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==Useful Info== | ==Useful Info== | ||
'''Crimson imps''' are [[tier-5 demon]]s, and likely the first [[demon]]s players will encounter. They are annoying pests that [[regeneration rate|regenerate]] quickly and [[blink]] often. On their own, they are mostly harmless (if annoying), but they may complicate a fight with other monsters. | '''Crimson imps''' are [[tier-5 demon]]s, and likely the first [[demon]]s players will encounter. They are annoying pests that [[regeneration rate|regenerate]] quickly and [[blink]] often. On their own, they are mostly harmless (if annoying), but they may complicate a fight with other monsters. | ||
+ | |||
+ | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== |
Latest revision as of 15:47, 29 July 2018
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
crimson imp 5 | |
---|---|
HP | 8-18 |
HD | 3 |
XP | 48 |
Speed | 10 |
AC | 3 |
EV | 14 |
Will | 40 |
Attack1 | 4 (hit: plain)
|
Resistances | rF+++ rPois+ rMiasma rN+++ rTorm |
Vulnerabilities | Cold Holy |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Demonic |
Size | Little |
Type | crimson imp, crimson imp |
Flags | Evil Flying Regenerates Speaks |
A small, ugly minor demon. Its fanged maw seems locked in a permanent malign grin, and its horns protrude obscenely from its scaly pate.
“The Devil, too, sometimes steals human children; it is not infrequent for him to carry away infants within the first six weeks after birth, and to substitute in their place imps.” |
Contents
Useful Info
Crimson imps are tier-5 demons, and likely the first demons players will encounter. They are annoying pests that regenerate quickly and blink often. On their own, they are mostly harmless (if annoying), but they may complicate a fight with other monsters.
Spells
Spell set I | ||
---|---|---|
Slot1 | Blink | Magical flag |
Tips & Tricks
- If you can't kill it, just run; it will blink, giving you an opportunity to get away. Leading it upstairs before doing so will remove the pest entirely, a technique called imp parking. Most early characters can eventually kill an imp with enough successive solid hits (especially with cold- or holy wrath-branded ones), but it's not always worth the effort. With a decently heavy weapon, almost any character can eventually whittle away at it until you overcome its regeneration. Just beware of other wandering monsters joining the fight.
- A wand of polymorph other will often polymorph them into something that's technically easier to kill, but pretty much any other imp is more dangerous, and if you're simply trying to get around their fire resistance, be aware that iron imps are nearly as bad in that regard.
History
Prior to 0.10, "crimson imps" were named "imps."
Categories:
- 0.21 articles
- Hit type
- Plain flavour
- Fire resistance
- Fire resistance 3
- Poison resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Cold vulnerability
- Holy vulnerability
- Human intelligence
- Weapons armour
- Starting equipment
- Open doors
- Demonic holiness
- Little monsters
- Evil
- Evil monsters
- Flying
- Regenerates
- Speaking monster
- Monsters
- Spellcaster
- Demon