreme amounts of damage (35 dmg/hit), who also go invisible. Very strong for the places they apppear in.
**Two notables method for negating invisibility that do not work are [[Sticky Flame]] (shadows are insubstantial) and fighting in [[shallow water]] (they levitate).
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*Being able to negate their invisibility is an obvious benefit. If you don't have see invisible already, pop on a [[ring of see invisible]] (if you have one).
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**Note that shadowghasts are immune to [[Sticky Flame]] (they are [[insubstantial]]) and aren't revealed from [[shallow water]] (they fly).
  
 
==History==
 
==History==
Prior to [[0.13]], shadows were unable to go invisible, and damaged your [[strength]] when they attacked.
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*Prior to [[0.32]], shadowghasts were called shadows. This was changed to differentiate from the shadow created by [[Dithmenos]].
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*Prior to [[0.19]], players would summon [[neutral]] shadows when wielding a [[lantern of shadows]].
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*Prior to [[0.13]], shadows were unable to go invisible, and damaged your [[strength]] when they attacked.

Latest revision as of 22:33, 24 November 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
shadowghast WShadowghast.png
HP 15-32
HD 6
XP 217
Speed 10
AC 7
EV 10
Will 40
Attack1 14 (hit: shadow stab)


Resistances rC+++
rPois+++
rDrown
rMiasma
rN+++
rTorm
rSticky
Vulnerabilities Holy
Habitat Land
Intelligence Animal
Uses Open doors
Holiness Undead
Size Small
Type wraith, shadowghast
Flags Evil
See invisible
Flying
Unbreathing
Insubstantial
A wisp of unliving shadow, slipping in and out of the darkness of the dungeon. It moves swiftly and silently from one pool of shade to another, striking unerringly from the blind spots of those who cannot see it.

“Between the idea
And the reality
Between the motion
And the act
Falls the Shadow
For thine is the Kingdom

Between the conception
And the creation
Between the emotion
And the response
Falls the Shadow
Life is very long”
-T.S. Eliot, “The Hollow Men”. 1925.

Useful Info

Shadowghasts are undead creatures which can briefly become invisible. They can be found in the middle floors of the Dungeon

When a shadowghast is invisible and not backlit, it gains a boost to movement speed (14.2 speed). Also, if the target cannot see invisible, an invisible shadowghast deals 2.5x damage, never misses, and reveals itself.

Spells

Spell set I
Slot1 Invisibility Natural flag

Tips & Tricks

  • Shadowghasts are fast-moving enemies that can deal extreme amounts of damage (35 dmg/hit), who also go invisible. Very strong for the places they apppear in.
  • Being able to negate their invisibility is an obvious benefit. If you don't have see invisible already, pop on a ring of see invisible (if you have one).

History

  • Prior to 0.32, shadowghasts were called shadows. This was changed to differentiate from the shadow created by Dithmenos.
  • Prior to 0.19, players would summon neutral shadows when wielding a lantern of shadows.
  • Prior to 0.13, shadows were unable to go invisible, and damaged your strength when they attacked.