Difference between revisions of "Master elementalist"

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m (Update to 0.21; the vault code is found in float.des line 1842, and still exists.)
 
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{{monster info}}
{{monster
 
|name=master elementalist
 
|glyph={{LightMagenta|p}}
 
|tile=[[File:Master elementalist.png]]
 
|flags={{Speaks flag}}<br>{{Vault flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Clean corpse}}
 
|xp=1194
 
|holiness={{Natural}}
 
|magic_resistance=60
 
|hp_range=44-76
 
|avg_hp=60
 
|armour_class=0
 
|evasion=13
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=6 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=10
 
|base_hp=2
 
|extra_hp=4
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|The primal forces of the universe dance at this demented wizard's fingertips.}}
 
<!--monster-bot-end-->
 
  
 
==Useful Info==
 
==Useful Info==
The '''master elementalist''' is a powerful caster with spells from all four elemental schools of magic, as well as some potent support spells. It can only be found in the "Elemental Laboratory" vault, and it will always guard a [[randart]] elemental magic [[spellbook]], as well as an elemental [[magical staff]] or the [[Elemental Staff]] [[unrand]]art.
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The '''master elementalist''' is a powerful caster with spells from all four elemental schools of magic, as well as some potent support spells. It can only be found in the "Elemental Laboratory" vault, and it will always guard a [[randart]] elemental magic [[spellbook]], as well as an elemental [[magical staff]] or the [[Elemental Staff]] [[unrand]]art. Also, it spawns with a [[ego|branded]] [[robe]].
  
<pre>
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The master elementalist appears only in the [[Elven Halls]] or [[Depths]]. When this vault generates in other branches, the boss is modified to be a depth-appropriate monster wielding the Elemental Staff. In the [[Dungeon]], you can find a [[deep elf pyromancer]], [[deep elf zephyrmancer]], or a [[tengu reaver]].
<nowiki>
 
MAP
 
      ccccccccc
 
      ccE+'''cwcc
 
    ccEEc'''cwwcc
 
    ccEEEc'''cwwwcc
 
  ccEEEEc'''cwwwwcc
 
  ccEEEEEc'''cwwwwwcc
 
ccEEEEEEc''Wcwwwwwwcc
 
ccEEEEEEEc'WW+wwwwwwwcc
 
cEEEEEEEEcccccwwwwwwwwc
 
ccccccc+ccB|Bcccccccc+c
 
c;;;;;;;c$...$c"""""""c
 
c;;;;;;;c$.Z.$c""?"?""c
 
c;;;;;;;c$...$c"""""""c
 
c+cccccccc...cc+ccccccc
 
c........c+++c........c
 
cc..!1.!1c...c.6..6..cc
 
cc......c7.7c......cc
 
  cc.....c...c.....cc
 
  cc.1!.c.*.c.6..cc
 
    cc...c...c...cc
 
    cc..c.7.c..cc
 
      cc.c...+.cc
 
      c+ccccccc
 
        @
 
ENDMAP
 
</nowiki>
 
</pre>
 
  
When this vault generates in the [[Elven Halls]], you will instead face a [[deep elf elementalist]].
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{{monster spells}}
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==Tips & Tricks==
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*The master elementalist is essentially a [[deep elf annihilator]] with the addition of Chain Lightning, Fire Storm, and Haste. An incredibly dangerous foe, but not without a few weaknesses:
 +
**Both [[silence]] and [[waterlog]] will completely disable the elementalist's spellcasting, making the fight extremely easy.
 +
**A [[tin of tremorstones]], if you have high Evocations, is likely to kill in one charge.
 +
**Going [[invisible]] or [[blind]]ing the elementalist will make it less likely for spells to target you.
 +
*Regardless, if the master elementalist gets [[haste]]d, either silence/waterlog or escape the fight immediately. You don't want to take 222+ damage per turn.
  
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==History==
==Spells==
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*Prior to [[0.27]], the master elementalist had the following spells: [[Iron Shot]] (3d28), [[Summon Air Elementals]], [[Sticky Flame Range]] (3d6), [[Summon Water Elementals]], [[Haste]], and [[Blink]].
{{Spellcaster6
 
|number=
 
|slot1=[[Iron Shot]] (3d28)
 
|flags1={{Wizard slot flag}}
 
|slot2=[[Summon Air Elementals]]
 
|flags2={{Wizard slot flag}}
 
|slot3=[[Sticky Flame Range]] (3d6)
 
|flags3={{Wizard slot flag}}
 
|slot4=[[Summon Water Elementals]]
 
|flags4={{Wizard slot flag}}
 
|slot5=[[Haste]]
 
|flags5={{Wizard slot flag}}
 
|slot6=[[Blink]]
 
|flags6={{Wizard slot flag}}
 
}}
 
{{clear}}
 
<!--spl-bot-end-->
 
 
 
==Tips & Tricks==
 
*His [[Iron Shot]]s can deal heavy damage to you, regardless of your resistances. [[Repel Missiles]] is a good way to minimize the impact, and also helps stave off his relatively harmless but potentially destructive [[Sticky Flame]].
 
*Casters who can't breathe water should be especially careful around any [[water elemental]]s he summons. These pests can [[silence]] you while dealing irresistible damage, if allowed to reach you in melee.
 
*[[Silence|Silencing]] him before he can cast anything will make the fight extremely easy, assuming you have some melee proficiencies.
 
  
 
[[Category:Human]]
 
[[Category:Human]]

Latest revision as of 00:00, 3 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
master elementalist pMaster elementalist.png
HP 39-80
HD 18
XP 1303
Speed 10
AC 0
EV 13
Will 60
Attack1 8 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags
Speaks
Warm-blooded
Vault
A demented wizard commanding the primal forces of the universe.

Useful Info

The master elementalist is a powerful caster with spells from all four elemental schools of magic, as well as some potent support spells. It can only be found in the "Elemental Laboratory" vault, and it will always guard a randart elemental magic spellbook, as well as an elemental magical staff or the Elemental Staff unrandart. Also, it spawns with a branded robe.

The master elementalist appears only in the Elven Halls or Depths. When this vault generates in other branches, the boss is modified to be a depth-appropriate monster wielding the Elemental Staff. In the Dungeon, you can find a deep elf pyromancer, deep elf zephyrmancer, or a tengu reaver.

Spells

Spell set I
Slot1 Lehudib's Crystal Spear (3d37) Wizard flag
Slot2 Chain Lightning (3d45) Wizard flag
Slot3 Fire Storm (8d14) Wizard flag
Slot4 Ozocubu's Refrigeration (4d17) Wizard flag
Slot5 Haste Wizard flag
Slot6 Repel Missiles Wizard flag

Tips & Tricks

  • The master elementalist is essentially a deep elf annihilator with the addition of Chain Lightning, Fire Storm, and Haste. An incredibly dangerous foe, but not without a few weaknesses:
    • Both silence and waterlog will completely disable the elementalist's spellcasting, making the fight extremely easy.
    • A tin of tremorstones, if you have high Evocations, is likely to kill in one charge.
    • Going invisible or blinding the elementalist will make it less likely for spells to target you.
  • Regardless, if the master elementalist gets hasted, either silence/waterlog or escape the fight immediately. You don't want to take 222+ damage per turn.

History