Difference between revisions of "Ghost crab"
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{{list of | arthropods}} | {{list of | arthropods}} | ||
+ | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Ghost crabs''' are | + | '''Ghost crabs''' are aggravating amphibious opponents which flood the battlefield with spectral mist clouds, damaging non-undead targets and summoning [[branch]]-appropriate [[spectral thing]]s to assault you. They are durable enough to take a hit or two, and inflict [[draining]] with their melee attacks, but more often than not simply blast you from the back row while their summons tear you apart. They can be found in [[the Swamp]]. |
+ | |||
+ | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
+ | *Laying down your own clouds will prevent a ghost crab from filling those tiles with spectral mist. A [[scroll of fog]] is your safest bet, and it's easy to lure the thing into your cloud bank so you can take it out at close range. If you have [[poison]] resistance, [[Mephitic Cloud]] also works, and doesn't require using a consumable. | ||
+ | *Ghost crabs have relatively low [[willpower]], which makes them good targets for [[hex]] spells and [[wands]]. | ||
+ | |||
+ | ==History== | ||
+ | *Prior to [[0.31]], it was possible to create [[derived undead]] from ghost crabs. | ||
+ | *Prior to [[0.20]], ghost crabs had multi-[[holiness]] ([[:Category:Natural_holiness|Natural]] and [[:Category:Undead_holiness|Undead]]). They weren't susceptible to weapons of [[holy wrath]] or [[Dispel Undead]] and also were vulnerable to [[poison]]. | ||
+ | *Prior to [[0.19]], their [[Spectral Cloud|spectral mist]] could heal all [[undead]], including undead players. | ||
+ | *Prior to [[0.16]], ghost crabs weren't [[amphibious]] and weren't resistant to [[rotting]]. |
Latest revision as of 18:32, 31 January 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
For a list of all arthropods, see list of arthropods.
ghost crab t | |
---|---|
HP | 38-78 |
HD | 9 |
XP | 948 |
Speed | 10 |
AC | 9 |
EV | 6 |
Will | 40 |
Attack1 | 20 (bite: drain experience) |
Attack2 | 15 (claw: drain experience)
|
Resistances | rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Amphibious |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Undead |
Size | Small |
Type | crab, ghost crab |
Flags | Evil Unbreathing No skeleton No zombie |
A close relative of the fire crab, twisted by proximity to negative energy. Apparitions of the dead swirl around it, only barely visible. |
Contents
Useful Info
Ghost crabs are aggravating amphibious opponents which flood the battlefield with spectral mist clouds, damaging non-undead targets and summoning branch-appropriate spectral things to assault you. They are durable enough to take a hit or two, and inflict draining with their melee attacks, but more often than not simply blast you from the back row while their summons tear you apart. They can be found in the Swamp.
Spells
Spell set I | ||
---|---|---|
Slot1 | Spectral Cloud | Natural flag |
Tips & Tricks
- Laying down your own clouds will prevent a ghost crab from filling those tiles with spectral mist. A scroll of fog is your safest bet, and it's easy to lure the thing into your cloud bank so you can take it out at close range. If you have poison resistance, Mephitic Cloud also works, and doesn't require using a consumable.
- Ghost crabs have relatively low willpower, which makes them good targets for hex spells and wands.
History
- Prior to 0.31, it was possible to create derived undead from ghost crabs.
- Prior to 0.20, ghost crabs had multi-holiness (Natural and Undead). They weren't susceptible to weapons of holy wrath or Dispel Undead and also were vulnerable to poison.
- Prior to 0.19, their spectral mist could heal all undead, including undead players.
- Prior to 0.16, ghost crabs weren't amphibious and weren't resistant to rotting.
Categories:
- 0.31 articles
- Bite type
- Drain experience flavour
- Claw type
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Animal intelligence
- Uses nothing
- Undead holiness
- Asphyxiation resistance
- Small monsters
- Evil
- Evil monsters
- Unbreathing monsters
- No skeleton
- No zombie
- Monsters
- Spellcaster