Difference between revisions of "Khufu"
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*Unless you manage to lure away individual mummies very carefully, you'll be facing an army of extremely dangerous monsters that can injure you no matter what you do. Bring as much torment resistance as you can get to avoid being decimated in the first few rounds. [[Mass Abjuration]] will help clear out summoned monsters quickly so you don't have to waste turns smashing them the hard way. A [[scroll of blinking]] or some source of controlled teleport will help you get out of their [[line of sight]] quickly should everything start to fall apart. | *Unless you manage to lure away individual mummies very carefully, you'll be facing an army of extremely dangerous monsters that can injure you no matter what you do. Bring as much torment resistance as you can get to avoid being decimated in the first few rounds. [[Mass Abjuration]] will help clear out summoned monsters quickly so you don't have to waste turns smashing them the hard way. A [[scroll of blinking]] or some source of controlled teleport will help you get out of their [[line of sight]] quickly should everything start to fall apart. | ||
*[[Silence]] stops up his spellcasting capabilities very effectively, assuming you can get close enough to him. | *[[Silence]] stops up his spellcasting capabilities very effectively, assuming you can get close enough to him. | ||
− | *Khufu possesses the most powerful defensive spell in the game, the Tomb of Doroklohe. This spell seals the caster up in a ring of rock walls, so you'll want a [[wand of digging]] or a spell capable of shattering rock walls in order to prevent him from hiding away until fully healed. Alternatively, he'll eventually come out on his own, but that's nowhere near as ideal. | + | *Khufu possesses the most powerful defensive spell in the game, the Tomb of Doroklohe. This spell seals the caster up in a ring of rock walls, so you'll want a [[wand of digging]] or a spell capable of shattering rock walls in order to prevent him from hiding away until fully healed. Alternatively, he'll eventually come out on his own, but that's nowhere near as ideal. Of course, if you're well prepared for him, you can kill him before he even casts it. |
[[Category:012 Tiles]] [[Category:Mummy]] | [[Category:012 Tiles]] [[Category:Mummy]] |
Revision as of 17:53, 5 April 2013
khufu M | |
---|---|
HP | 240 |
HD | 18 |
XP | 12953 |
Speed | 10 |
AC | 10 |
EV | 6 |
Will | Immune |
Attack1 | 35 (hit: plain)
|
Resistances | rPois+, rC+, rElec, rN+, rTorm, rRot |
Vulnerabilities | Holy |
Habitat | land |
Intelligence | High |
Uses | Weapons & armour |
Holiness | Undead |
Size | Medium |
Type | mummy, mummy |
Flags | Unique Spellcaster See invisible Evil Speaks |
An incredibly powerful emperor on the way to godhood. |
Contents
Useful Info
Khufu is a unique greater mummy who couples tremendous durability with the ability to smite or torment you at will. Also, when near death he can escape the conflict in a very unusual way. He is accompanied by an entourage of mummies and greater mummies (same chance).
Location
Spells
Spell set | |
---|---|
Slot1 | Summon Demon |
Slot2 | Smiting (7-17) |
Slot3 | Smiting (7-17) |
Slot4 | Symbol of Torment |
Slot5 | Summon Undead |
Slot6 | Tomb of Doroklohe |
Tips & Tricks
- Unless you manage to lure away individual mummies very carefully, you'll be facing an army of extremely dangerous monsters that can injure you no matter what you do. Bring as much torment resistance as you can get to avoid being decimated in the first few rounds. Mass Abjuration will help clear out summoned monsters quickly so you don't have to waste turns smashing them the hard way. A scroll of blinking or some source of controlled teleport will help you get out of their line of sight quickly should everything start to fall apart.
- Silence stops up his spellcasting capabilities very effectively, assuming you can get close enough to him.
- Khufu possesses the most powerful defensive spell in the game, the Tomb of Doroklohe. This spell seals the caster up in a ring of rock walls, so you'll want a wand of digging or a spell capable of shattering rock walls in order to prevent him from hiding away until fully healed. Alternatively, he'll eventually come out on his own, but that's nowhere near as ideal. Of course, if you're well prepared for him, you can kill him before he even casts it.
Categories:
- Hit type
- Plain flavour
- Poison resistance
- Cold resistance
- Electricity resistance
- Negative energy resistance
- Torment resistance
- Rot resistance
- Holy vulnerability
- High intelligence
- Weapons armour
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Unique monsters
- Spellcaster
- See invisible
- Evil
- Evil monsters
- Speaking monster
- Monsters
- 012 Tiles
- Mummy