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''This page covers the spell. For the summoned construct, see [[Spellforged servitor (monster)]].''
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''This page covers the spell. For the summoned construct, see [[Spellspark servitor (monster)]].''
 
{{spell info}}
 
{{spell info}}
  
'''Spellforged Servitor''' is a level 7 [[Conjurations]]/[[Summonings]] spell which calls a [[spellforged servitor (monster)|spellforged servitor]] into existence. This is a fairly durable, omni-resistant construct which knows one destructive spell from your own list of known spells. The spellpower of its spell is based upon the spellpower with which you cast Spellforged Servitor in the first place.
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'''Spellspark Servitor''' is a level 7 [[Conjurations]]/[[Forgecraft]] spell which constructs a [[spellspark servitor (monster)|spellspark servitor]]. This is a fairly durable, omni-resistant construct which knows one destructive spell from your own list of known spells.  
  
It will know the first among the following spells that you have memorized and can cast with a greater than 50% success rate. The current spell choice is displayed in the full spell description for Spellforged Servitor.<ref>{{source ref|0.28.0|spl-summoning.cc|1905}}</ref>
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==Useful Info==
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One spellspark servitor is constructed.
  
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It is able to cast any of the following spells (only one at a time), if you memorized the spell and the failure rate is less than 20%:<ref>{{source ref|0.32.1|spl-summoning.cc|1485}}</ref>
 
*[[Lehudib's Crystal Spear]]
 
*[[Lehudib's Crystal Spear]]
 
*[[Orb of Destruction]]
 
*[[Orb of Destruction]]
*[[Iron Shot]]
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*[[Bombard]]
*[[Lightning Bolt]]
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*[[Plasma Beam]]
 +
*[[Permafrost Eruption]]
 
*[[Fireball]]
 
*[[Fireball]]
 +
*[[Arcjolt]]
 
*[[Stone Arrow]]
 
*[[Stone Arrow]]
 
*[[Lee's Rapid Deconstruction]]
 
*[[Lee's Rapid Deconstruction]]
 
*[[Airstrike]]
 
*[[Airstrike]]
 +
*[[Irradiate]]
 
*[[Conjure Ball Lightning]]
 
*[[Conjure Ball Lightning]]
 
*[[Freezing Cloud]]
 
*[[Freezing Cloud]]
 
*[[Mephitic Cloud]]
 
*[[Mephitic Cloud]]
*[[Sticky Flame]]
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__NOTOC__
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The current spell choice is displayed in the full spell description for Spellspark Servitor. By default, it will know the topmost eligible spell. You can use the '''Imbue Servitor''' ability to change the spell choice to any other valid listed spell. This takes 5 turns and dismisses your servitor if you already summoned one.
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 +
If you worship [[Vehumet]] and have at least 4* piety, your servitor will get +1 range for supported spells, just like you do.
 +
 
 +
[[Spell power]] determines how strong the spellspark servitor's spells are. It does not influence servitor HP or its duration.
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*Servitors have a [[hit dice]] of <code>7 + pow/14</code>; this determines the strength of a servitor's spells.<ref>{{source ref|0.32.1|spl-summoning.cc|1550}}</ref>
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*Servitors have HP equal to <code>60 + 7d5</code> (67 - 95).
 +
*Duration of the summons is around 36 turns, it does not depend on the spell power.
 +
 
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There is a summon limit of 1; casting the spell again will cause the old summon to very quickly time out.
 +
 
 +
Unlike most other summons, spellspark servitors won't vanish or become hostile if you attack them.
 +
 
 
==Strategy==
 
==Strategy==
*As its offenses are based upon the destructive magic you know, casters specializing in [[Conjurations]] dabbling in [[Summonings]] are much more likely to benefit from this spell than are summoners who dabble in Conjurations.
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An excellent, MP-efficient spell for an otherwise [[Conjurations]]-focused caster. Spellspark Servitor offers all the benefits of a summon (MP efficiency, blocks enemy line of fire, takes hits for you), and it's a great spell for combat too. It can cast [[Bombard]] or [[Lehudib's Crystal Spear]] multiple times for only 7 MP. Forgecraft-focused casters won't benefit ''as'' much, as the Servitor can't copy any Forgecraft spells,  but it's easy to pick up [[Stone Arrow]] for a 3d20 or so attack from the get go. Plus, it's nice to have a ranged attacker who does not need to be close to the player.  
*The spell your Servitor will use depends on your abilities at the time you summon it. You can use equipment with [[wizardry]] or [[intelligence]] bonuses to boost your success rate with a more powerful spell over 50%, then swap back after the summoning.
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*Servitors may not have very high HP or defense, but they come with excellent elemental resistances, allowing them to endure significant elemental assaults. A lucky spellforged servitor with a solid spell can defeat a [[titan]] or [[orb of fire]] in a straight fight.
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As a summon, servitors have moderate durability and great resistances. A lucky servitor with a solid spell can beat [[orbs of fire]] in a straight fight (while blocking [[malmutate]]s).
*Some spells simply aren't very desirable to be cast. [[Conjure Ball Lightning]] is even less safe in a servitor's hands than it is in yours -- make sure to have [[electricity]] resistance if you choose to arm your servitor with the spell. [[Orb of Destruction]] won't be fired intelligently, though at least it shouldn't hurt you.
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*Make sure you do not rely on your servitor casting a spell to survive a sketchy situation. It may sling two spells in three turns and just as likely wait ten turns between spells. The message "Your Spellforged Servitor hums quietly as it recharges" indicates that it is not yet ready to cast again.
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A notable downside is that you can get hit by the servitor. If a monster is between you and the servitor, it can miss the monster and end up hitting you.
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 +
===Spells===
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Spells that are good with Spellspark Servitor:
 +
*[[Earth Magic]]: Bombard and LCS both work well, simple and strong spells. Even [[Stone Arrow]] is a good option, since monsters will cast Stone Arrow ''much'' stronger than you can.
 +
*[[Plasma Beam]]: Like Earth Magic, with better range, though it can be resisted.
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 +
Spells that you should avoid with Spellspark Servitor:
 +
*[[Conjure Ball Lightning]]: It's even more dangerous in a servitor's hands than in yours.
 +
*[[Orb of Destruction]]: Monster AI isn't the best at firing OODs; it often misses. Worst case scenario, orbs can end up hitting you.
 +
*[[Irradiate]]: While not actively dangerous to have, Irradiate is clunky due to its limited range and AOE (the servitor won't hit you, so it just won't cast if you're adjacent).
 +
 
 +
The servitor's stats depends on your abilities at time of cast.
 +
 
 +
===Tips & Tricks===
 +
*Servitors cast slowly (75% to decide to cast, each cast takes 1.8 [[decaAut]]), so don't rely on the servitor casting a spell to survive a sketchy situation.
 
*Your servitor won't disappear or become hostile you if you harm it. So feel free to sling a Fireball or Fire Storm right on top of your servitor. At worst, you kill it.
 
*Your servitor won't disappear or become hostile you if you harm it. So feel free to sling a Fireball or Fire Storm right on top of your servitor. At worst, you kill it.
 +
*Servitors can't see [[invisible]]. A friendly servitor can hit you if you're invisible and there's a monster in the path. It won't work against invisible monsters.
  
 
==Monster Version==
 
==Monster Version==
Spellforged Servitors summoned by monsters will know all of the caster's destructive spells. In addition to the player list, this includes the following monster-only spells:
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Spellspark Servitors summoned by monsters will know all of the caster's destructive spells.
*[[Bolt of Cold]]
 
*[[Force Lance]]
 
  
 
{{monsters with spell}}
 
{{monsters with spell}}
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Frederick's spellspark servitor will know [[Plasma Beam]] and [[Bombard]].
  
 
==History==
 
==History==
*In [[0.27]], many low level and monster-only spells were pruned (to accommodate [[Djinn]]).
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*Prior to [[0.33]], this spell was called '''Spellforged Servitor''' and was level 7 [[Conjuration]]/[[Summoning]].
 +
*Prior to [[0.32]], the Imbue Servitor ability did not exist, and servitors did not benefit from [[Vehumet]]'s range increase.
 +
*Prior to [[0.31]], servitors could cast spells that had a 50% failure rate or lower. Also, they couldn't cast [[Irradiate]], but could cast [[Sticky Flame]]. In addition, they had 2 more HD.
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*Prior to around [[0.29]],  allies weren't smart enough to stop their attacks before they'd hit you. So in this kind of position:
 +
.....
 +
.@y9.
 +
.....
 +
:The servitor could miss monster 'y' with a projectile, hitting you in the process.
 +
*In [[0.27]], many low level and (now) monster-only spells were pruned from the eligible spell list, in order to accommodate [[Djinn]].
 
*Prior to [[0.25]], your servitor gained a random selection of up to 5 of your destructive spells.
 
*Prior to [[0.25]], your servitor gained a random selection of up to 5 of your destructive spells.
 
*Spellforged Servitor was added in [[0.14]].
 
*Spellforged Servitor was added in [[0.14]].

Latest revision as of 19:21, 17 November 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

This page covers the spell. For the summoned construct, see Spellspark servitor (monster).

Spellspark servitor.png Spellspark Servitor
Level 7
School1 Conjuration
School2 Forgecraft
Source(s) Book of Dangerous Friends
Book of Power
Casting noise 7
Spell noise 0
Power Cap 200
Constructs a metallic servant with a spark of the caster's own arcane knowledge at its core. This spark allows the servitor to unleash some of the destructive spells known to its creator, though the strongest and most volatile of magics cannot be imbued in this fashion. The strength of the servitor increases with spell power.

(While you know this spell, you may choose which of your eligible spells it will cast with the Imbue Servitor ability.)

Spellspark Servitor is a level 7 Conjurations/Forgecraft spell which constructs a spellspark servitor. This is a fairly durable, omni-resistant construct which knows one destructive spell from your own list of known spells.

Useful Info

One spellspark servitor is constructed.

It is able to cast any of the following spells (only one at a time), if you memorized the spell and the failure rate is less than 20%:[1]

The current spell choice is displayed in the full spell description for Spellspark Servitor. By default, it will know the topmost eligible spell. You can use the Imbue Servitor ability to change the spell choice to any other valid listed spell. This takes 5 turns and dismisses your servitor if you already summoned one.

If you worship Vehumet and have at least 4* piety, your servitor will get +1 range for supported spells, just like you do.

Spell power determines how strong the spellspark servitor's spells are. It does not influence servitor HP or its duration.

  • Servitors have a hit dice of 7 + pow/14; this determines the strength of a servitor's spells.[2]
  • Servitors have HP equal to 60 + 7d5 (67 - 95).
  • Duration of the summons is around 36 turns, it does not depend on the spell power.

There is a summon limit of 1; casting the spell again will cause the old summon to very quickly time out.

Unlike most other summons, spellspark servitors won't vanish or become hostile if you attack them.

Strategy

An excellent, MP-efficient spell for an otherwise Conjurations-focused caster. Spellspark Servitor offers all the benefits of a summon (MP efficiency, blocks enemy line of fire, takes hits for you), and it's a great spell for combat too. It can cast Bombard or Lehudib's Crystal Spear multiple times for only 7 MP. Forgecraft-focused casters won't benefit as much, as the Servitor can't copy any Forgecraft spells, but it's easy to pick up Stone Arrow for a 3d20 or so attack from the get go. Plus, it's nice to have a ranged attacker who does not need to be close to the player.

As a summon, servitors have moderate durability and great resistances. A lucky servitor with a solid spell can beat orbs of fire in a straight fight (while blocking malmutates).

A notable downside is that you can get hit by the servitor. If a monster is between you and the servitor, it can miss the monster and end up hitting you.

Spells

Spells that are good with Spellspark Servitor:

  • Earth Magic: Bombard and LCS both work well, simple and strong spells. Even Stone Arrow is a good option, since monsters will cast Stone Arrow much stronger than you can.
  • Plasma Beam: Like Earth Magic, with better range, though it can be resisted.

Spells that you should avoid with Spellspark Servitor:

  • Conjure Ball Lightning: It's even more dangerous in a servitor's hands than in yours.
  • Orb of Destruction: Monster AI isn't the best at firing OODs; it often misses. Worst case scenario, orbs can end up hitting you.
  • Irradiate: While not actively dangerous to have, Irradiate is clunky due to its limited range and AOE (the servitor won't hit you, so it just won't cast if you're adjacent).

The servitor's stats depends on your abilities at time of cast.

Tips & Tricks

  • Servitors cast slowly (75% to decide to cast, each cast takes 1.8 decaAut), so don't rely on the servitor casting a spell to survive a sketchy situation.
  • Your servitor won't disappear or become hostile you if you harm it. So feel free to sling a Fireball or Fire Storm right on top of your servitor. At worst, you kill it.
  • Servitors can't see invisible. A friendly servitor can hit you if you're invisible and there's a monster in the path. It won't work against invisible monsters.

Monster Version

Spellspark Servitors summoned by monsters will know all of the caster's destructive spells.

The following enemies cast Spellspark Servitor:

Frederick's spellspark servitor will know Plasma Beam and Bombard.

History

  • Prior to 0.33, this spell was called Spellforged Servitor and was level 7 Conjuration/Summoning.
  • Prior to 0.32, the Imbue Servitor ability did not exist, and servitors did not benefit from Vehumet's range increase.
  • Prior to 0.31, servitors could cast spells that had a 50% failure rate or lower. Also, they couldn't cast Irradiate, but could cast Sticky Flame. In addition, they had 2 more HD.
  • Prior to around 0.29, allies weren't smart enough to stop their attacks before they'd hit you. So in this kind of position:
.....
.@y9.
.....
The servitor could miss monster 'y' with a projectile, hitting you in the process.
  • In 0.27, many low level and (now) monster-only spells were pruned from the eligible spell list, in order to accommodate Djinn.
  • Prior to 0.25, your servitor gained a random selection of up to 5 of your destructive spells.
  • Spellforged Servitor was added in 0.14.

References