Difference between revisions of "Balrug"
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==History== | ==History== | ||
− | They knew Teleport Self between [[0.6]] and [[0.10]]. | + | They knew Teleport Self between [[0.6]] and [[0.10]]. Prior to [[0.10]], they were tier-1 demons. |
[[Category:Demon]] | [[Category:Demon]] |
Revision as of 01:24, 7 December 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
balrug 2 | |
---|---|
HP | 58-96 |
HD | 14 |
XP | 1563 |
Speed | 11 |
AC | 5 |
EV | 12 |
Will | 168 |
Attack1 | 25 (hit: fire: 14-27)
|
Resistances | damnation, rPois+, rN+++, rTorm, rRot |
Vulnerabilities | Cold, Can drown, Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Demonic |
Size | Large |
Type | balrug, balrug |
Flags | Fighter Flying Glows See invisible Silence immune |
A huge and very powerful demon, wreathed in fire and shadows. |
Useful Info
Balrugs are brutish tier-2 demons, often armed with branded demon whips and capable of casting powerful Fire Magic. Even when unarmed, they still deal significant fire damage (14-27 HP) per hit.
Spells
Spell set | |
---|---|
Slot1 | Bolt of Fire (3d23) |
Slot2 | Fireball (3d23) |
Slot3 | none |
Slot4 | Sticky Flame Range (3d6) |
Slot5 | Smiting (7-17) |
Slot6 | none |
Tips & Tricks
- The more fire resistance you have when facing them, the better.
- Balrugs are vulnerable to cold. Any decent Ice Elementalist or Conjurer shouldn't have much difficulty with them. Other characters can take advantage of their mediocre EV to zap them with a wand of cold.
- Although huge, they are still faster than most characters.
- Maces & Flails specialists will probably want to take a look at their weaponry, as demon whips are among the best weapons in the game.
Trivia
The balrug is almost identical to the balrog, a fiery whip-wielding demon from J.R.R. Tolkien's Lord of the Rings novels.
History
They knew Teleport Self between 0.6 and 0.10. Prior to 0.10, they were tier-1 demons.
Categories:
- 0.13 articles
- Hit type
- Fire flavour
- Damnation resistance
- Fire resistance
- Fire resistance 3
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Cold vulnerability
- Drown vulnerability
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Weapons armour
- Starting equipment
- Open doors
- Demonic holiness
- Large monsters
- Fighter
- Flying
- Glows
- See invisible
- Silence Immune
- Monsters
- Spellcaster
- Demon