Difference between revisions of "Animal skin"
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− | {{ | + | {{version032}} |
{{armour | {{armour | ||
|name = Animal skin | |name = Animal skin | ||
|cost = ? | |cost = ? | ||
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|AC = 2 | |AC = 2 | ||
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|EV = 0 | |EV = 0 | ||
|maxenc = +2 | |maxenc = +2 | ||
|weartime = 3 | |weartime = 3 | ||
|size = All | |size = All | ||
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}} | }} | ||
{{flavour|A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh. | {{flavour|A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh. | ||
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-Anonymous, in Wells' _A Parody Anthology_, p. 120. 1904.}} | -Anonymous, in Wells' _A Parody Anthology_, p. 120. 1904.}} | ||
− | An '''animal skin''' is a | + | An '''animal skin''' is a body armour that is functionally identical to a [[robe]], with 2 base AC and no encumbrance. |
− | + | Unlike robes, animal skins are not normally generated with [[ego]]s outside of a few special vaults, such as in [[Ice cave]]s. | |
==Desirability== | ==Desirability== | ||
− | + | This item exists as flavour for [[Berserker]]s and some enemies (such as [[spriggan berserker]]s) where a robe would be less thematic. | |
− | + | Berserkers, as melee-focused characters with high [[strength]], should switch to a heavier armour almost immediately. For other characters, there's usually better options available. A +2 animal skin is better than a +0 robe, at least. | |
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{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | ||
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| '''The [[Skin of Zhor]]''' || [[Image:Skin of zhor.png]] | | '''The [[Skin of Zhor]]''' || [[Image:Skin of zhor.png]] | ||
|} | |} | ||
+ | |||
+ | ==History== | ||
+ | *Prior to [[0.12]], several monsters ([[sheep]], [[yak]], [[death yak]]) could leave these when [[food|butchered]]. | ||
{{armours}} | {{armours}} | ||
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[[Category:Body armour]] | [[Category:Body armour]] |
Latest revision as of 02:23, 23 October 2024
Name | Animal skin |
---|---|
Size to wear | All |
Armour Class | 2 |
Encumbrance rating | 0 |
Maximum Enchantment | +2 |
Grants | nothing |
Time to Wear | 5 |
A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh.
"He killed the noble Mudjokivis. |
An animal skin is a body armour that is functionally identical to a robe, with 2 base AC and no encumbrance.
Unlike robes, animal skins are not normally generated with egos outside of a few special vaults, such as in Ice caves.
Desirability
This item exists as flavour for Berserkers and some enemies (such as spriggan berserkers) where a robe would be less thematic.
Berserkers, as melee-focused characters with high strength, should switch to a heavier armour almost immediately. For other characters, there's usually better options available. A +2 animal skin is better than a +0 robe, at least.
Image | |
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Mundane | |
Magical | |
Artifact | |
Unrandart Animal Skin | |
The Skin of Zhor |
History
Armour | |
---|---|
Body Armour | Leather armour • Ring mail • Scale mail • Chain mail • Plate armour • Crystal plate armour
Robe • Animal skin • Troll leather armour • Steam dragon scales • Acid dragon scales • |
Miscellaneous | Hat • Helmet • Cloak • Scarf • Gloves • Boots • Barding |
Shields | Buckler • Kite shield • Tower shield • Orb |