Difference between revisions of "Sculpt Simulacrum"

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'''Sculpt Simulacrum''' is a level 6 [[Ice]]/[[Alchemy]] spell which creates multiple [[simulacra]] - frail, icy copies - from an adjacent monster. The simulacra take a few turns to form.
 
'''Sculpt Simulacrum''' is a level 6 [[Ice]]/[[Alchemy]] spell which creates multiple [[simulacra]] - frail, icy copies - from an adjacent monster. The simulacra take a few turns to form.
  
 
==Useful Info==
 
==Useful Info==
When used against a [[natural]], [[demonic]], or [[holy]] monster, it creates 2-3 [[blocks of ice]]. There is a <code>power/200</code> chance to create 3 blocks, otherwise it creates 2.<!--Spl.summoning.cc-->
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When used against a [[natural]], [[demonic]], or [[holy]] monster, it creates 2-3 [[blocks of ice]]. There is a <code>power/200</code> chance to create 3 blocks, otherwise it creates 2.<ref>{{source ref|0.31-b1|spl-summoning.cc|2910}}</ref> These blocks of ice will turn into a [[simulacrum]] of the monster after a short delay. The first block of ice takes 3-5 turns to become a simulacrum.<ref>{{source ref|0.31-b1|spl-summoning.cc|2914}}</ref> Each block of ice thereafter takes 1-3 turns longer than the previous. If destroyed by an attack, no simulacra is created.
  
These blocks of ice will turn into a monster [[simulacrum]] after a short delay. The first block of ice takes 3-5 turns to become a simlacrum. Each block of ice thereafter takes 1-3 turns after the previous. If destroyed by an attack, no simulacra is created.<!--Also spl.summoning.cc-->
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Simulacra are [[derived undead]]; their stats depend on which monster you cast Sculpt Simulacrum on. Generally, they are frail, but with strong [[cold]] attacks.
  
Simulacra are [[derived undead]]. They are fragile, but generally have very powerful [[cold]] attacks. Their stats depend on which monster you cast Sculpt Simluacrum on.
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Simulacrum last for about 27 turns; spell power does not increase duration.
 
 
Simluacrum last for about 27 turns; spellpower does not increase duration.
 
  
 
There is a cap of 5 simulacra. If this cap is reached, the oldest simulacra will be destroyed whenever a new one is formed.
 
There is a cap of 5 simulacra. If this cap is reached, the oldest simulacra will be destroyed whenever a new one is formed.
  
This is not considered [[Necromancy]], so [[Gozag]] and [[Yredelemnul]] worshippers can use this spell without issue. However, the [[good god]]s forbid its use.
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This is not a [[Necromancy]] spell, so [[Gozag]] and [[Yredelemnul]] worshippers can use it without issue. However, the [[good god]]s still forbid its use.
  
 
==Strategy==
 
==Strategy==
The following are especially good/bad targets for Sculpt Simulacrum:
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Simulacra are glass cannons - strong but frail. The following are especially good/bad targets for Sculpt Simulacrum:
*Monsters with multiple attacks are extremely powerful; each attack gets its own - very large - cold boost. [[Hydra]]s, [[entropy weaver]]s, and [[ettin]]s are all fair game. [[The Lernaean hydra]] as a simulacrum can deal over 1000 damage per turn.  
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*Monsters with multiple attacks. Since each attack gets its own - very large - cold damage boost, having multiple attacks is obviously powerful. [[Hydra]]s, [[entropy weaver]]s, and [[ettin]]s are all fair game, assuming you can survive melee combat against them. [[The Lernaean hydra]] as a simulacrum can deal over 1000 damage per turn, but standing next to Lerny is too dangerous for most characters.
*Monsters with [[constriction]] ([[list of reptiles and amphibians|snakes]], [[tentacled monstrosities]]) are also good targets, as constriction is kept in undeath.
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*Monsters with [[constriction]] ([[list of reptiles and amphibians|snakes]], [[tentacled monstrosities]]). Their simulacra can also constrict foes, making them good allies.
*Avoid targeting physically deficient mages (such as [[occultist]]s and magical [[list of deep elves|deep elves]]), as you'll spend 6 MP to create pathetic simulacra.
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*Conversely, avoid targeting physically deficient mages (such as [[occultist]]s and magical [[list of deep elves|deep elves]]), as you'll spend 6 MP to create pathetic simulacra.
  
In any case, few monsters can handle 2-3 icy copies of themselves. But if every monster in the vicinity is immune or heavily resistant to cold, don't bother with simulacra.
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Also, since simulacra deal cold damage, avoid using Sculpt Simulacrum if most/all monsters in a group are heavily resistant to cold.
  
 
==History==
 
==History==
*Sculpt Simulacrum was added in [[0.31]], replacing the [[Simulacrum]] spell.
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*Sculpt Simulacrum was added in [[0.31]], replacing the [[Simulacrum (spell)|Simulacrum]] spell.
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==References==
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<references />

Latest revision as of 03:12, 5 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Simulacrum.png Sculpt Simulacrum
Level 6
School1 Alchemy
School2 Ice
Source(s) Book of Cryoformation
Book of Wicked Creation
Casting noise 6
Spell noise 0
Power Cap 200
Range 1
Flags Dir or target, Needs tracer, Not self, Unholy
Forms icy simulacra of an adjacent living, demonic, or holy creature. These fragile doppelgangers will take shape over a short period of time, eventually gaining the ability to move and attack the caster's enemies.

The good gods frown on this spell, as it works blood and ichor into unnatural facsimiles.

You can maintain up to 5 simulacra simultaneously.

Sculpt Simulacrum is a level 6 Ice/Alchemy spell which creates multiple simulacra - frail, icy copies - from an adjacent monster. The simulacra take a few turns to form.

Useful Info

When used against a natural, demonic, or holy monster, it creates 2-3 blocks of ice. There is a power/200 chance to create 3 blocks, otherwise it creates 2.[1] These blocks of ice will turn into a simulacrum of the monster after a short delay. The first block of ice takes 3-5 turns to become a simulacrum.[2] Each block of ice thereafter takes 1-3 turns longer than the previous. If destroyed by an attack, no simulacra is created.

Simulacra are derived undead; their stats depend on which monster you cast Sculpt Simulacrum on. Generally, they are frail, but with strong cold attacks.

Simulacrum last for about 27 turns; spell power does not increase duration.

There is a cap of 5 simulacra. If this cap is reached, the oldest simulacra will be destroyed whenever a new one is formed.

This is not a Necromancy spell, so Gozag and Yredelemnul worshippers can use it without issue. However, the good gods still forbid its use.

Strategy

Simulacra are glass cannons - strong but frail. The following are especially good/bad targets for Sculpt Simulacrum:

  • Monsters with multiple attacks. Since each attack gets its own - very large - cold damage boost, having multiple attacks is obviously powerful. Hydras, entropy weavers, and ettins are all fair game, assuming you can survive melee combat against them. The Lernaean hydra as a simulacrum can deal over 1000 damage per turn, but standing next to Lerny is too dangerous for most characters.
  • Monsters with constriction (snakes, tentacled monstrosities). Their simulacra can also constrict foes, making them good allies.
  • Conversely, avoid targeting physically deficient mages (such as occultists and magical deep elves), as you'll spend 6 MP to create pathetic simulacra.

Also, since simulacra deal cold damage, avoid using Sculpt Simulacrum if most/all monsters in a group are heavily resistant to cold.

History

References