Difference between revisions of "Deep elf conjurer"

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(updated to 0.16, not changed)
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{{version016}}
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{{obsolete}}
 
{{list of | deep elves}}
 
{{list of | deep elves}}
<!--monster-bot-begin-->
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{{#set:Monster glyph=<span class="nhsym" style="color: #1c1ce7">e</span><noinclude>
{{monster
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[[Category:Glyph templates|{{PAGENAME}}]]
|name=deep elf conjurer
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</noinclude>}}<div style="margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; float: right; border:none;">
|glyph={{Blue|e}}
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{| class="prettytable" style="border:none; margin:0; padding:0; text-align:left"
|tile=[[File:Deep elf conjurer.png]]
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!colspan="2" style="font-size:larger;"|deep elf conjurer&emsp;<span class="nhsym" style="color: #1c1ce7">e</span><noinclude>
|flags={{Evil flag}}<br>{{Speaks flag}}<br>{{Warm blood flag}}
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[[Category:Glyph templates|{{PAGENAME}}]]
|resistances=None
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</noinclude>&emsp;[[File:{{PAGENAME}}.png|32px]]
|vulnerabilities={{Holy vulnerability}}
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|-
|max_chunks=3
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! style="width:80px;" | [[Hit points|HP]]
|meat={{Clean corpse}}
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| style="width:150px;" | 27-54
|xp=600
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|-
|holiness={{Natural}}
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! [[Hit dice|HD]]
|magic_resistance=80
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| [[Hit dice::9]]
|hp_range=31-50
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|-
|avg_hp=40
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! [[XP]]
|armour_class=0
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| [[Monster experience::603]]
|evasion=13
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|-
|habitat=Land
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! [[Movement|Speed]]
|speed= 10
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| 10 {{#set:Monster speed={{#invoke:String|first_word|10}}}}
|size={{Medium}}
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|-
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
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! [[Armour class|AC]]
|attack1=5 ({{Hit type}}: {{Plain flavour}})
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| [[Monster AC::1]]
|attack2=
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|-
|attack3=
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! [[Evasion|EV]]
|attack4=
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| [[Monster evasion::12]]
|hit_dice=9
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|-
|base_hp=3
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! [[Magic resistance|MR]]
|extra_hp=3
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| 80 {{#set:Monster magic resistance={{#invoke:String|fix_magic_resistance|80}}}}
|fixed_hp=0
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{{if|5 ([[Attack type|hit]][[Category:Hit type]])|
|intelligence={{High intelligence}}
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{{#!:|-
|genus=elf
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! Attack<sup>1</sup>
|species=elf
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| 5 ([[Attack type|hit]][[Category:Hit type]])
}}
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}}}}
{{Flavour|A deep elf well-versed in a variety of destructive magics.}}
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{{if||
<!--monster-bot-end-->
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{{#!:|-
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! Attack<sup>2</sup>
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|
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}}}}
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{{if||
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{{#!:|-
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! Attack<sup>3</sup>
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|
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}}}}
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{{if||
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{{#!:|-
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! Attack<sup>4</sup>
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|
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}}}}
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|-
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! [[Corpse|Max Chunks]]
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| [[Monster max chunks::4]]
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|-
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! [[Corpse|Type of Meat]]
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| [[:Category: Clean corpse|Clean]][[Category:Clean corpse]]
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|-
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! [[Resistance]]s
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| None
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|-
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! [[Vulnerability|Vulnerabilities]]
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| [[Holy]][[Category:Holy vulnerability]]
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|-
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! [[Habitat]]
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| Land
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|-
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! [[Monster intelligence|Intelligence]]
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| [[:Category:Human intelligence|Human]][[Category:Human intelligence]]
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|-
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! [[Item usage|Uses]]
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| [[:Category:weapons armour|Weapons & armour]][[Category:Weapons armour]]
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|-
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! [[Holiness]]
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| [[:Category: Natural holiness|Natural]][[Category:Natural holiness]]
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|-
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! [[Size]]
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| [[:Category: Medium monsters|Medium]][[Category:Medium monsters]]
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|-
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! [[Type]]
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| elf, elf
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|-
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! Flags
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| [[Evil]][[Category:Evil]][[Category:Evil monsters]]
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|}
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</div>[[Category:Monsters]]
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{| style="background:#f5faff; border:1px solid #cedff2; width:auto; margin: 0px 5%; margin-bottom:1.25em; font-style:italic;  text-align:left; color:#000; padding:1.5em 1em;"
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|-
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|
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| style="width: 100%;" | A deep elf well-versed in a variety of destructive magics.
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|}<noinclude>
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[[Category:Templates]]
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</noinclude>
  
 
==Useful Info==
 
==Useful Info==
'''Deep elf conjurers''' are fragile [[list of deep elves|deep elf]] [[Conjurations]] specialists which blast you with dangerous and irritating attack spells. They often appear in packs with other deep elves in the [[Elven Halls]] and in some [[bailey]]s.
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'''Deep elf conjurers''' are fragile [[list of deep elves|deep elf]] [[Conjurations]] specialists which blast you with dangerous and irritating attack spells. They often appear in packs with other deep elves in the [[Elven Halls]] and sometimes in [[the Vaults]], they are also featured in some [[bailey]]s.
  
<!--spl-bot-begin-->
 
 
==Spells==
 
==Spells==
{{Spellcaster4
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[[Category:Spellcaster]]<div style="margin: 1.0em; margin-top:0; margin-right:0; padding: 0px; float: left; border:none;">
|number=
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{| class="prettytable" style="border:none; margin:0; padding:0; width:28em;"
|slot1=[[Bolt of Fire]] (3d17)
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! colspan="3" style="font-size:larger;" | Spell set I
|flags1={{Wizard slot flag}}
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|-
|slot2=[[Bolt of Cold]] (3d17)
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! align="left" | Slot<sup>1</sup>
|flags2={{Wizard slot flag}}
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| [[Bolt of Fire]] (3d17)
|slot3=[[Lightning Bolt]] (3d16)
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| [[Spell slot flags|Wizard flag]]
|flags3={{Wizard slot flag}}
+
|-
|slot4=[[Bolt of Draining]] (3d17)
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! align="left" | Slot<sup>2</sup>
|flags4={{Wizard slot flag}}
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| [[Bolt of Cold]] (3d17)
}}
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| [[Spell slot flags|Wizard flag]]
{{clear}}
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|-
<!--spl-bot-end-->
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! align="left" | Slot<sup>3</sup>
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| [[Lightning Bolt]] (3d16)
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| [[Spell slot flags|Wizard flag]]
 +
|-
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! align="left" | Slot<sup>4</sup>
 +
| [[Bolt of Draining]] (3d17)
 +
| [[Spell slot flags|Wizard flag]]
 +
|-
 +
|}</div><div style="clear:both;"></div>
  
 
==Tips & Tricks==
 
==Tips & Tricks==
It's hard to prepare for everything they can hit you with. [[Fire resistance]], [[cold resistance]], [[life protection]], [[conservation]]... It's a lot to muster. Alternatively, you can just [[Silence]] them, rendering them nearly harmless, or kill them at range. Like most deep elves, they're very fragile; two to three zaps from a [[wand of cold]] or [[wand of fire]] can take out multiple if you line them up first.
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It's hard to prepare for everything they can hit you with. [[Fire resistance]], [[cold resistance]], [[life protection]]... It's a lot to muster. Alternatively, you can just [[silence]] them, rendering them nearly harmless, or kill them at range. Like most deep elves, they're very fragile; two to three zaps from a [[wand of cold]] or [[wand of fire]] can take out multiple if you line them up first.
  
 
==History==
 
==History==
 +
Deep elf conjurers were removed in [[0.18]].
 +
 
Prior to [[0.13]] they had a second spell set, one which included such annoyances as [[Sticky Flame]].  They also had less HD.
 
Prior to [[0.13]] they had a second spell set, one which included such annoyances as [[Sticky Flame]].  They also had less HD.
  
 
[[category:Elf]]
 
[[category:Elf]]

Latest revision as of 15:12, 15 November 2016

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

For a list of all deep elves, see list of deep elves.

deep elf conjurer e

Deep elf conjurer.png

HP 27-54
HD 9
XP 603
Speed 10
AC 1
EV 12
MR 80
Attack1 5 (hit)


Max Chunks 4
Type of Meat Clean
Resistances None
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Holiness Natural
Size Medium
Type elf, elf
Flags Evil
A deep elf well-versed in a variety of destructive magics.


Useful Info

Deep elf conjurers are fragile deep elf Conjurations specialists which blast you with dangerous and irritating attack spells. They often appear in packs with other deep elves in the Elven Halls and sometimes in the Vaults, they are also featured in some baileys.

Spells

Spell set I
Slot1 Bolt of Fire (3d17) Wizard flag
Slot2 Bolt of Cold (3d17) Wizard flag
Slot3 Lightning Bolt (3d16) Wizard flag
Slot4 Bolt of Draining (3d17) Wizard flag

Tips & Tricks

It's hard to prepare for everything they can hit you with. Fire resistance, cold resistance, life protection... It's a lot to muster. Alternatively, you can just silence them, rendering them nearly harmless, or kill them at range. Like most deep elves, they're very fragile; two to three zaps from a wand of cold or wand of fire can take out multiple if you line them up first.

History

Deep elf conjurers were removed in 0.18.

Prior to 0.13 they had a second spell set, one which included such annoyances as Sticky Flame. They also had less HD.