Difference between revisions of "Sculpt Simulacrum"
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'''Sculpt Simulacrum''' is a level 6 [[Ice]]/[[Alchemy]] spell which creates multiple [[simulacra]] - frail, icy copies - from an adjacent monster. The simulacra take a few turns to form. | '''Sculpt Simulacrum''' is a level 6 [[Ice]]/[[Alchemy]] spell which creates multiple [[simulacra]] - frail, icy copies - from an adjacent monster. The simulacra take a few turns to form. | ||
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When used against a [[natural]], [[demonic]], or [[holy]] monster, it creates 2-3 [[blocks of ice]]. There is a <code>power/200</code> chance to create 3 blocks, otherwise it creates 2.<ref>{{source ref|0.31-b1|spl-summoning.cc|2910}}</ref> These blocks of ice will turn into a [[simulacrum]] of the monster after a short delay. The first block of ice takes 3-5 turns to become a simulacrum.<ref>{{source ref|0.31-b1|spl-summoning.cc|2914}}</ref> Each block of ice thereafter takes 1-3 turns longer than the previous. If destroyed by an attack, no simulacra is created. | When used against a [[natural]], [[demonic]], or [[holy]] monster, it creates 2-3 [[blocks of ice]]. There is a <code>power/200</code> chance to create 3 blocks, otherwise it creates 2.<ref>{{source ref|0.31-b1|spl-summoning.cc|2910}}</ref> These blocks of ice will turn into a [[simulacrum]] of the monster after a short delay. The first block of ice takes 3-5 turns to become a simulacrum.<ref>{{source ref|0.31-b1|spl-summoning.cc|2914}}</ref> Each block of ice thereafter takes 1-3 turns longer than the previous. If destroyed by an attack, no simulacra is created. | ||
− | Simulacra are [[derived undead]]. | + | Simulacra are [[derived undead]]; their stats depend on which monster you cast Sculpt Simulacrum on. Generally, they are frail, but with strong [[cold]] attacks. |
− | + | Simulacrum last for about 27 turns; spell power does not increase duration. | |
There is a cap of 5 simulacra. If this cap is reached, the oldest simulacra will be destroyed whenever a new one is formed. | There is a cap of 5 simulacra. If this cap is reached, the oldest simulacra will be destroyed whenever a new one is formed. | ||
− | This is not a [[Necromancy]] spell, so [[Gozag]] and [[Yredelemnul]] worshippers can it without issue. However, the [[good god]]s still forbid its use. | + | This is not a [[Necromancy]] spell, so [[Gozag]] and [[Yredelemnul]] worshippers can use it without issue. However, the [[good god]]s still forbid its use. |
==Strategy== | ==Strategy== | ||
− | Simulacra are glass cannons | + | Simulacra are glass cannons - strong but frail. The following are especially good/bad targets for Sculpt Simulacrum: |
− | *Monsters with multiple attacks. Since each attack gets its own - very large - cold boost, having multiple attacks is powerful. [[Hydra]]s, [[entropy weaver]]s, and [[ettin]]s are all fair game. [[The Lernaean hydra]] as a simulacrum can deal over 1000 damage per turn. | + | *Monsters with multiple attacks. Since each attack gets its own - very large - cold damage boost, having multiple attacks is obviously powerful. [[Hydra]]s, [[entropy weaver]]s, and [[ettin]]s are all fair game, assuming you can survive melee combat against them. [[The Lernaean hydra]] as a simulacrum can deal over 1000 damage per turn, but standing next to Lerny is too dangerous for most characters. |
*Monsters with [[constriction]] ([[list of reptiles and amphibians|snakes]], [[tentacled monstrosities]]). Their simulacra can also constrict foes, making them good allies. | *Monsters with [[constriction]] ([[list of reptiles and amphibians|snakes]], [[tentacled monstrosities]]). Their simulacra can also constrict foes, making them good allies. | ||
− | *Conversely, avoid targeting | + | *Conversely, avoid targeting physically deficient mages (such as [[occultist]]s and magical [[list of deep elves|deep elves]]), as you'll spend 6 MP to create pathetic simulacra. |
− | Also, since simulacra deal cold damage, avoid using Sculpt | + | Also, since simulacra deal cold damage, avoid using Sculpt Simulacrum if most/all monsters in a group are heavily resistant to cold. |
==History== | ==History== | ||
− | *Sculpt Simulacrum was added in [[0.31]], replacing the [[Simulacrum]] spell. | + | *Sculpt Simulacrum was added in [[0.31]], replacing the [[Simulacrum (spell)|Simulacrum]] spell. |
==References== | ==References== | ||
<references /> | <references /> |
Latest revision as of 03:12, 5 February 2024
Sculpt Simulacrum | |
---|---|
Level | 6 |
School1 | Alchemy |
School2 | Ice |
Source(s) | Book of Ice Book of the Tundra Book of Winter |
Casting noise | 6 |
Spell noise | 0 |
Power Cap | 200 |
Range | 1 |
Flags | Dir or target, Needs tracer |
Forms icy simulacra of an adjacent living, demonic, or holy creature. These fragile doppelgangers will take shape over a short period of time, eventually gaining the ability to move and attack the caster's enemies. |
Sculpt Simulacrum is a level 6 Ice/Alchemy spell which creates multiple simulacra - frail, icy copies - from an adjacent monster. The simulacra take a few turns to form.
Contents
Useful Info
When used against a natural, demonic, or holy monster, it creates 2-3 blocks of ice. There is a power/200
chance to create 3 blocks, otherwise it creates 2.[1] These blocks of ice will turn into a simulacrum of the monster after a short delay. The first block of ice takes 3-5 turns to become a simulacrum.[2] Each block of ice thereafter takes 1-3 turns longer than the previous. If destroyed by an attack, no simulacra is created.
Simulacra are derived undead; their stats depend on which monster you cast Sculpt Simulacrum on. Generally, they are frail, but with strong cold attacks.
Simulacrum last for about 27 turns; spell power does not increase duration.
There is a cap of 5 simulacra. If this cap is reached, the oldest simulacra will be destroyed whenever a new one is formed.
This is not a Necromancy spell, so Gozag and Yredelemnul worshippers can use it without issue. However, the good gods still forbid its use.
Strategy
Simulacra are glass cannons - strong but frail. The following are especially good/bad targets for Sculpt Simulacrum:
- Monsters with multiple attacks. Since each attack gets its own - very large - cold damage boost, having multiple attacks is obviously powerful. Hydras, entropy weavers, and ettins are all fair game, assuming you can survive melee combat against them. The Lernaean hydra as a simulacrum can deal over 1000 damage per turn, but standing next to Lerny is too dangerous for most characters.
- Monsters with constriction (snakes, tentacled monstrosities). Their simulacra can also constrict foes, making them good allies.
- Conversely, avoid targeting physically deficient mages (such as occultists and magical deep elves), as you'll spend 6 MP to create pathetic simulacra.
Also, since simulacra deal cold damage, avoid using Sculpt Simulacrum if most/all monsters in a group are heavily resistant to cold.
History
- Sculpt Simulacrum was added in 0.31, replacing the Simulacrum spell.
References
- ↑ spl-summoning.cc:2910 (0.31-b1)
- ↑ spl-summoning.cc:2914 (0.31-b1)