Difference between revisions of "Khufu"

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*Unless you manage to lure away individual mummies very carefully, you'll be facing an army of extremely dangerous monsters that can injure you no matter what you do. Bring as much torment resistance as you can get to avoid being decimated in the first few rounds. [[Mass Abjuration]] will help clear out summoned monsters quickly so you don't have to waste turns smashing them the hard way. A [[scroll of blinking]] or some source of controlled teleport will help you get out of their [[line of sight]] quickly should everything start to fall apart.
 
*Unless you manage to lure away individual mummies very carefully, you'll be facing an army of extremely dangerous monsters that can injure you no matter what you do. Bring as much torment resistance as you can get to avoid being decimated in the first few rounds. [[Mass Abjuration]] will help clear out summoned monsters quickly so you don't have to waste turns smashing them the hard way. A [[scroll of blinking]] or some source of controlled teleport will help you get out of their [[line of sight]] quickly should everything start to fall apart.
 
*[[Silence]] stops up his spellcasting capabilities very effectively, assuming you can get close enough to him.
 
*[[Silence]] stops up his spellcasting capabilities very effectively, assuming you can get close enough to him.
*Khufu possesses the most powerful defensive spell in the game, the Tomb of Doroklohe. This spell seals the caster up in a ring of rock walls, so you'll want a [[wand of digging]] or a spell capable of shattering rock walls in order to prevent him from hiding away until fully healed. Alternatively, he'll eventually come out on his own, but that's nowhere near as ideal.
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*Khufu possesses the most powerful defensive spell in the game, the Tomb of Doroklohe. This spell seals the caster up in a ring of rock walls, so you'll want a [[wand of digging]] or a spell capable of shattering rock walls in order to prevent him from hiding away until fully healed. Alternatively, he'll eventually come out on his own, but that's nowhere near as ideal. Of course, if you're well prepared for him, you can kill him before he even casts it.
  
 
[[Category:012 Tiles]] [[Category:Mummy]]
 
[[Category:012 Tiles]] [[Category:Mummy]]

Revision as of 17:53, 5 April 2013

khufu MKhufu.png
HP 240
HD 18
XP 12953
Speed 10
AC 10
EV 6
Will Immune
Attack1 35 (hit: plain)


Resistances rPois+, rC+, rElec, rN+, rTorm, rRot
Vulnerabilities Holy
Habitat land
Intelligence High
Uses Weapons & armour
Holiness Undead
Size Medium
Type mummy, mummy
Flags Unique
Spellcaster
See invisible
Evil
Speaks
An incredibly powerful emperor on the way to godhood.

Useful Info

Khufu is a unique greater mummy who couples tremendous durability with the ability to smite or torment you at will. Also, when near death he can escape the conflict in a very unusual way. He is accompanied by an entourage of mummies and greater mummies (same chance).

Location

Spells

Spell set
Slot1 Summon Demon
Slot2 Smiting (7-17)
Slot3 Smiting (7-17)
Slot4 Symbol of Torment
Slot5 Summon Undead
Slot6 Tomb of Doroklohe

Tips & Tricks

  • Unless you manage to lure away individual mummies very carefully, you'll be facing an army of extremely dangerous monsters that can injure you no matter what you do. Bring as much torment resistance as you can get to avoid being decimated in the first few rounds. Mass Abjuration will help clear out summoned monsters quickly so you don't have to waste turns smashing them the hard way. A scroll of blinking or some source of controlled teleport will help you get out of their line of sight quickly should everything start to fall apart.
  • Silence stops up his spellcasting capabilities very effectively, assuming you can get close enough to him.
  • Khufu possesses the most powerful defensive spell in the game, the Tomb of Doroklohe. This spell seals the caster up in a ring of rock walls, so you'll want a wand of digging or a spell capable of shattering rock walls in order to prevent him from hiding away until fully healed. Alternatively, he'll eventually come out on his own, but that's nowhere near as ideal. Of course, if you're well prepared for him, you can kill him before he even casts it.