Difference between revisions of "Skeletal warrior"

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(updated to 0.16, not changed)
(upd 0.26, saw it in tournament, no change)
 
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{{monster info}}
{{monster
 
|name=skeletal warrior
 
|glyph={{Cyan|z}}
 
|tile=[[File:Skeletal warrior.png]]
 
|flags={{Evil flag}}<br>{{Fighter flag}}
 
|resistances={{Cold resistance}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}, <br>{{Water resistance}}
 
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=771
 
|holiness={{Undead}}
 
|magic_resistance=100
 
|hp_range=54-77
 
|avg_hp=65
 
|armour_class=15
 
|evasion=10
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=25 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=10
 
|base_hp=5
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=skeletal warrior
 
|species=skeletal warrior
 
}}
 
{{Flavour|The vicious and heavily armed skeleton of a humanoid creature, animated by unholy power.
 
----
 
“Speak! speak! thou fearful guest!<br>
 
Who, with thy hollow breast<br>
 
Still in rude armor drest,<br>
 
Comest to daunt me!<br>
 
Wrapt not in Eastern balms,<br>
 
But with thy fleshless palms<br>
 
Stretched, as if asking alms,<br>
 
Why dost thou haunt me?”<br>
 
-Henry Wadsworth Longfellow, “The Skeleton in Armor”. 1841.}}
 
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==Useful Info==
 
==Useful Info==
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*Avoid letting them attack you more than one at a time. Hallways help, but keep an eye out for skeletons armed with [[polearms]].
 
*Avoid letting them attack you more than one at a time. Hallways help, but keep an eye out for skeletons armed with [[polearms]].
 
*[[Dispel Undead]] will take them down in two or three castings.  
 
*[[Dispel Undead]] will take them down in two or three castings.  
*[[Control Undead]] works well to turn them against each other, which will help thin out their numbers and likely give you a chance to escape if necessary.
 
 
*Weapons of [[holy wrath]] are also effective, the bigger, the better.
 
*Weapons of [[holy wrath]] are also effective, the bigger, the better.
 
*If you don't have any way to reliably take on a pack of skeletal warriors, consider skipping them and coming back once you've leveled up more. Even a single skeletal warrior can kill a lightly armored character in a few hits, especially if they've got a big, nasty weapon.
 
*If you don't have any way to reliably take on a pack of skeletal warriors, consider skipping them and coming back once you've leveled up more. Even a single skeletal warrior can kill a lightly armored character in a few hits, especially if they've got a big, nasty weapon.
 
===Variant Skeletal Warrior===
 
While exploring [[the Crypt]], you may come across a '''skeletal archer'''. These ranged fighters are as durable as the warriors, but come in a pack and are armed with [[longbow]]s.
 
 
{{flavour|Since when is having flesh a requirement to be a master archer? These skeletal fellows can turn you into a bloody hedgehog with ease. Meatlings like you are only good for a supply of sinew for bowstrings anyway.
 
 
----
 
 
"For a glory of all evil spirits rise for victory<br>
 
Pain for pain, blood for blood<br>
 
Pagan warriors moved quickly forward<br>
 
Bows are ready to shoot out their searing<br>
 
Darts..."
 
 
-Mastiphal, "For a Glory of All Evil Spirits"}}
 
  
 
==History==
 
==History==
 
+
*Prior to [[0.19]], you could find '''skeletal archers''' in [[the Crypt]] and [[Tartarus]]. They were as durable as the warriors, but were armed with [[bows]].
Prior to [[0.13]], skeletal warriors possessed [[Animate Dead]], a spell which they rarely had a chance to use, mostly being found in corpseless branches.  Also prior to 0.13, [[ancient champion]]s were vault-defined variants of skeletal warriors, as opposed to their own type of monster.
+
*Prior to [[0.13]], skeletal warriors possessed [[Animate Dead]], a spell which they rarely had a chance to use, mostly being found in corpseless branches.  Also prior to 0.13, [[ancient champion]]s were vault-defined variants of skeletal warriors, as opposed to their own type of monster.

Latest revision as of 19:49, 24 January 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.
skeletal warrior zSkeletal warrior.png
HP 42-87
HD 10
XP 770
Speed 10
AC 15
EV 10
Will 100
Attack1 25 (hit: plain)


Resistances rC+
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Undead
Size Medium
Type skeletal warrior, skeletal warrior
Flags Fighter
Evil
Unbreathing
The vicious and heavily armed skeleton of a humanoid creature, animated by unholy power.

“Speak! speak! thou fearful guest!
Who, with thy hollow breast
Still in rude armor drest,
Comest to daunt me!
Wrapt not in Eastern balms,
But with thy fleshless palms
Stretched, as if asking alms,
Why dost thou haunt me?”
-Henry Wadsworth Longfellow, “The Skeleton in Armor”. 1841.

Useful Info

Skeletal warriors are surprisingly dangerous undead monsters which travel in packs. Although they resemble small skeletons, they move at average speed, have significant durability, and come armed with powerful branded weapons. They are found in the mid-to-late-Dungeon, the Crypt, and the Abyss.


Tips & Tricks

  • Avoid letting them attack you more than one at a time. Hallways help, but keep an eye out for skeletons armed with polearms.
  • Dispel Undead will take them down in two or three castings.
  • Weapons of holy wrath are also effective, the bigger, the better.
  • If you don't have any way to reliably take on a pack of skeletal warriors, consider skipping them and coming back once you've leveled up more. Even a single skeletal warrior can kill a lightly armored character in a few hits, especially if they've got a big, nasty weapon.

History

  • Prior to 0.19, you could find skeletal archers in the Crypt and Tartarus. They were as durable as the warriors, but were armed with bows.
  • Prior to 0.13, skeletal warriors possessed Animate Dead, a spell which they rarely had a chance to use, mostly being found in corpseless branches. Also prior to 0.13, ancient champions were vault-defined variants of skeletal warriors, as opposed to their own type of monster.