Difference between revisions of "Background and race combinations for beginners"

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(Updated and revised suggestions to have one melee, hybrid, mage, ranged and stabby combo. Descriptions can still be fleshed out.)
(Remove link to outdated guide)
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* '''[[Centaur]] [[Hunter]]''' ([[MoogleDan's Centaur guide |strategy guide]]): A typical ranged character. Centaur speed and HP increase survivability. Worship [[Trog]] or [[Okawaru]] for weapon, armour as well as ammo gifts.  
 
* '''[[Centaur]] [[Hunter]]''' ([[MoogleDan's Centaur guide |strategy guide]]): A typical ranged character. Centaur speed and HP increase survivability. Worship [[Trog]] or [[Okawaru]] for weapon, armour as well as ammo gifts.  
  
* '''[[Deep Elf]] ([[Fire Elementalist]]/[[Conjurer]])''' ([[Mr._K%27s_Deep_Elf_Fire_Elementalist_guide |strategy guide]]): A strong caster build.
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* '''[[Deep Elf]] [[Conjurer]]''': Your strong offense is your defense here; with [[Iskenderun's Battlesphere]] you rip through dangerous enemies that many other characters would have to avoid. Worship [[Vehumet]] for even more punch and a steady supply of mana...
  
 
* '''[[Merfolk]] [[Ice Elementalist]]''': A good hybrid (melee and magic) build. Great aptitudes for [[Charms]], [[Dodging]], [[Fighting]], [[Polearms]], and [[Ice Magic]].
 
* '''[[Merfolk]] [[Ice Elementalist]]''': A good hybrid (melee and magic) build. Great aptitudes for [[Charms]], [[Dodging]], [[Fighting]], [[Polearms]], and [[Ice Magic]].

Revision as of 17:30, 17 November 2013

Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game.

  • Deep Elf Conjurer: Your strong offense is your defense here; with Iskenderun's Battlesphere you rip through dangerous enemies that many other characters would have to avoid. Worship Vehumet for even more punch and a steady supply of mana...