Difference between revisions of "Transmuter"

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(Strategy)
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==Strategy==
 
==Strategy==
Recommended [[species]] for Transmuters include [[Human]]s, [[Sludge Elves]], [[Merfolk]], [[Spriggan]]s, [[Naga]]s, [[Centaur]]s, [[Draconian]]s, [[Demigod]]s, [[Demonspawn]],  [[Felid]]s, and [[Octopode]]s.
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Recommended [[species]] for Transmuters include [[Human]]s, [[Merfolk]], [[Spriggan]]s, [[Naga]]s, [[Centaur]]s, [[Draconian]]s, [[Demigod]]s, [[Demonspawn]],  [[Felid]]s, and [[Octopode]]s.
  
 
See the following guides:
 
See the following guides:

Revision as of 16:51, 12 December 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.

Transmuters are magicians who specialise in Transmutations magic, which causes strange changes in themselves and others. They are best described as mad scientists, but initial survival is quite a challenge for them.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills

These are adjusted by your species' aptitudes.

Strategy

Recommended species for Transmuters include Humans, Merfolk, Spriggans, Nagas, Centaurs, Draconians, Demigods, Demonspawn, Felids, and Octopodes.

See the following guides: