Difference between revisions of "Acid"

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'''Acid''' is a [[damage type]] most commonly dealt by [[List of jellies|jellies]] and [[Acid dragon|acidic]] [[Yellow draconian|dragonkind]], which can be resisted with corrosion resistance. Most types of acid damage can apply a temporary corrosion status, which lowers your AC and slaying.
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'''Acid''' is a [[damage type]] most commonly dealt by [[List of jellies|jellies]] and [[Acid dragon|acidic]] [[Yellow draconian|dragonkind]], which can be resisted with corrosion resistance. Most types of acid damage can apply a temporary corrosion status, which lowers your [[AC]] and [[slaying]].
  
 
==Sources of Acid==
 
==Sources of Acid==
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*{{monsterlink|The royal jelly}}
 
*{{monsterlink|The royal jelly}}
 
*{{monsterlink|Caustic shrike}}
 
*{{monsterlink|Caustic shrike}}
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*{{Brown|u}} [[File:Ugly thing1.png]] '''Brown [[ugly thing]]s and [[very ugly thing]]s'''
  
Acidic melee attacks may cause an "acid splash" (the message "the acid burns!". Players recieve 4d3 extra damage, and monsters only receive 2d4 extra damage.
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Acidic melee attacks may cause an "acid splash" (the message "the acid burns!"). Players receive 4d3 extra damage, and monsters only receive 2d4 extra damage.
  
 
===Acidic Flesh===
 
===Acidic Flesh===
Some monsters have acidic flesh and will cause acid splashes when attacked with a melee weapon, like the extra "splash" from the melee attack:
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Some monsters have acidic flesh and will cause acid splashes when attacked with a melee weapon, like the extra "splash" from the melee attack (4d3 vs players):
  
 
*{{monsterlink|Jelly}}
 
*{{monsterlink|Jelly}}
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*{{monsterlink|Oklob plant}}
 
*{{monsterlink|Oklob plant}}
 
*{{monsterlink|Oklob sapling}}
 
*{{monsterlink|Oklob sapling}}
 
===Acid Splash===
 
Yellow draconians (which occasionally includes [[Tiamat]]) may use the [[Acid Splash]] ability. This is similar to Acid Spit but may effect additional creatures adjacent to the target.
 
 
 
*{{monsterlink|Yellow draconian}}
 
*{{monsterlink|Yellow draconian}}
 
*{{monsterlink|Tiamat}}
 
*{{monsterlink|Tiamat}}
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 +
Player yellow [[draconian]]s may use the [[Acid Splash]] ability, which is like Spit Acid but can hit surrounding enemies. Neither Spit Acid nor Acid Splash ability have the "acid splash" of melee attacks.
  
 
===Corrosive Bolt===
 
===Corrosive Bolt===
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===Acidic Fog===
 
===Acidic Fog===
Acidic fog is a type of [[cloud]] that deals acid damage to and corrodes anything unfortunate enough to be standing in it. It can only be produced by a high-powered [[wand of clouds]].
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Acidic fog is a type of [[cloud]] that deals acid damage to and corrodes anything unfortunate enough to be standing in it. It can only be produced by a high-powered [[condenser vane]].
 
 
===Slime Walls===
 
Standing next to the [[wall]]s of [[the Slime Pits]] will subject players and non-jelly or -eyeball monsters to one acid splash per wall tile. Unlike most other types of acid damage, this will never inflict the corrosion status.
 
 
 
Worshipers of [[Jiyva]] are unaffected by slime walls.
 
  
 
==Corrosion Resistance==
 
==Corrosion Resistance==
Corrosion resistance reduces damage taken from acid and reduces the chance of being further corroded. Also, it gives immunity to [[Cloud#Acidic_fog|clouds of acidic fog]].
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Corrosion resistance reduces damage taken from acid and reduces the effect of corrosion. Also, it gives immunity to [[Cloud#Acidic_fog|clouds of acidic fog]].
  
 
The sources of Corrosion resistance are:
 
The sources of Corrosion resistance are:
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*[[ring of resist corrosion]]
 
*[[ring of resist corrosion]]
 
*[[acid dragon scales]]
 
*[[acid dragon scales]]
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*[[artefact]]s with rCorr
 
*[[potion of resistance]]
 
*[[potion of resistance]]
 
*[[Tiamat]]'s [[dragonskin cloak]] (50% chance per attack)
 
*[[Tiamat]]'s [[dragonskin cloak]] (50% chance per attack)
 
*Having the [[Good_mutations#Yellow_Scales|yellow scales]] mutation at level 3
 
*Having the [[Good_mutations#Yellow_Scales|yellow scales]] mutation at level 3
*Having at least *** [[piety]] while following [[Jiyva]]
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*Having at least ** [[piety]] while following [[Jiyva]]
  
 
===Damage Reduction===
 
===Damage Reduction===
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==Corrosion==
 
==Corrosion==
Corrosion is a temporary [[status effect]] which gives a stackable -4 to [[slaying]] (lowers damage, but not [[to-hit]]) and [[AC]] for as long as it lasts. All corrosion will be repaired after enough time has passed. It can be immediately removed with a [[potion of cancellation]]; aiming [[Yara's Violent Unravelling]], a [[wand of quicksilver]], or your own [[Draconian#Purple|purple draconian]] breath at yourself are more painful, yet perhaps more accessible, ways of removing corrosion.
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Corrosion is a temporary [[status effect]].
  
In addition to taking acid damage, players may also suffer corrosion from these sources:
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On players, it gives a stackable -4 to damage roll and [[AC]] for its duration. Players with corrosion resistance will only take a -2 penalty per application. All corrosion will be repaired after enough time has passed. It can be immediately removed with a [[potion of cancellation]] or other dispelling effects ([[Yara's Violent Unravelling]], [[Quicksilver Bolt]], or your own [[Draconian#Purple|purple draconian]] breath).
 +
 
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In addition to acid damage, players may also suffer corrosion from these sources:
 
*Being hit by enemies with [[:Category:Corrode flavour|corrosive attacks]] (like the {{monsterlink|Rust devil}}).
 
*Being hit by enemies with [[:Category:Corrode flavour|corrosive attacks]] (like the {{monsterlink|Rust devil}}).
 
*The [[Entropic Weave]] spell of {{LightCyan|B}} [[File:Entropy weaver.png]] '''[[Entropy weaver]]s''' or {{LightGreen|6}} [[File:Demonspawn corrupter.png]] '''[[Demonspawn corrupter]]s'''
 
*The [[Entropic Weave]] spell of {{LightCyan|B}} [[File:Entropy weaver.png]] '''[[Entropy weaver]]s''' or {{LightGreen|6}} [[File:Demonspawn corrupter.png]] '''[[Demonspawn corrupter]]s'''
 
*Taking damage while wearing an [[randart|artefact]] with the '''*Corrode''' property (3% chance per '''*Corrode''').
 
*Taking damage while wearing an [[randart|artefact]] with the '''*Corrode''' property (3% chance per '''*Corrode''').
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*Being adjacent to [[Wall#Slime Covered Rock|slime covered rock]]. (Corrosion will cease as soon as you move away from the wall.)
  
Monsters that have been corroded simply get a temporary -8 to their AC. This does not stack -- additional corrosion merely increases the duration.
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Monsters that have been corroded get a temporary -8 to their AC. This does ''not'' stack -- additional corrosion merely increases the duration.
  
 
==History==
 
==History==
*Prior to [[0.28]], seperately damaging acid splashes happened with th Spit Acid and Acid Splash abilities.
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*Prior to [[0.32]], corrosion resistance did not reduce the effect of corrosion. Instead, it had a 50% chance to prevent each application of corrosion.
*Prior to [[0.15]], corrosion instead caused permanent damage to weapons and armor, reducing their enchantment values, possibly into the negatives. Also, [[potions of resistance]] did not grant rAcid or rCorr.
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*Prior to [[0.30]], slime-covered walls in [[the Slime Pits]] would inflict acid damage.
 +
*Prior to [[0.28]], Spit Acid, Acid Splash, and Corrosive Bolt caused additional "acid splashes" (extra 4d5 v. the player, 2d4 v. monsters). Their base damage was lower to compensate.
 +
*Prior to [[0.15]], corrosion instead caused permanent damage to weapons and armour, reducing their enchantment values, possibly into the negatives. Also, [[potions of resistance]] did not grant rAcid or rCorr.
 
*There were previously three tiers of acid resistance, each one further reducing acid damage; now there is only one level which is merged with corrosion resistance.
 
*There were previously three tiers of acid resistance, each one further reducing acid damage; now there is only one level which is merged with corrosion resistance.
 
*In previous versions, acid splashes did more damage if you were wearing less armour (2 dice plus an additional die for each empty armour slot); cloaks provided a 50% chance per empty slot of negating this extra damage, and the damage was reduced by having the [[Shaggy Fur|fur mutation]].
 
*In previous versions, acid splashes did more damage if you were wearing less armour (2 dice plus an additional die for each empty armour slot); cloaks provided a 50% chance per empty slot of negating this extra damage, and the damage was reduced by having the [[Shaggy Fur|fur mutation]].
 
[[Category:Damage types]]
 

Latest revision as of 23:51, 26 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Acid is a damage type most commonly dealt by jellies and acidic dragonkind, which can be resisted with corrosion resistance. Most types of acid damage can apply a temporary corrosion status, which lowers your AC and slaying.

Sources of Acid

Acidic Melee Attacks

The following monsters have acidic melee attacks, which may apply corrosion:

Acidic melee attacks may cause an "acid splash" (the message "the acid burns!"). Players receive 4d3 extra damage, and monsters only receive 2d4 extra damage.

Acidic Flesh

Some monsters have acidic flesh and will cause acid splashes when attacked with a melee weapon, like the extra "splash" from the melee attack (4d3 vs players):

Spit Acid

The following monsters can Spit Acid as a ranged attack, dealing 3d14 acid damage that bypasses AC and may incur corrosion:

Player yellow draconians may use the Acid Splash ability, which is like Spit Acid but can hit surrounding enemies. Neither Spit Acid nor Acid Splash ability have the "acid splash" of melee attacks.

Corrosive Bolt

The spell Corrosive Bolt deals significant acid damage and may inflict corrosion. Several monsters may cast it, as well as any creature that has picked up a wand of acid.

The following enemies cast Corrosive Bolt:

The following enemies may be able to cast Corrosive Bolt, depending on their spell set:

Acidic Fog

Acidic fog is a type of cloud that deals acid damage to and corrodes anything unfortunate enough to be standing in it. It can only be produced by a high-powered condenser vane.

Corrosion Resistance

Corrosion resistance reduces damage taken from acid and reduces the effect of corrosion. Also, it gives immunity to clouds of acidic fog.

The sources of Corrosion resistance are:

Damage Reduction

Players with corrosion resistance take 50% damage from acid. All monsters with any degree of acid resistance are completely immune to acid damage.

Corrosion

Corrosion is a temporary status effect.

On players, it gives a stackable -4 to damage roll and AC for its duration. Players with corrosion resistance will only take a -2 penalty per application. All corrosion will be repaired after enough time has passed. It can be immediately removed with a potion of cancellation or other dispelling effects (Yara's Violent Unravelling, Quicksilver Bolt, or your own purple draconian breath).

In addition to acid damage, players may also suffer corrosion from these sources:

Monsters that have been corroded get a temporary -8 to their AC. This does not stack -- additional corrosion merely increases the duration.

History

  • Prior to 0.32, corrosion resistance did not reduce the effect of corrosion. Instead, it had a 50% chance to prevent each application of corrosion.
  • Prior to 0.30, slime-covered walls in the Slime Pits would inflict acid damage.
  • Prior to 0.28, Spit Acid, Acid Splash, and Corrosive Bolt caused additional "acid splashes" (extra 4d5 v. the player, 2d4 v. monsters). Their base damage was lower to compensate.
  • Prior to 0.15, corrosion instead caused permanent damage to weapons and armour, reducing their enchantment values, possibly into the negatives. Also, potions of resistance did not grant rAcid or rCorr.
  • There were previously three tiers of acid resistance, each one further reducing acid damage; now there is only one level which is merged with corrosion resistance.
  • In previous versions, acid splashes did more damage if you were wearing less armour (2 dice plus an additional die for each empty armour slot); cloaks provided a 50% chance per empty slot of negating this extra damage, and the damage was reduced by having the fur mutation.