Difference between revisions of "Ball lightning"
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==Useful Info== | ==Useful Info== | ||
− | '''Ball lightning''' is | + | '''Ball lightning''' is a permanently confused weather phenomenon normally unheard of in subterranean [[Dungeon]]s. They only have 1 HP, and when they die, they explode to deal 3d20 [[electricity]] damage to everything within a few tiles. They also occasionally shoot blasts of lightning at random targets. Ball lightning only naturally occurs in a few [[vault]]s, but can be created through use of the [[Conjure Ball Lightning]] spell (which only you, [[Lom Lobon]], and some [[player ghost]]s can cast). |
==Tips & Tricks== | ==Tips & Tricks== | ||
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*Although they're nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. They're immune to all forms of elemental damage, but any character can throw a [[stone]]. | *Although they're nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. They're immune to all forms of elemental damage, but any character can throw a [[stone]]. | ||
*Ball lightnings are [[Conjurations|conjured]] into existence, not [[Summonings|summoned]], so [[Abjuration]] and [[Recall]] have no effect on them. | *Ball lightnings are [[Conjurations|conjured]] into existence, not [[Summonings|summoned]], so [[Abjuration]] and [[Recall]] have no effect on them. | ||
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+ | ==History== | ||
+ | In [[0.14]] they will lose their permanent confusion. |
Revision as of 15:45, 5 January 2014
ball lightning * | |
---|---|
HP | 1 |
HD | 12 |
XP | 752 |
Speed | 20 |
AC | 0 |
EV | 10 |
Will | Immune |
Attack1 | 5 (hit: plain)
|
Resistances | rF+++, rC+++, rElec+++, rPois+++, rN+++, rTorm, rRot+++, rSticky, rWind, rConstr, rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Little |
Type | ball lightning, ball lightning |
Flags | Confused Glows Insubstantial Levitate |
A huge, swift sphere of coruscating electrical energy. It will explode at the slightest disturbance. |
Useful Info
Ball lightning is a permanently confused weather phenomenon normally unheard of in subterranean Dungeons. They only have 1 HP, and when they die, they explode to deal 3d20 electricity damage to everything within a few tiles. They also occasionally shoot blasts of lightning at random targets. Ball lightning only naturally occurs in a few vaults, but can be created through use of the Conjure Ball Lightning spell (which only you, Lom Lobon, and some player ghosts can cast).
Tips & Tricks
- Electricity resistance renders them a whole lot less terrifying.
- Although they're nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. They're immune to all forms of elemental damage, but any character can throw a stone.
- Ball lightnings are conjured into existence, not summoned, so Abjuration and Recall have no effect on them.
History
In 0.14 they will lose their permanent confusion.
Categories:
- Hit type
- Plain flavour
- Fire resistance
- Fire resistance 3
- Cold resistance
- Cold resistance 3
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Wind resistance
- Constriction resistance
- Drown resistance
- Plant intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Little monsters
- Confused monsters
- Glows
- Insubstantial monsters
- Levitate
- Monsters