Difference between revisions of "Necromancer (monster)"
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==Useful Info== | ==Useful Info== | ||
− | '''Necromancers''' are evil casters of [[Necromancy]] and [[Conjurations]], often found surrounded by [[undead]] minions. They usually appear | + | '''Necromancers''' are evil casters of [[Necromancy]] and [[Conjurations]], often found surrounded by [[derived undead]] minions. They usually appear in [[the Crypt]], the deeper portion of [[the Dungeon]], or in one particular [[Ice Cave]] ending along with an army of [[simulacrum]]. |
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | * | + | *High [[magic resistance]] or a single rank of [[negative energy]] resistance will negate their [[Agony]] spell. While Necromancy might be their obvious strong suit, don't underestimate the punch of their various [[Bolt spells]]. |
− | + | *Try not to create any high-level [[corpse]]s around them; they can animate a dead [[unique]] just as easily as you. | |
− | *Try not to create any high-level |
Revision as of 19:20, 31 October 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
necromancer @ | |
---|---|
HP | 26-52 |
HD | 10 |
XP | 613 |
Speed | 10 |
AC | 0 |
EV | 13 |
Will | 53 |
Attack1 | 6 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Actual spells Evil Speaks Spellcaster Warm-blooded |
An evil wizard who is devoted to the practice of death magic, the mastery of unholy energies, and the raising of corpses into a parody of life. |
Useful Info
Necromancers are evil casters of Necromancy and Conjurations, often found surrounded by derived undead minions. They usually appear in the Crypt, the deeper portion of the Dungeon, or in one particular Ice Cave ending along with an army of simulacrum.
Spells
Spell set I | |
---|---|
Slot1 | Bolt of Cold (3d18) |
Slot2 | Agony |
Slot3 | none |
Slot4 | Animate Dead |
Slot5 | Simulacrum |
Slot6 | none |
Spell set II | |
---|---|
Slot1 | Bolt of Fire (3d18) |
Slot2 | Agony |
Slot3 | Invisibility |
Slot4 | Animate Dead |
Slot5 | Animate Dead |
Slot6 | Invisibility |
Tips & Tricks
- High magic resistance or a single rank of negative energy resistance will negate their Agony spell. While Necromancy might be their obvious strong suit, don't underestimate the punch of their various Bolt spells.
- Try not to create any high-level corpses around them; they can animate a dead unique just as easily as you.