Difference between revisions of "Spider Form"

From CrawlWiki
Jump to: navigation, search
m (Strategy)
m (present tense)
 
(16 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{version028}}
+
{{obsolete}}
{{spell info}}
+
{{Spell
 +
|name=Spider Form
 +
|level=3
 +
|school1={{Poison Magic}}
 +
|school2={{Transmutations}}
 +
|school3=
 +
|sources=<div>
 +
[[Book of Changes]]<br>
 +
[[Book of Dreams]]
 +
</div>
 +
|castingnoise=2
 +
|spellnoise=0
 +
|power cap=100
 +
|flags=Chaotic, Helpful, Utility
 +
}}
 +
{{flavour|Transforms the caster into a venomous, spider-like creature. The caster becomes highly evasive and gains a poisonous bite, but gains vulnerability to poison.
  
'''Spider Form''' is level 3 [[Poison Magic|Poison]]/[[Transmutations|Transmutation]] spell that transforms the user into a spider-like creature.
+
While transformed, any equipped weapons and armour are melded, and casting spells becomes slightly more difficult.}}
  
[[Transmuter]]s start with this spell available.
+
'''Spider Form''' is a level 3 [[Poison Magic|Poison]]/[[Transmutations|Transmutation]] spell that transforms the user into a spider-like creature.
  
==Transformation==
+
[[Transmuter]]s start with this spell in their library.
This transformation grants the following:
 
  
'''Pros:'''
+
==Useful Info==
*A [[venom]]-branded [[Unarmed Combat|unarmed]] attack with base damage 5 and a [[to hit]] bonus
+
Casting this spell gives you Spider Form for a spellpower-dependent duration. You'll gain the following:
*A +5 bonus to [[dexterity]]
 
*Tiny [[size]] (improves [[EV]])
 
*Immunity to [[web]]s
 
  
'''Cons:'''
+
'''Combat'''
*Melds all equipment except jewellery
+
*'''Innate AC:''' 2
*Cannot throw weapons
+
*'''[[Unarmed Combat]]:''' 5 base damage, with an added [[venom]] brand.
*Natural [[AC]] is 2
+
*'''Stat Bonus:''' +5 [[dexterity]]
*-10% to [[spell success]]
 
*Vulnerability to [[poison]].  
 
**Can be negated with a source of [[poison resistance]]; but even with multiple sources of rPois, you won't resist it.
 
**Players immune to poison retain their immunity.
 
  
The duration of the transformation is <code>8 + 2d<power></code> turns, capped at 60<ref>{{source ref|0.28.0|form-data.h|78}}</ref>.
+
'''Resistances'''
 +
*[[Poison resistance|Poison vulnerability (rPois-)]]
 +
*Immune to [[web]]s.
  
[[Mummies]] and [[ghouls]] cannot memorize this spell. [[Vampires]] can memorize this spell, but cannot cast it if they are bloodless.
+
'''Restrictions'''
 +
*'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]], [[weapon]] and [[shield]].
 +
*Cannot [[throw]] items.
 +
*Makes [[spell]]s harder to cast (increases [[Spell Success#Modifiers|raw spell failure]] rate by +10%).
 +
 
 +
'''Other'''
 +
*'''[[Size#Tiny|Tiny]]'''-sized, increasing your [[EV]].
 +
*Suppresses many [[mutation]]s. Species [[movement delay]] set to 1.0.
 +
 
 +
Like all form changing spells, [[mummies]], [[ghoul]]s, and bloodless [[vampire]]s cannot use this spell.
 +
 
 +
The duration of the transformation is <code>8 + 2d<power></code> turns, capped at 60.<ref>{{source ref|0.30.1|form-data.h|78}}</ref>
  
 
==Strategy==
 
==Strategy==
This spell is quite useful for low-level Transmuters, as it is fairly easy to cast. Players already into Transmutations can put 1 or 2 levels in [[Poison Magic]] to get this spell running. Spider Form gives a boost in evasion, and a minor buff in unarmed combat. What's important is the poison; it deals big damage, and few enemies in the early dungeon are resistant to it. Once enemies are extremely poisoned (3 poison drops in Tiles), you can start backing off, letting toxins do their work.
+
Spider Form gives access to [[venom]]-branded attacks. A [[dagger]] of venom is a strong weapon up into [[Lair]], and spider fangs are even better. Once enemies are extremely poisoned (3 poison drops in Tiles), you can back off, letting the toxins do their work. It also gives a bonus to [[EV]].
 
 
The evasion bonus is helpful, but be aware that when monsters ''do'' manage to land a hit, you'll have very low [[AC]] to reduce it. [[Octopode]] and [[felid]] transmuters won't have to worry about the AC reduction, as their natural AC is already extremely low.
 
  
Be careful about using this spell around enemies with poisonous attacks, as you'll be vulnerable to poison, unless you've found a source of rPois. For poisonous enemies, consider upgrading to [[Ice Form]] -- if you can afford to train it. Other hazards to watch out for are high-accuracy effects, such as [[Fireball]] or [[Airstrike]].  
+
However, Spider Form has several downsides:
 +
*The evasion bonus is helpful, but be aware that when monsters ''do'' manage to land a hit, you'll have very low [[AC]] to reduce it.
 +
*While [[Octopodes]] and [[Felid]]s don't have much AC to begin with, both species still lose ''something'' with spider form. Octopodes lose their constriction. Felids lose their fast movement speed.
 +
*rPois- is a liability against adders and the like, unless you happen to have poison immunity.
 +
*You can't throw things like [[dart]]s in Spider Form.
 +
By the time you enter [[Lair]] - a branch with many poisonous enemies, and many enemies with rPois - Spider Form starts to get weak. Even if you ignored all the poison, the lack of any AC or [[SH]] becomes very noticeable. Transmuters will want to upgrade to [[Ice Form]], or stick to base unarmed combat.
  
Finally, Spider Form starts to become weak during the [[Lair]] rune branches, and often well before. Three of the branches feature [[poison]] as a major threat, and the other features [[silver]] weaponry, which deals extra damage against transmutated players. In addition, venom loses its relative potency, and the lack of AC or [[SH]] becomes very noticeable.
+
With that being said, it can be great in the early Dungeon. Transmuters can afford 1-2 levels of Poison Magic in order to get the spell running. Even at 30% + failure, this spell is reasonable to use - all you need is 1 successful cast in order to transform.
  
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
Line 44: Line 67:
  
 
==History==
 
==History==
 +
*Spider Form was removed in [[0.31]].
 
*Prior to [[0.28]], Spider Form had a power cap of 200.
 
*Prior to [[0.28]], Spider Form had a power cap of 200.
 
*Prior to [[0.22]], Spider Form prevented usage of [[wand]]s.
 
*Prior to [[0.22]], Spider Form prevented usage of [[wand]]s.

Latest revision as of 02:03, 26 February 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Spider form.png Spider Form
Level 3
School1 Poison
School2 Transmutation
Source(s)
Casting noise 2
Spell noise 0
Power Cap 100
Flags Chaotic, Helpful, Utility
Transforms the caster into a venomous, spider-like creature. The caster becomes highly evasive and gains a poisonous bite, but gains vulnerability to poison.

While transformed, any equipped weapons and armour are melded, and casting spells becomes slightly more difficult.

Spider Form is a level 3 Poison/Transmutation spell that transforms the user into a spider-like creature.

Transmuters start with this spell in their library.

Useful Info

Casting this spell gives you Spider Form for a spellpower-dependent duration. You'll gain the following:

Combat

Resistances

Restrictions

Other

Like all form changing spells, mummies, ghouls, and bloodless vampires cannot use this spell.

The duration of the transformation is 8 + 2d<power> turns, capped at 60.[1]

Strategy

Spider Form gives access to venom-branded attacks. A dagger of venom is a strong weapon up into Lair, and spider fangs are even better. Once enemies are extremely poisoned (3 poison drops in Tiles), you can back off, letting the toxins do their work. It also gives a bonus to EV.

However, Spider Form has several downsides:

  • The evasion bonus is helpful, but be aware that when monsters do manage to land a hit, you'll have very low AC to reduce it.
  • While Octopodes and Felids don't have much AC to begin with, both species still lose something with spider form. Octopodes lose their constriction. Felids lose their fast movement speed.
  • rPois- is a liability against adders and the like, unless you happen to have poison immunity.
  • You can't throw things like darts in Spider Form.

By the time you enter Lair - a branch with many poisonous enemies, and many enemies with rPois - Spider Form starts to get weak. Even if you ignored all the poison, the lack of any AC or SH becomes very noticeable. Transmuters will want to upgrade to Ice Form, or stick to base unarmed combat.

With that being said, it can be great in the early Dungeon. Transmuters can afford 1-2 levels of Poison Magic in order to get the spell running. Even at 30% + failure, this spell is reasonable to use - all you need is 1 successful cast in order to transform.

Spider Form
Spider transform.png

History

  • Spider Form was removed in 0.31.
  • Prior to 0.28, Spider Form had a power cap of 200.
  • Prior to 0.22, Spider Form prevented usage of wands.
  • Prior to 0.20, followers of the Shining One incurred penance if they poisoned sentient, non-evil monsters.
  • Prior to 0.19, Spider Form gave a large stealth bonus.
  • Prior to 0.15, Spider Form provided above-average speed and the ability to cling to walls.

References

  1. form-data.h:78 (0.30.1)
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form