Difference between revisions of "Ball lightning"
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==Useful Info== | ==Useful Info== | ||
− | '''Ball lightning''' is a | + | '''Ball lightning''' is a weather phenomenon normally unheard of in subterranean [[Dungeon]]s. It is attracted to the enemies of its conjurer and explodes on contact, dealing 3d20 [[electricity]] damage to everything within a few tiles. It also occasionally shoot blasts of lightning at random targets. Ball lightning only naturally occurs in a few [[vault]]s, but can be created through use of the [[Conjure Ball Lightning]] spell (which only you, [[Lom Lobon]], and some [[player ghost]]s can cast). |
==Tips & Tricks== | ==Tips & Tricks== | ||
*Electricity resistance renders them a whole lot less terrifying. | *Electricity resistance renders them a whole lot less terrifying. | ||
*Although they're nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. They're immune to all forms of elemental damage, but any character can throw a [[stone]] or zap a [[wand of magic darts]]. | *Although they're nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. They're immune to all forms of elemental damage, but any character can throw a [[stone]] or zap a [[wand of magic darts]]. | ||
− | *Ball | + | *Ball lightning is [[Conjurations|conjured]] into existence, not [[Summonings|summoned]], so [[Abjuration]] and [[Recall]] have no effect on them. |
==History== | ==History== | ||
Prior to [[0.14]], they were permanently confused and would move erratically. | Prior to [[0.14]], they were permanently confused and would move erratically. |
Revision as of 05:25, 30 April 2014
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
ball lightning * | |
---|---|
HP | 1 |
HD | 12 |
XP | 752 |
Speed | 20 |
AC | 0 |
EV | 10 |
Will | Immune |
Attack1 | 5 (hit: plain)
|
Resistances | rF+++, rC+++, rElec+++, rPois+++, rN+++, rTorm, rRot+++, rSticky, rWind, rConstr, rDrown, rWater |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Little |
Type | ball lightning, ball lightning |
Flags | Glows Insubstantial Levitate |
A huge, swift sphere of coruscating electrical energy. It will explode at the slightest disturbance. |
Useful Info
Ball lightning is a weather phenomenon normally unheard of in subterranean Dungeons. It is attracted to the enemies of its conjurer and explodes on contact, dealing 3d20 electricity damage to everything within a few tiles. It also occasionally shoot blasts of lightning at random targets. Ball lightning only naturally occurs in a few vaults, but can be created through use of the Conjure Ball Lightning spell (which only you, Lom Lobon, and some player ghosts can cast).
Tips & Tricks
- Electricity resistance renders them a whole lot less terrifying.
- Although they're nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. They're immune to all forms of elemental damage, but any character can throw a stone or zap a wand of magic darts.
- Ball lightning is conjured into existence, not summoned, so Abjuration and Recall have no effect on them.
History
Prior to 0.14, they were permanently confused and would move erratically.
Categories:
- 0.14 articles
- Hit type
- Plain flavour
- Fire resistance
- Fire resistance 3
- Cold resistance
- Cold resistance 3
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Wind resistance
- Constriction resistance
- Drown resistance
- Water resistance
- Plant intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Little monsters
- Glows
- Insubstantial monsters
- Levitate
- Monsters