Difference between revisions of "Boggart"

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Revision as of 20:22, 2 May 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


boggart gBoggart.png
HP 6-16
HD 2
XP 21
Speed 12
AC 0
EV 12
Will 18
Attack1 5 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Little
Type boggart, boggart
Flags Actual spells
Spellcaster
Warm-blooded
See invisible


A malevolent and dangerous little sprite. Although physically unprepossessing, boggarts can rapidly summon large numbers of creatures, including more boggarts, to do their perverse bidding. These troublesome pests can also cloud one's mind and render themselves unseen.

"He thinks every bush a boggart."

-John Ray, _A Compleat Collection of English Proverbs_. 1768.

"A BOGGART intruded himself, upon what pretext or by what authority is unknown, into the house of a quiet, inoffensive, and laborious farmer; and, when once it had taken possession it disputed the right of domicile with the legal mortal tenant, in a very unneighbourly and arbitrary manner. In particular, it seemed to have a great aversion to children. As there is no point on which a parent feels more acutely than that of the maltreatment of his offspring, the feelings of the father and more particularly of his good dame, were daily, ay, and nightly, harrowed up by the malice of this malignant and invisible boggart."

-C.J.T., _Folk-lore and Legends: English_ 1890.

Useful Info

Boggarts are extremely fragile creatures that are nonetheless capable of surprising a careless character by turning invisible and summoning hordes of creatures. They are occasionally found in the later portions of the Dungeon, as well as in the Vaults.

Spells

Spell set
Slot1 Confuse
Slot2 Slow
Slot3 Invisibility
Slot4 Blink
Slot5 Shadow Creatures
Slot6 Shadow Creatures

Tips & Tricks

You don't need anything more than innate MR to deal with a boggart's Hexes: at HD 2, they'll rarely if ever get through. Their summons are the real danger, as they can very quickly overwhelm an unprepared character.

They have low HP and MR, so zapping or casting disintegration, fireball, paralyze, enslavement, confusion, and polymorph are all safe options. Just make sure to disable them quickly, as it only takes a few rounds for them to summon massive amounts of dangerous reinforcements. See invisible is also useful, as they tend to turn invisible at the start of a fight.